incoming update 1.0.3 - some doubts
Posted: Mon Jul 14, 2008 4:29 pm
The new supermegaupdate 1.0.3 is coming 99% tomorrow
I have only a few doubts left. Here they are, maybe you can help me with some feedback on what you think, even if probably best to wait the beta that should be up tomorrow so you can see why I have some of those doubts. Anyway I post them now, so after you play the beta, or even now, you can discuss them!
1) limiting ship weaponry: should I limit certain type of weapon/attack only to some ship classes? right now I haven't, so you can have even interceptors or scout attempting to assault an enemy ship, as long as they have the Assault Pod device installed. I'm not sure that this is good, I'd prefer to limit that kind of attack only to assault ship class.
2) I've tried to "speedup" the game considerably, with the real-time option but also in the battles. Since I haven't implemented yet waypoint traveling for the ships in the wargame, should I make the maps smaller than they're now? or they're fine?
3) CPU now uses custom ships too in the battle, but even if he is not cheating, I find the game much harder now, because customizing the ship you can also place a moderately powerful weapon on scout, and the CPU does that combined with sneak attacks, and it's really hard! So after you play the beta please let me know what is your impression now (since many said the game was too easy, probably now is fine?)
Going to relax a while now - preparing for tomorrow release!
I have only a few doubts left. Here they are, maybe you can help me with some feedback on what you think, even if probably best to wait the beta that should be up tomorrow so you can see why I have some of those doubts. Anyway I post them now, so after you play the beta, or even now, you can discuss them!
1) limiting ship weaponry: should I limit certain type of weapon/attack only to some ship classes? right now I haven't, so you can have even interceptors or scout attempting to assault an enemy ship, as long as they have the Assault Pod device installed. I'm not sure that this is good, I'd prefer to limit that kind of attack only to assault ship class.
2) I've tried to "speedup" the game considerably, with the real-time option but also in the battles. Since I haven't implemented yet waypoint traveling for the ships in the wargame, should I make the maps smaller than they're now? or they're fine?
3) CPU now uses custom ships too in the battle, but even if he is not cheating, I find the game much harder now, because customizing the ship you can also place a moderately powerful weapon on scout, and the CPU does that combined with sneak attacks, and it's really hard! So after you play the beta please let me know what is your impression now (since many said the game was too easy, probably now is fine?)
Going to relax a while now - preparing for tomorrow release!