- slightly tweaked the enemy stats on level up: less HP, and more attack. This way battles should last less but still be challenging (depending on difficulty level of course).
- added items equipping screen before the final mission, and also another time when the sister take repair in the tower, before the final battles
- lowered the amount of XP required to level up from level 10 to 30 by 250XP each level
- replaced the word "Strength" with "Power" in the character's attributes screen, also explaining that influences both the physical and magical damage
- Joanne's Magic Bolt now does more damage if the miss chance option is turned off, to balance the fact that normally she would never miss anyway
- both the gem tutorial and the first skill point screen aren't seen in VN Mode (since there's no point in doing this, in VN Mode you can't fight!)
YglikaJun 28, 2016
Just a minor report - In the usual stats window there is "Power" string but in "Level up" window I still got "Strength" (the one which pops up to assign freshly earned attribute points). Looks like there are two occurances of the same string and only one was changed, unless it was because of my savegame from the previous beta.
YglikaJun 28, 2016
Clarification - It is actually the screen which pops up after every victorious battle.
Harbinger1975Jun 28, 2016
I know you might not have an answer for this, Jack (and that's totally fine!), but just to sate my curiosity (and this isn't to rush anyone to do anything) but do you know round abouts when the main story CG's will come in?
jack1974Jun 29, 2016
Just a minor report - In the usual stats window there is "Power" string but in "Level up" window I still got "Strength" (the one which pops up to assign freshly earned attribute points). Looks like there are two occurances of the same string and only one was changed, unless it was because of my savegame from the previous beta.
No you're right, I see it here too, will be fixed on next update! Thanks for spotting it
I know you might not have an answer for this, Jack (and that's totally fine!), but just to sate my curiosity (and this isn't to rush anyone to do anything) but do you know round abouts when the main story CG's will come in?
Eh that's a problem with this artist. I got the sketches early May, and he said would do them end of June... but since then, I didn't hear anything from him. So that's two months He has a full time job as teacher, but in the past he was able to work on the game, more or less reliably.
So in summary, I don't know. I just hope that the game won't be delayed much because of this. To be fair, I finished the game much earlier than I thought (which is a good thing of course).
BobTheMobJul 01, 2016
My apologies that I can't show an image (my comp won't take a pic of the game) but I ran into the following: Seems to read: [cutoff] work' can't take parameters 'crying'. (Perhaps you got the name wrong?) <--Those words are on the top-right corner, in red, reading backwards.
Shows up when there's the exchange about
Fredrick's girlfriend's death (and Fredrick himself disappears from the scene), when he says "Yes...She died."
Ends after the question of how it happened.
Shows up again when he says about meeting w/ client who'd been giving nervous and disappears again after "His voice started to waver."
Happened when Kira was there; don't know if it happens w/ the others.
jack1974Jul 02, 2016
Yes there's also a missing facial expression for Fredrick, the crying expression. I really hope to hear back from the artist about the missing images, since has been two months...
KaininJul 05, 2016
Hi, I don't want to spoil the story for myself, so just 1 small thing to fix: When you look at the lore for Thalia's ''lovely little shorts'', you have missed to color the dialogue between the sisters with the right color
....unless Thalia is talking to herself at one point...which I don't think is in character for her, but as I said I am not playing too much yet so who knows
Oh and I love these short exchanges in the items lore...please tell me all items have them
jack1974Jul 05, 2016
Thanks will take a look! And yes, all the items have that
kadakithisJul 05, 2016
I feel like the guards are a bit OP, I was able to clear 3 levels of catacombs with little difficulty before I was able to beat 1 group of guards labeled level 1-4 who saw past the seduce tactic. I fought them each night just to see how long it would take me, and it wasn't til I was level 6 that I barely scraped by with a potion. On the other hand, I cleared the first three levels without dying once.
Since the robberies aren't supposed to be hard, maybe reduce their defense a bit?
jack1974Jul 05, 2016
At which difficulty are you playing? the guards high armor makes them indeed hard to beat. Was thinking to lower it a bit already
kadakithisJul 05, 2016
I am playing on normal, they are ridiculously tough and the most common enemy in the game what with all the robberies. Maybe keep their current stats with say the kings guards but make the every day normal guards in robberies have maybe 5 less defense?
jack1974Jul 06, 2016
Yes that's what I'll do on next update. Also for Hard/Nightmare I'm scaling other stats rather than defense, to make the battles not last too much
KaininJul 07, 2016
If you ask me the guards being hard is ok since they are supposed to be hard (apart from the military ares, I don't believe you get more than 1 or 2 per battle). You are not some legendary hero this time around....yes our girls are skilled but not so much that they can laugh at 4-5 guards/veteran mercenaries....imo you are supposed to prepare for such battles(explosives/ paralyzing potions/etc)and the battles become quite easy.
Btw if you scale their attack instead of their defense for hard/nightmare their counterattack selfbuff will become stuff of nightmares
(at least if you don't introduce some way for it to be ignored/taken down..that is if you don't already have one and I have missed it)
jack1974Jul 07, 2016
No there's no way to break their counterattack (if not by waiting for it to expire or use ranged weapons, only Thalia has them though).
You're right, it might become too hard in Hard/Nightmare with that change, if that's the case I'll revert back
yayswordsJul 07, 2016
Distracting Blows stacks with itself.
jack1974Jul 07, 2016
Ah yes lol you're right. Way too powerful! Stacking duration could be OK, but defense bonus is a bit too much
jack1974Jul 07, 2016
Hmm this is actually quite hard to fix because how it was coded (the Defense/Armor thing was another hack I did to the original framework). I could either give the fixed bonus to the BASE Defense stat (though might be a bit confusing?) or I could try to give a bonus to Speed (so basically also lower chance to be hit). Thoughts ?
kadakithisJul 07, 2016
I'm all for bonus to speed, that makes them tough because other than Thalia the girls are a bit slow so they can probably get multiple ones off. I will say that other than the first version, counterattack never seems to go off for the guards. They use the ability and the number never goes down and the girls never get hurt by it..
jack1974Jul 07, 2016
/FACEPALM
When I added the hit/miss change I added a bug that basically made the counter-attack broken!!!
Lol, I fixed it and the guards are definitely more powerful now. I'll need to tweak stuff... I'll probably upload a new version tomorrow since this counterattack fix could change the fights quite a lot!