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KnockOut
needs Random Events. Something that happens in between turns. Simulation needs more "personality".



Graphics are awesome.[/code]
jack1974
OK, another thing in my todo list for v1.1 :)



I have such a long list of new features / things to add, that at one point I decided to stop adding new features and release v1.0. Otherwise would have worked on this game for the rest of my life! :lol:
KnockOut
Well, the space battle is really good. Just need to find more ways to change the Marginal Cost versus Marginal Benefit Curve for simulation mode. Otherwise, it's just a matter of finding the one system and repeating it.



There could be a space monster that eats away minerals or a space monster that eats away people. And you can buy something that protects minerals and people from space monster. You could buy a bank that increases the money you get per turn.



Random Events could be(in later versions can be based more on what the player does)+turned off in options:



Corrupt politicians(Empire Loyalty decreases rapidly and politicans have no effect on it).

Rich source of Minerals found! Mineral increase doubles for ten turns.

Disease! Lose population at a rate of 50/turn.



Gotta find some ways to keep players guessing in simulation mode!
jack1974
Yes those are very good ideas. Random events will add more variety on the macromanagement part :)
Astral
I tried out the tutoirial part of the demo today and really enjoyed the combat side of things. I probably should have mentioned this much earlier, but have you considered adding a skirmish mode also.



By skirmish mode, I mean fighting one mission after another without all the macromanagement parts in between. For example, it would be nice to start with some units in battle one, and as you keep winning battles you gain currency to buy more of the same units or new units for battle two and so on.



The gameflow would be like this:



Select five free units (they can be all the same or mix and match) to start battle one with. Player has zero currency.



If player wins battle he/she gains 1000 (or whatever amount) for each enemy unit he/she kills, and loses 500 (or whatever amount) for each player unit lost in battle.



So if battle one has three enemy units and the player wins the battle with only one casualty, they gain 3000 - 500 = 2500 currency to spend at the shop to buy more units before battle two.



So basically, the management aspect is kept at the very bare minimum in skirmish mode, and combat is the main focus. This mode would be ideal for people who just want to play a battle or two buy some units and quit for the day. For those who have more time can play new game (where you get macromanagement and combat) versus skirmish mode (where you only have to worry about buying new units and combat). This would be perfect for those who don't want to get too involved or are not interested in space strategy games (like me, obviously).



Obviously, each battle in skirmish mode gets a little more difficult (depending on the game difficulty setting, if there is one). but to offset it is the shop to buy more units. It forces the player keep their units alive in order to gain the max amount of currency so they can buy more units at the shop which will help them in the battles to come. This is what strategy combat is all about. However, if the player is playing on a lower difficulty setting they have the option to replay the mission if they get a game over or if they lose one or more units, whereas on higher difficulty player gets to restart mission only if they get game over but not if they lose one or more units.



Back to the example above. The player won battle one with only one casualty so he/she carries over four units for battle two. However, they spent 2500 currency to buy two units at the shop so they will now have six units that can participate in battle two. After battle two, they shop again and everything carries over to battle three.



Again, this entire idea revolves around me only liking the combat part of this game and not the macromanagement aspect, and I hope you really consider this in a future update.
jack1974
Yes, you have beaten me in posting this :lol:



Today while doing a testing session with couple of friends, they all mentioned it would be cool just to have the possibility to play predefined scenarios, keeping the units between them or adding new ones, and maybe adding another "experience skill" to each ship (like if they gain levels by killing enemies to raise their stats).



If the game does well as I hope, I'll definitely make this update in future since there seems to be a potential market for users that would buy the game only with this scenario feature implemented :)
Astral
Exactly what I wanted to hear. I really hope this game does well for you so that you can keep making updates, because that feature alone would be worth the $25.



On another note, I hope Tower of Destiny is next on your to-program-list. :)
Random1
And then after that UBM 2. :lol: It's time for you to get more money out of us. I have some ideas to change the system while leaving much of it in place.
KnockOut
The game Critical Mass uses a system similar to what Astral is suggesting. You can get it at windowsgames.co.uk.



I think the two modes should be called: Emperor mode(because you run the whole empire) and Commander mode(because you command a fleet against the enemy).



Maybe it could be decided in a character customization mode where you also chose the Master of Orion II like options(Tolerant, Charismatic) or Oregon Trail :lol: Chose Profession Emperor or Commander(perhaps you could even change your position during the game, if you're a bad emperor you could be cou'd and be demoted to commander! or good commander could run for Emperor). Emperor would have course have different traits possible than commander. Emperor would have good manufacturing, good research, etc. Commander would have good fog of war, accurate shots, etc.
jack1974
Arrrgh guys you want me to die working!!!? :x



Ok ok, the "Skirmish" option in S2 wouldn't take much time, and meanwhile should make Tower of Destiny (at least the engine... then there is also the content, and it's a huge game!).



As for UBM2 don't know... I mean, which features could add to justify a version? 8) probably 3d matches, but for that I think I'd need to grow bigger a bit! maybe for now just a good update to the old UBM could be enough? :wink:



Anyway have lot of other project going on... a sort of Princess Maker game, and a sequel to Magic Stones (but very different) to be played online... ;) depends also which artist finishes working first! (I was doing all the art myself but I found out that I don't have time anymore for this).



So as they say... stay tuned for more! :lol:
Astral
Arrrgh guys you want me to die working!!!?


Absolutely not! If you perished we would have no one churning out QUALITY games for the PC. :)

Seriously speaking though, I used to be a big PC gamer but nowadays I have lost ALL interest in PC gaming. I spend most of my gaming time on playing SRPGs on PS2 and PSP. The only games I would even consider playing on the PC, for some reason, are ones made by you. So, at least for me, think of it as a compliment to you for all of your hard work to make quality games.


Ok ok, the "Skirmish" option in S2 wouldn't take much time, and meanwhile should make Tower of Destiny (at least the engine... then there is also the content, and it's a huge game!).



I think we all understand that for the most part you are one man making all these games, and that can be daunting to the likes of which we gamers don't understand. When I make suggestions or wonder which game you will work on next, I don't mean to imply that we need it right away. Certainly take your time and when it becomes available just know that you will have eager gamers waiting to buy it on day one of release. :) :)
jack1974
Thanks again for the support, that surely is a big motivation 8)

And indeed, I won't die by working, don't worry (at least I hope so!! lol). I'm really pissed because I have so many ideas, but obviously can't make them all, unless I start to hire some people but at the moment isn't a viable option for me, maybe in future, who knows...



Anyway I think the next 3 titles I'll release will be a good deal for RPG-lovers! that's for sure. And yes, probably will do another UBM update in the middle ;)
KnockOut
Yes! A Princess Maker/Cute Knight game would be awesome!!!! But how about for men????
Songbird
OK, now I've got a bit of playtime under my belt.



Definately a skirmish mode. The availability of both the campaign mode and skirmish mode will give players the ability to play whatever they are in the mood for.



The SSI "General" series offered both modes of play, and while I'm not suggesting a clone- the variety of battles is what made the "General" series great.



BTW- for Jack1974; the old "Star General" by SSI can be found as abandonware at the Home of the Underdogs.
jack1974
Yes! A Princess Maker/Cute Knight game would be awesome!!!! But how about for men????

Ahah too late, I've already created all the art. But will be a surprise, since you'll be able to control a character from 3 races. Human, Elf and... Demon :twisted:


Definately a skirmish mode. The availability of both the campaign mode and skirmish mode will give players the ability to play whatever they are in the mood for.


Yes I agree. After trying the game out several hours myself to test it, I think a skirmish mode would be really cool. Will do it on next update for sure!