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jack1974
Just for my own curiosity! I am not starting a new game obviously, I have already too many in the works! :)



Was just wondering what kind of stuff would you like to see in a future fantasy game? Not necessarily a RPG, could even be a dating sim like Heirs & Graces. I'm of course talking about a game taking place in Aravorn.



Some ideas I have got from various sources (including myself, some writers, etc).

- a story explaining the transition from "normal human/mortal" to one of the God/Goddesses (for those who are said to have been normal people before)

- a story about one of those big wars, like elves vs humans or other war (even some not yet planned/shown in the timeline)

- a story about another "epic journey to save the world" like Loren, or something more "smaller" a story telling the journey of a small party of adventurers like SOTW?

- a story about the escape from a country ravaged by civil war, zombies or other plagues

- a story telling the origins of something. Basically the story would end showing where another legend/story began. Like dark elves, or some big enemy/character like Fost, or even a minor character like Chalassa, etc.



So if you have anything you'd like to see or that you think could be interesting to play, feel free to speak your mind :) thanks
Troyen
The last one might be interesting, even though the ending wouldn't be your typical "all was well" fare.
jack1974
Well could not necessarily be a bad/sad ending, but maybe not a "they lived happily ever after" :mrgreen:
Jaeger
How about an Aravorn in age that where science and technlogy is shifting away from the "Middle Ages"? Some possible themes you can explore...

1) the rise of industry and the impact it has on the populace, positive or negative

2) whether or not magic still have a place in Aravorn and if it's possible to incorporate magic with technology

3) shifts in attitude and culture from the newfound knowledge
pahldus
Some short form VNs covering the back stories of companions like Chalassa, Sauzer, Apolemisho, Rowinda and Vaelis. These characters have clearly done and had major stories before meeting our PCs in SOTW and Loren. I think that also covering the temple that Sauzer is from could also make an interesting story. Basically games that keep building on the lore and characters we have met, that could introduce us to new characters that in turn have their own spinoff stories. This way, the game world will keep you afloat in stories and games for the foreseeable future.



For the epic wars, I think that would be a good place to experiment with your card games and some simple stories. Epic wars don't make for great stories, but often make for great games if designed properly.



Also, I think establishing a third storyline that is entirely different from SOTW and Loren with a new cast and just a few cameos would be a good idea.



As to the escape from a plagued/ravaged land, that might be the perfect setting for that third storyline I just mentioned.
jack1974
How about an Aravorn in age that where science and technlogy is shifting away from the "Middle Ages"? Some possible themes you can explore...

Ah so something shifting towards Steampunk? Yes that would be cool indeed :) However it's also a big change so need to think about it, if I want to mix pure fantasy with steampunk (but I like the idea).
Some short form VNs covering the back stories of companions like Chalassa, Sauzer, Apolemisho, Rowinda and Vaelis. These characters have clearly done and had major stories before meeting our PCs in SOTW and Loren.

One of my ideas was to do a sort of game made of several mini-stories with the various characters indeed. One with Chambara's origin, witch hunt, another with Amukiki story and so on. I need to be careful though since the future games should then not conflict with what is said there (and of course I need to check carefully all the dialogues of each character for the existing games to not make confusion). So it's something that needs a bit of attention :)
For the epic wars, I think that would be a good place to experiment with your card games and some simple stories. Epic wars don't make for great stories, but often make for great games if designed properly.

Agreed :)
Also, I think establishing a third storyline that is entirely different from SOTW and Loren with a new cast and just a few cameos would be a good idea.

Well, there are already two RPGs in the works doing this :lol: One set in Dingirra but with a new cast (and some cameos) and another still in Aravorn, with the most original main character you'll ever play in ANY RPG (I can't say more than this sorry haha).

Of course they won't be ready really soon, that's why I haven't officially announced them.
As to the escape from a plagued/ravaged land, that might be the perfect setting for that third storyline I just mentioned.

True. I have a sort of basic storyboard done for such a game. It takes place in Locutia islands... (let's see who guess what is about).
jack1974
Well, I started thinking about some backstories for the characters, like Sauzer/Chambara. But in the end I gave up, since I realized there would have never been a happy ending (Sauzer is celibate, so whoever you romanced wouldn't be with you. Same for Chambara).

And after the big forum rage for some Roommates endings, I can't imagine what would happen if your love interests were killed or burned alive being other witches :lol:

I guess what I could do, is have those character appear as secondary NPC NON ROMANCEABLE, so you sort of "travel with them" and see their story, but then you can also get your optional happy ending. That should make everyone happy :)
OneTrueBaldo
A story about one of those big wars, like elves vs humans or other war (even some not yet planned/shown in the timeline)


http://www.heroesofmightandmagic.com/heroes2/heroesofmightandmagic2ii.shtml What about an Aravorn-based clone of https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_II? Do you can believe I'm *still* playing this game when I'm in nostalgia mode? Besides, I much prefer its retro -but cute!- graphics to modern 3D stuff...



Do you can give us Heroes of Aravorn? :mrgreen: !PLEASE! :mrgreen:
jack1974
Heroes 2 is a great game, my favorite though is Heroes 3 :)

Obviously I wouldn't be able to do a game like that, is very complex. Maybe in future though.

Right now the best I could do is probably something similar, with the card game framework.
SilverHyena
So, loosely taking the idea of a game set in Aravorn... (*cough* This probably isn't what you were looking for at all *cough*)



I think it'd be fun to have a game set in a modern day world where Aravorn is a tabletop RPG (think dungeons and dragons) and the main characters are a group of friends who live action role play with the setting (or just roleplay. I think seeing them in costume would be funner though). It'd probably have more of a roommates vibe than a Loren vibe but I think it could be downright charming and it could still work as a rpg.
jack1974
That's quite some meta-game in a game! :mrgreen:
DarkWolf
Here are some ideas



- Story about time of death kings when they ruled and war between two death knights show from prescriptive of one of them (since it doesn't seem like they are all evil or that they all get along).

- Story about war of demons in a demon realm over power shown from a prescriptive of one demon who is trying to raise in power, and/or maybe even try to find a way for demons to coexist with humans witch could later explain a later situation of Spirited Hearts and how some demons there live with humans.

- A fantasy politics story set in Avaron.

- A story about a young wolf shapeshifter trying to fit in a world after going outside of a spirit world for a first time (After SOTW).



A world of Aravorn is pretty huge so I could think of many more ideas but I think those are some I would like to see the most.
jack1974
Cool. The "demons war" is something I've been thinking too as well, since I think would be an original/interesting setting!
Jaeger
How about an Aravorn in age that where science and technlogy is shifting away from the "Middle Ages"? Some possible themes you can explore...

Ah so something shifting towards Steampunk? Yes that would be cool indeed :) However it's also a big change so need to think about it, if I want to mix pure fantasy with steampunk (but I like the idea).


I wasn't aiming for steampunk specifically, although that is one of the possibilities. You can go for a more Renaissance-inspired setting if want to go for gradual/smaller changes.
jack1974
So basically introducing gunpowder? :)

(I think that was the biggest change)
Jaeger
The printing press was arguably the most influential invention, as it allowed text to be mass produced, and thus spread knowledge and communication.



When it came to warfare, gunpowder was definitely a game changer. Being a transition period, so there was a mix between medieval and modern arms depending how far you go. Early firearms were not necessarily better weapons than longbows, as the former were inaccurate and had long reloading time. However, they required much less training time, thus easier to field troops in large numbers, as shooting in volleys didn't require individual accuracy anyways. That being said, you don't have to strictly adhere to historical accuracy, especially when you incorporate magic and other fantasy elements in your world.
jack1974
Yes that's true. Maybe magical guns which can fire spells so even non-mages could use them, etc. Could be interesting to think about it for future games :)
Franka
I'm going to suggest something different: A fantasy western!

(Sorry if this whole thing is way too specific, I'm just fantasizing here)



A generation or two ago, a surface nation was driven underground, because of natural disasters, a foreign invasion by gruesome demons, religious/political persecution, or something else that's just too awful for them to easily return, and maybe will come after them at some point. They now live in a vast underground cave complex, in small communities, with a few larger, walled cities.



Light is provided by the precious glow rock, mined and quarried, and prospectors are always searching for more deposits. Both mining companies and individual miners are in operation, and there's bandits and claim jumpers and what have you. There's always need for more glow rock, and it doesn't last forever either.



Food is mostly provided by lizard farms, with herds of lizards transported between farms and towns by handlers or "lizard boys" (somebody can come up with a more elegant term). Lizard rustlers are the worst kind of scum, those guys need to hang!



Everybody favors hand crossbows because reasons! Uhm, like ease of use and all the underground critters are poisonous, so you'd best not let them get close enough to bite you. The military carries great big harpoon guns as well to handle bigger threats.



There's an indigenous people, probably lizard men or "primitive" dark elves. These are seen as barbaric by the newcomers, because they don't have the same level of technology, and can be hostile when their lands and sacred places are invaded. However, they have a rich and spiritual culture.



Yeah, I could probably go on, but you get the picture. :) Fantasy western!
jack1974
Idea is cool, but what's "western" about it? :lol: well I guess since it's fantasy shouldn't have regular horses, guns, etc
Franka
All the "western" tropes are just transposed into fantasy elements. Hand crossbows = guns. Lizards = cattle. I suppose they can ride a different kind of lizards too. I thought that was obvious? :wink: