- added the option to "run the shop for X days", available from step2 and later. Since the amount of money becomes bigger, and you could have earned it running the shop anyway (ending the turn) I added this way to speed up things of course you still need to level up your party, otherwise you could reach the amount required, but not the level required.
- added option to skip the random encounter battles in robberies. The battle will auto-resolve, with a percentage of success obtained comparing your stats with the enemy's ones. Only the random encounter that shows while moving in the target house can be skipped, not the scripted ones!
- increased Brown Bear paralysis resistance (otherwise was too easy if you had that skill!)
- fixed some wrong dissolve at end of story (dialog window would hide and show characters with no legs )
FrankaJun 25, 2016
Shouldn't we be able to bring potions to the final mission? (Yes, I'm trying to do ridiculous stuff)
Pace675Jun 25, 2016
Right now I am focusing on story mode, I will play the RPG route later (morel likely after the full release). With that said if I am playing only for the story, there is way too much grinding (even-though it is just clicking through) get mind dulling boring (especially on the 50k goal) and I can feel my eyes start to glaze over o.0 .
As for the robbery mission even with the boost to the gold it is still better to rob from the nobles or military, due to the gems.
There might be an error with the romance check with Thalia. She romanced Thajira (got the bonus) and should lock out the other sister right? Nope! Joanna is twice the flirt as Thalia, she wooed Mary and Thajilla. So that means I now have 4 romance bonuses <3. Joanna should not have been able to romance Thaji if Thalia locked in that romance correct?
jack1974Jun 25, 2016
Joanna should not have been able to romance Thaji if Thalia locked in that romance correct?
Yes correct! I don't understand how you managed to though. If you have a save to send...
jack1974Jun 25, 2016
Shouldn't we be able to bring potions to the final mission? (Yes, I'm trying to do ridiculous stuff)
Yes, that should be possible! I think I forgot to allow it
Pace675Jun 25, 2016
Joanna should not have been able to romance Thaji if Thalia locked in that romance correct?
Yes correct! I don't understand how you managed to though. If you have a save to send...
Sending the save to you. Just to note that Thalia's romance score will goto 0 with Therjia (still keep the bonus tho) after Joanna romances Thaj.
jack1974Jun 25, 2016
What should happen is that once you get to the end of romance with one, the other sister shouldn't be able to trigger anymore scenes with that love interest. But looks like it didn't work (now I wonder if it's just that one, or happens even with the others...)
Pace675Jun 25, 2016
What should happen is that once you get to the end of romance with one, the other sister shouldn't be able to trigger anymore scenes with that love interest. But looks like it didn't work (now I wonder if it's just that one, or happens even with the others...)
Kira's works, and so does Joannas, just not Thalia's. Sent two saves to yah, one prior to two timing Joanna (lol yes she has 2 romances in full swing ATM lol and here we though Thalia was a little hussy, its the eldest sister I tell you!)
YglikaJun 26, 2016
Hi.
I just started to play so, far it looks cool, no bugs but I'm a bit confused by stats meaning in regard to Joanne (mage) and would love to have a better clarification on that, because she - unlike her other sisters uses magic. Specifically:
a) Does 'attack' (controlled by strength attribute) affect Joanne's spell-damage and Joanne's weapon-damage, or just Joanne's weapon-damage or nothing of her attacks? And if it does not affect them (personally I think mage's attack power shouldn't be dependant on her strength), then what does? Just the level?
b) Similary - Does 'critical hit chance' (controlled by accuracy) affect critical chance of Joanne's spells and weapon-attacks or just Joanne's weapon-attacks or nothing of her attacks?
Perhaps the help tooltips should be more clear on this.
Thanks.
El.
jack1974Jun 26, 2016
Differently from my other games Loren and SOTW, the mage uses the same stats as the other class (since there isn't "Magic" stat anymore) to calculate damage. The only difference is that Joanne's attack never have the chance to miss like the normal attacks, because are magical.
I think the only confusing tooltip is the one related to Strength, since indeed it does say "your character's physical damage".
How could I change it? Maybe even Strength could be substituted by some more generic word, like "Might"?
Thanks
YglikaJun 26, 2016
Ah thanks.
Yes, in that case I'd change "Strength" stat to "Might" or perhaps "Power" and maybe explicitely explain in the tooltip it means both physical and magical might/power. Strength is very confusing as usually it means physical strength and thus useless for a spellcaster.
El.
jack1974Jun 26, 2016
Yes I'll do that then thanks
YglikaJun 26, 2016
Cool, thanks.
Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks. A minority, I know but I love spell-casting characters and always tend to (over)protect their interests, hehe. Joanne for the Queen! (of Thieves)
El.
YglikaJun 26, 2016
And 'cg ariannaTorture' was not found for me (in 0.6.5 version) but I assume that is known still missing in beta image, right?
jack1974Jun 26, 2016
Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks
True that makes sense (I give that bonus since are slower attacks than Thalia and Kira's).
And 'cg ariannaTorture' was not found for me (in 0.6.5 version) but I assume that is known still missing in beta image, right?
Yes unfortunately ALL the main plot CGs are missing
DunKalarJun 26, 2016
Ok I got until the fight with demon Raul. The spontaneous jump in difficulty caught me a bit off guard. The robbery missions where a piece of cake. But Arianna just wiped my party clean (don't know if that was intended) and Demon Raul regenerates more HP than I can do base dmg (and since he has a LOT of starting HP, my sisters run out of SP before I can take him down with skills). It got frustrating after the 5th try.
Maybe you can reduce his regeneration ability a bit from 12 to 7 hp or something like that.
PS: And I did not get a chance to load potions prior to the last mission. Should this be conducted via the robbery mission panel? Maybe this could get state a bit more clearly
PPS: Ok, difficulty strength seems to have been a problem in version 0.6.5 A good knock on the head from Kira did the trick now
That girl scares me o_O
BobTheMobJun 26, 2016
[Removed prev. message now that it's no longer needed]
jack1974Jun 26, 2016
Added the spoiler tag myself. But yes, please remember to use it
What level were you when you did the final fight ? Considering the mission before has a level 25 recommended, the final fight should be around level 30 (depending on difficulty you're playing of course).
Arianna is supposed to be invincible, so that doesn't count.
And yes the potion equipment screen in the last fight is not available yet, will be in the next update I do. I was waiting to see if more bugs were found before I upload it
Thee Forsaken OneJun 26, 2016
Starting to think all beta feedback posts should just be automatically wrapped in spoiler tags.
jack1974Jun 26, 2016
I try to edit the posts when have the time, but on the other hand I think people should expect that some spoiler/info slips out during beta