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jack1974
game info and pre-purchase: http://winterwolves.com/queenofthieves.htm

Current beta download: http://www.macgames.biz/games/QoT-0.6.3-all.zip



What's New in 0.6.3

- the three sisters starting outfit pieces are no longer sold in the various shop, as it should be! (requires restarting)

- disabled rollback in shops

- shops now have multi-paging inventory. Also, now you can resell your old armor/weapons if you want (requires restarting)

- increased the cost of the most powerful weapons, since those can make the game really easier (requires restarting)

- Joanne's Void Walker no longer shows OVER her other pants. They always appear correctly beneath them.

- entering the catacombs should now work in all situations, since it stores the last position active while you were in there

- following Franka's suggestion, I changed the nobles and merchants: now only merchants have big amount of gold (as one would expect since they buy and sell goods) while nobles are still wealthy, but they have wealth more in the form of gems, that you can find more often. This way there's a reason to rob merchants (otherwise made no sense, was better to just rob nobles!)



What's New in 0.6.2 (a lot!)

- clicking on resistances in character screen no longer crashes

- the final scene with each love interest (when they tell you the bonus you get) was repeating endlessly. Now it shouldn't!

- empty dialog window over the combat shouldn't show up anymore

- "old man in the cage" noble event was sometimes showing unscaled (too big for screen), fixed

- gems now sells at full price as it should!

- greatly increased the gold you get from the robberies (minimum base value is now 100 gold), also added MUCH more money from the encounters, so you get rewarded anyway when you rob, not only if you're lucky to find the room with treasures! :)

- fixed crash in the mercenary empty "blueprint" (mispelled room name)

- the armor items now have much lower price: 100 instead of 500. Should be easier to get the new outfits. Weapons instead are still more expensive.

- now the sisters get a skill point at the beginning of the story, before the first robbery

- fixed crash changing the difficulty in preferences screen

- changed how often enemies use "Into The Fray" debuffs

- fixed Thalia/Mary-Ann romance CG, now showing (also the gallery entry was broken, now works)

- fixed wrong characters appearing even if you disabled the otome/yuri romances

- you can't give money to the stranger unlimited times

- if you immediately cancel before entering the catacombs (during the items screen) it won't count it as you visited them for that day



This time I'm going to start a separate thread for every big update like this one, since I think should be less confusing. All the reported bugs in previous version should be fixed unless I say so.

Catacombs are still probably bugged, I need to manually review them all, and that will probably take me the whole day, so no point delaying this update :)



For some changes like the new armor prices need to restart a new game. Sorry :oops:
Franka
Is there any particular reason why you can buy the starting outfits in the shops?
jack1974
Ah no, I forgot to remove them! :)
jack1974
A VERY helpful thing (if anyone wants to do it) would be to list the rooms in the catacombs that repeats an event. In some cases it's correct: like there's a mage summoning something, you try to fight and lose, the next time you should still be able to try again. So in that case it's OK.

In some other cases instead just reading the texts it's obvious that should be a one-time only event, so if you move back to that room, it shouldn't repeat.

I'm going to check it myself, but having a list to double-check would help A LOT! :)
Franka
I think you want these boots to go beneath the leggings.



http://i.imgur.com/zqvJONT.png" style="max-width:100%">
jack1974
Ahah, yes for sure! thanks
Franka
After beating a Mad Inventor:


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/robbery.rpy", line 985, in script call
File "game/plot/rooms.rpy", line 2666, in script call
File "game/plot/rooms.rpy", line 177, in script call
File "game/script.rpy", line 1597, in script
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui.rpy", line 2108, in execute
File "game/gui.rpy", line 2108, in execute
File "game/gui.rpy", line 2123, in execute
File "game/gui.rpy", line 268, in execute
File "game/gui.rpy", line 268, in execute
File "game/gui.rpy", line 270, in execute
File "game/gui.rpy", line 271, in execute
File "game/gui.rpy", line 272, in execute
File "game/gui.rpy", line 275, in execute
File "game/gui.rpy", line 275, in <module>
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/robbery.rpy", line 985, in script call
File "game/plot/rooms.rpy", line 2666, in script call
File "game/plot/rooms.rpy", line 177, in script call
File "game/script.rpy", line 1597, in script
File "F:\Temp\QoT-0.6.2-all\renpy\ast.py", line 1697, in execute
self.call("execute")
File "F:\Temp\QoT-0.6.2-all\renpy\ast.py", line 1715, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\QoT-0.6.2-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\QoT-0.6.2-all\renpy\exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\QoT-0.6.2-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\QoT-0.6.2-all\renpy\display\core.py", line 2437, in interact
scene_lists.replace_transient()
File "F:\Temp\QoT-0.6.2-all\renpy\display\core.py", line 727, in replace_transient
self.remove(layer, tag)
File "F:\Temp\QoT-0.6.2-all\renpy\display\core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\QoT-0.6.2-all\renpy\display\core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\QoT-0.6.2-all\renpy\display\screen.py", line 430, in _hide
self.update()
File "F:\Temp\QoT-0.6.2-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 2108, in execute
File "game/gui.rpy", line 2108, in execute
File "game/gui.rpy", line 2123, in execute
File "game/gui.rpy", line 268, in execute
File "game/gui.rpy", line 268, in execute
File "game/gui.rpy", line 270, in execute
File "game/gui.rpy", line 271, in execute
File "game/gui.rpy", line 272, in execute
File "game/gui.rpy", line 275, in execute
File "game/gui.rpy", line 275, in <module>
AttributeError: 'NoneType' object has no attribute 'name'

Windows-8-6.2.9200
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.2
[/code]
Franka
If you have more than 36 items, I can't find a scroll bar or anything in the sell tab. Also, I can rollback while in sell/buy tab, which seems troublesome.
jack1974
Yes I never tested with many items, I need to add scroll or paging buttons. Rollback should indeed be disabled in shops too. Thanks
Ixionos
I have to tell you, my Norton antivirus REALLY hates this patch. The .exe file gets deleted no matter how much I click on "trust the file" or how much I turn off the antivirus and firewall.
Harbinger1975
Everytime I exit the game the .exe file disappears
jack1974
I have to tell you, my Norton antivirus REALLY hates this patch. The .exe file gets deleted no matter how much I click on "trust the file" or how much I turn off the antivirus and firewall.

Sigh :(

I honestly gave up with them. Every time I do an update => automatically mark the new .exe as virus. I submitted a few times a false positive reports, but it was too much work.

If this can feel you better, it's the scan result from virustotal (a much better way to protect your PC... IMHO):

https://virustotal.com/it/file/1fec678f0d779e88775055b212f1f9af203e7dcc8430fba277cf1bbcd531dfa5/analysis/1466518037/

(basically 3 crappy antivirus who always mark anything as virus, just for "fun"! :lol:)
Everytime I exit the game the .exe file disappears

I think it's some antivirus as well. Unless you run the game from inside the .zip, but I don't think that should be possible!
Thee Forsaken One
I honestly don't know why people still use Norton. It's the first thing I uninstall when I get a new pc/laptop.
jack1974
After beating a Mad Inventor:

I don't understand this one. Looking at the code, it's like if one of the sisters don't exist anymore :o

In that event you have indeed to fight with one less, but I thought would work. Well I'll need to test again it seems :)
jack1974
https://pbs.twimg.com/media/Cle6qX4WEAAhE1x.jpg" style="max-width:100%">

Still a long way to go for the catacombs, that will take longer than I thought to retest everything :( Well at least fixed this wrong outfit now! :lol:
Harbinger1975
I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/gameflow.rpy", line 471, in script call

File "game/plot/maryAnn.rpy", line 2578, in script

File "game/plot/maryAnn.rpy", line 2578, in <module>

KeyError: 'ThaliaMaryAnn'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/gameflow.rpy", line 471, in script call

File "game/plot/maryAnn.rpy", line 2578, in script

File "C:\Users\Matthew\Downloads\Queen of Thieves Beta\QoT-0.6.2-all\renpy\ast.py", line 806, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Matthew\Downloads\Queen of Thieves Beta\QoT-0.6.2-all\renpy\python.py", line 1577, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/maryAnn.rpy", line 2578, in <module>

KeyError: 'ThaliaMaryAnn'



Windows-8-6.2.9200

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.2




Keep hitting this on one Robbery mission. I can't end it
jack1974
Sorry but that's because of the change I did to make that CG work... which means that you cannot continue from old save. I think for the first beta versions it's safe to say that you'll have to start from scratch, sorry :oops:



I also noticed that the save name doesn't change. I want to change it based on the current main plot mission. I was thinking to use "First Step", "Second Step" etc. Unless someone has a better suggestion?
DarkWolf
One thing I noticed right away is that hiding text window still doesn't work. True I am not sure if it doesn't work or is never meant to be there in a first place.
Franka
A VERY helpful thing (if anyone wants to do it) would be to list the rooms in the catacombs that repeats an event.


I'm trying, but without the fix to start in the right room, I haven't been able to enter the catacombs yet...
Jaeger
I just got to the point where you can explore the town freely, unfortunately I can't explore the catacombs for some reason. I can only exit, no loot/exp for the day :(.