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jack1974
game info and pre-purchase: http://winterwolves.com/queenofthieves.htm

Current beta download: http://www.macgames.biz/games/QoT-0.6.1-all.zip



What's New in 0.6.1

- fixed typos

- now you can proceed after the gem tutorial! :mrgreen:

- no more crash when examining thalia's boot (careful, you need to start a new game or it still won't work)

- Joanne and Thalia don't start anymore with bare feet :oops:



Missing stuff

- the main menu screen is temporary. I need to get one done!

- The main story CGs are still all missing. You'll see a gray screen with a text. It's normal, the artist is behind with that, but I wanted to get the beta started since they're just missing images :)

- A few backgrounds during the robbery missions could still be missing. See above, you'll see a gray screen with a text.



Feedback I want

- I'd wait before starting to talk about "this skill is unbalanced" and such. Some of them are uselss early in the game, but later can be very useful :) So I'd prefer if people played a good amount of time before talking about this.

- Game progression. Unless you play in VN Mode (then you'll skip all battles and earn the money easily!) I wanted also to know if you think the progression towards each goal is too slow or not. I adjust the money you get from robberies, so that later in the game you get more (since you'll also need more money in the final steps)

- Game over: the only case in which you can get a game over is the main plot missions. During robberies & catacombs exploration, you can always escape safely. Because of this, if a house is "too hard" it's not a bug or a problem: you can simply visit another. What instead should be "OK" is the difficulty of each main plot mission. Each has a reccommended level, so if you can't win a story mission where it says "reccommended level 20" and your party is 10, then even in this case you can't complain, you need to level up a bit first :P



That's it. I hope you'll enjoy it, I know I spent a lot of time working on this game and I believe it was worth it!! 8)
kadakithis
Just mayor instead of mayoress, male or female the mayor is just called a mayor.

Arrianna said she is the Husband of Lysander rather than Wife

Lysander says Pray on an old cripple instead of prey

Joanne and Thalia look barefoot first time it comes to the armor customization

Trying to look at the Lore on Thalia's boots makes the blue screen appear

After adding the gem to the armor, I got no further prompts and when I exited, Lysander appeared cut in half and hovering with no legs. I couldn't go any further.
jack1974
Haha damn, the gem tutorial I added as last minute seems to have broken things. Will check it, thanks :)
Thee Forsaken One
Just mayor instead of mayoress, male or female the mayor is just called a mayor.

Mayoress is perfectly correct. Ahkra isn't as progressive as other places in Aravorn.
kadakithis

Mayoress is perfectly correct. Ahkra isn't as progressive as other places in Aravorn.


You are perfectly correct.I had never heard the term used before, my fault for assuming it was wrong instead of looking it up.
Thee Forsaken One

Mayoress is perfectly correct. Ahkra isn't as progressive as other places in Aravorn.


You are perfectly correct.I had never heard the term used before, my fault for assuming it was wrong instead of looking it up.

Thanks for spotting the other typos, by the way. Since I've been writing on my own it's been hard to catch some of them. I thought I'd caught most of them but I guess not. ^^;
jack1974
I've fixed the mistakes but sadly here is still going slow, so doing every new update will take a while. SIGH :cry:
Pace675
First bug squash it! Clicking on the coat of arms in upper right coner gives me this:




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/gameflow.rpy", line 64, in script call

File "game/plot/mainStory.rpy", line 271, in script

File "game/gui.rpy", line 202, in execute

File "game/gui.rpy", line 202, in execute

File "game/gui.rpy", line 217, in execute

File "game/gui.rpy", line 217, in keywords

NameError: name 'gem_tutorial' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/gameflow.rpy", line 64, in script call

File "game/plot/mainStory.rpy", line 271, in script

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\ast.py", line 604, in execute

renpy.exports.say(who, what, interact=self.interact)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\exports.py", line 1122, in say

who(what, interact=interact)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\character.py", line 841, in __call__

self.do_display(who, what, cb_args=self.cb_args, **display_args)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\character.py", line 690, in do_display

**display_args)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\character.py", line 493, in display_say

rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\ui.py", line 277, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 2425, in interact

repeat, rv = self.interact_core(preloads=preloads, **kwargs)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 2693, in interact_core

root_widget.visit_all(lambda i : i.per_interact())

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 396, in visit_all

d.visit_all(callback)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 396, in visit_all

d.visit_all(callback)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 396, in visit_all

d.visit_all(callback)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\screen.py", line 386, in visit_all

callback(self)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 2693, in <lambda>

root_widget.visit_all(lambda i : i.per_interact())

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\screen.py", line 396, in per_interact

self.update()

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\screen.py", line 565, in update

self.screen.function(**self.scope)

File "game/gui.rpy", line 202, in execute

File "game/gui.rpy", line 202, in execute

File "game/gui.rpy", line 217, in execute

File "game/gui.rpy", line 217, in keywords

File "<screen language>", line 217, in <module>

NameError: name 'gem_tutorial' is not defined



Windows-8-6.2.9200

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.0

Pace675
Reading Thalia's lore on her boots gave me this! :




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/gameflow.rpy", line 64, in script call

File "game/plot/mainStory.rpy", line 276, in script

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

Exception: Unknown text tag u'i]{color=#416331'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/gameflow.rpy", line 64, in script call

File "game/plot/mainStory.rpy", line 276, in script

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\ast.py", line 1697, in execute

self.call("execute")

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\ast.py", line 1715, in call

return renpy.statements.call(method, parsed, *args, **kwargs)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\statements.py", line 144, in call

return method(parsed, *args, **kwargs)

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\exports.py", line 2475, in call_screen

rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\ui.py", line 277, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 2425, in interact

repeat, rv = self.interact_core(preloads=preloads, **kwargs)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 2779, in interact_core

self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\core.py", line 1848, in draw_screen

renpy.config.screen_height,

File "renpy/display/render.pyx", line 416, in renpy.display.render.render_screen (gen\renpy.display.render.c:6685)

rv = render(root, width, height, 0, 0)

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 649, in render

surf = render(child, width, height, cst, cat)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 649, in render

surf = render(child, width, height, cst, cat)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 649, in render

surf = render(child, width, height, cst, cat)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\screen.py", line 610, in render

child = renpy.display.render.render(self.child, w, h, st, at)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 649, in render

surf = render(child, width, height, cst, cat)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 1023, in render

st, at)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 839, in render

surf = render(d, width - x, rh, cst, cat)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\viewport.py", line 244, in render

surf = renpy.display.render.render(self.child, child_width, child_height, st, at)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\display\layout.py", line 839, in render

surf = render(d, width - x, rh, cst, cat)

File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)

cpdef render(d, object widtho, object heighto, double st, double at):

File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)

rv = d.render(widtho, heighto, st, at)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\text\text.py", line 1705, in render

virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\text\text.py", line 551, in __init__

self.paragraphs = self.segment(text.tokens, style, renders, text)

File "D:\games\QoT-0.6.0-all\QoT-0.6.0-all\renpy\text\text.py", line 1044, in segment

raise Exception("Unknown text tag %r" % text)

Exception: Unknown text tag u'i]{color=#416331'



Windows-8-6.2.9200

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.0

jack1974
Yes in the version 0.6.1 I just uploaded both bugs should be gone :) thanks

(you need to restart a new game for the Thalia's boot crash though!)
DarkWolf
When I clicked on resistances I got this error:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/gameflow.rpy", line 65, in script call

File "game/plot/mainStory.rpy", line 276, in script

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "game/gui.rpy", line 1269, in execute

File "game/gui.rpy", line 1269, in execute

File "game/gui.rpy", line 1271, in execute

File "game/gui.rpy", line 1282, in execute

File "game/gui.rpy", line 1287, in execute

File "game/gui.rpy", line 1290, in execute

File "game/gui.rpy", line 1292, in execute

File "game/gui.rpy", line 1293, in execute

File "game/gui.rpy", line 1294, in execute

NameError: name 'DTypeAss' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/gameflow.rpy", line 65, in script call

File "game/plot/mainStory.rpy", line 276, in script

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1697, in execute

self.call("execute")

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1715, in call

return renpy.statements.call(method, parsed, *args, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\statements.py", line 144, in call

return method(parsed, *args, **kwargs)

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\exports.py", line 2475, in call_screen

rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ui.py", line 277, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2425, in interact

repeat, rv = self.interact_core(preloads=preloads, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2693, in interact_core

root_widget.visit_all(lambda i : i.per_interact())

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all

d.visit_all(callback)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all

d.visit_all(callback)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all

d.visit_all(callback)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 386, in visit_all

callback(self)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2693, in <lambda>

root_widget.visit_all(lambda i : i.per_interact())

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 396, in per_interact

self.update()

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 565, in update

self.screen.function(**self.scope)

File "game/gui.rpy", line 1269, in execute

File "game/gui.rpy", line 1269, in execute

File "game/gui.rpy", line 1271, in execute

File "game/gui.rpy", line 1282, in execute

File "game/gui.rpy", line 1287, in execute

File "game/gui.rpy", line 1290, in execute

File "game/gui.rpy", line 1292, in execute

File "game/gui.rpy", line 1293, in execute

File "game/gui.rpy", line 1294, in execute

File "<screen language>", line 1294, in <module>

NameError: name 'DTypeAss' is not defined



Windows-7-6.1.7601-SP1

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.1


Also I can't hide the text window with middle mouse click like in your other games, not sure if this is a mistake or not.
Franka
So, I managed to enter the first level of the Catacombs by clicking randomly at the various rooms until one of them let me in. I can't seem to enter any rooms on the second level though? +I got in a few days later, but I entered a room far away from the stairs?



Also, I have so far lost every single fight during robbery missions. I must be doing something very wrong... +Ok, I had to level to 5 in the catacombs to get anywhere.



And Thalia is still seeing Melvin on the map even though I disabled otome.
Franka
I can enter most of the catacomb rooms multiple times, and get the same reward (if there is one) over and over. Going to the stairs I (supposedly) came from takes me to the next level, skipping the entire floor. +Actually that was the bug where I enter a random room on the floor instead of the stairs.



I'm only getting half the amount of money it says I should get from selling items.
BobTheMob
Mac games--does that mean it won't work on PCs and laptops?



B/c it doesn't seem to work for me when I try to use the download on mine...
jack1974
Thanks for the report, everything should be easily fixable. But will do it tomorrow since now it's very late here :)
Mac games--does that mean it won't work on PCs and laptops?

no that's just a domain I own, the .zip works on Windows/Mac/Linux. You need first to uncompress the zip, then click the .exe to start (don't try to launch the .exe from inside the zip, Windows is quite unclear about this).
DarkWolf
Another thing I am not completely sure if it is a bug or not but I nearly never get to find all gold that place claims to have even after searching true all rooms, for example during this one robbery mission place claimed to have 58 gold but even after searching true all the rooms I didn't find even 1 gold coin and in most cases i find about 50%-75% of gold. From dozen robbery missions I had only twice found 100% of gold.



Also, I have so far lost every single fight during robbery missions. I must be doing something very wrong... +Ok, I had to level to 5 in the catacombs to get anywhere.



And Thalia is still seeing Melvin on the map even though I disabled otome.


I am playing in Hard difficulty and up till now I have never lost a battle. I haven't entered catacombs yet.



But I also see Melvin on the map for Thalia after disabling otome.



EDIT: Also whenever you come up with merchant family pendant if you chose question them and end up returning them pendant you still get gold of how much pendant is worth.
Lady Dee
So I've unlocked Tiberius' romance perk, but:




Now every time I finish a mission he's out there waiting for Kira. This has happened three nights in a row, the same event still happens.



Also, question; I'm playing on V/N mode, and I was wondering, are the gems supposed to sell for only half-price? As in, if a gem is supposed to sell for 400, is it correct that's it's only selling at 200?



I assumed it's for balancing out the lack of battle gameplay.
DarkWolf
When I try to enter in catacombs LV 5 this error comes up:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/encounters.rpy", line 109, in script

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "game/encounters.rpy", line 352, in execute

File "game/encounters.rpy", line 352, in execute

File "game/encounters.rpy", line 356, in execute

File "game/encounters.rpy", line 358, in execute

File "game/encounters.rpy", line 361, in execute

File "game/encounters.rpy", line 362, in execute

File "game/script.rpy", line 28, in evalFixed

NameError: name 'lvl3_forkchoice' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\bootstrap.py", line 277, in bootstrap

renpy.main.main()

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\main.py", line 472, in main

run(restart)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\main.py", line 141, in run

renpy.execution.run_context(True)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\execution.py", line 734, in run_context

context.run()

File "game/encounters.rpy", line 109, in script

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1697, in execute

self.call("execute")

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1715, in call

return renpy.statements.call(method, parsed, *args, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\statements.py", line 144, in call

return method(parsed, *args, **kwargs)

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\exports.py", line 2475, in call_screen

rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ui.py", line 277, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2437, in interact

scene_lists.replace_transient()

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 727, in replace_transient

self.remove(layer, tag)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 1014, in remove

self.hide_or_replace(layer, remove_index, "hide")

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 938, in hide_or_replace

d = oldsle.displayable._hide(now - st, now - at, prefix)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 430, in _hide

self.update()

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 565, in update

self.screen.function(**self.scope)

File "game/encounters.rpy", line 352, in execute

File "game/encounters.rpy", line 352, in execute

File "game/encounters.rpy", line 356, in execute

File "game/encounters.rpy", line 358, in execute

File "game/encounters.rpy", line 361, in execute

File "game/encounters.rpy", line 362, in execute

File "<screen language>", line 362, in <module>

File "game/script.rpy", line 28, in evalFixed

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\python.py", line 1606, in py_eval

return py_eval_bytecode(code, globals, locals)

File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\python.py", line 1601, in py_eval_bytecode

return eval(bytecode, globals, locals)

File "<none>", line 1, in <module>

NameError: name 'lvl3_forkchoice' is not defined



Windows-7-6.1.7601-SP1

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.1
Themobboss
I noticed some issues as well:



On rare occasions during the Merchant robberies during the first fight I would get an empty dialog window that would pop-up covering the bottom of the screen and remain up through the entire first fight.



The old man in the cage in Noble missions, one time he was normal sized to the right of the screen, the other time he was supersized in the center.



Lastly I've noticed an issue with the Counterattack buff on enemies. On several occasions I've had one enemy in a group cast the buff and it will absorb repeated melee attacks without depleting. I've had fights where an enemy would absorb 4 melee hits with no change in the charges, or be hit with a melee AOE and likewise not deplete while the mob next to it with the same buff would lose a charge from the AOE. It only seems to act that way on one enemy in any given fight, all the rest are normal.
yayswords
What the hell, I usually snipe the first post in these threads, pointing out some embarrassing bug. I'll have to redeem myself by starting on nightmare and never going back.



Forsaken, are you sure about using past tense for describing the fight at the beginning? I think present would feel more exciting.



Actually, seems those are mixed...