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FenCayne
Apologies in advance about the big ol' Wall of Text. I just had to get this off my chest, and maybe allay a few fears (for the two of you who may still be hoping Roger Steel appears before the next millenium). I will try to check back somehwat regularly and resume the Sneak Peeks, but, er, no promises.



Anyways TL;DR: Roger Steel is still in production and doubled in size; projected finished script, this year; projected publication, next year. Its humble scribe has taken on board some of the feedback received some mumblemumble years ago, and looks forward to any and all feedback...



Now, where were we?



So... I just turned in the latest instalment of Roger Steel to Jack and the manuscript sits at 150,000 words, so I thought it was about time I gave you patient people an update on the game as it stands now. I’m sorry it’s been a while.



The game as Jack and I are designing it is pretty much as I described in the earlier Sneak Peeks, but in light of comments and various other factors, we’ve made various tweaks.



Firstly, let’s recap what the game is:



Roger Steel is a VN RPG in the mode of Loren rather than SotW. This was going to be so even before the response to SotW’s combat-heavy design. Roger Steel was always going to be about the story and the relationships between the characters through the story.



In my naivety, I originally contracted for 90,000 words and delivery in a few months. Obviously I blew both those targets to smithereens, and then ran over them with a tank a few times just to be sure they couldn’t be resurrected; although they do continue to haunt me... :oops:



Although I haven’t done the calculations yet based on work completed and number of Episodes left to do, I am expecting the final word count to be around 200,000 words, and as for the deadline... let’s just say 2016 currently looks achievable and move quickly on...



One of the reasons for the above is the fact we have 12 romances plus friendship tracks to plot and script (6 each for Ann and Arthur). Another reason is that there are hundreds of choices, many mutually exclusive on any one playthrough, and for each choice most have at least a hundred or so – and sometimes thousands of – words of unique dialogue with attendant consequences.



Let’s be clear – the plot of Roger Steel is relatively precise and linear – rescue your sibling – and so is the route you take to get there; however, navigating the relationships you need to effectively complete the game is anything but...



Essentially, the game revolves around relationships. Your character’s relationships with the party members affect everything in role-playing terms, not only the nature and strength of the skills you learn, but also the strength of your primary stats – Health, Courage (offence) and Endurance (defence). This goes for your companions’ stats too. How you relate to them dictates how effectively they fight and perform as a team, whether the player chooses to engage in combat or autoplay the battles.



That’s right - anyone who wishes to play the game in VN mode and concentrate on the story can build stats simply through strategic conversation options and non-combat activities.



Anyway, enough on that for the time being. What has changed in the last 21 months (yikes!) since I wrote here last?



I’m going to rewrite some of the details of Ann and Arthur’s background to make it clear that however the player chooses to role-play in the game is reflected in their history before the game starts. For example, for those pursuing non-heterosexual relationships in-game, Ann and Arthur’s back-story will reflect that choice. Although Ann’s affair will continue to be the impetus for the characters meeting Roger Steel, whether that affair is heterosexual or homosexual (or actually a momentous misunderstanding) will depend on player choice.



Similarly, in initiating their romantic relationships with Christina and Neville, the player character’s gender will determine the sexual orientation of their chosen partner. For example, if Arthur confesses his love for Neville, then the Neville of that play-through will be homosexual (and will have a back-story to match). To be clear – there will be no question of converting their would-be lover to teh gay! I hope this allays some of the concerns posters such as ChaosMorning expressed about perpetuating homosexual stereotypes.



Finally, (for this post at least), being set in the alternate 1930s, Roger Steel is obviously not strictly steampunk, but more dieselpunk in both aesthetics and technology. There will still be airships and steam technology, especially in the remote areas being traversed by Ann, Arthur and co., but the more overt accoutrements of steampunk genre will be somewhat muted. I hope this doesn’t upset too many people who are into bustles, corsets, and frock coats but I think this subtle change in genre-setting will make for a more unique and interesting experience.



As always, comments are welcome and I really look forward to hearing any ideas you may have about making Roger Steel a better game.
Troyen
and maybe allay a few fears (for the two of you who may still be hoping Roger Steel appears before the next millenium).

Certainly more than that! Looking forward to the game, though hopefully we won't have to wait until 2017.
jack1974
I fear we might need to wait until that, even if Fen manages to finish everything this year... then needs to be completely scripted (and adding background/images to a 200,000 words game... takes a while :lol:)

Also, artist while being very good (has a unique style I love it) didn't even do the FIRST of the various romance CGs! If takes a month to do each... we need to wait 1 year just for that.

Obviously, I'll make sure to crack my motivational whip with vigorous impetus :lol:
PaperDragon
Thank you so much for the update! While I'm looking forward to all of Winter Wolves games, I think this is the one that I'm most excited about. With all the work that's been put into it, it sounds even more amazing than it did at first. It sounds, too, like the game is going to be huge which is always welcome. I gotta admit, I love steampunk but the art to this game never really screamed steampunk at me. I think an amalgamation of steampunk and dieselpunk will be totally cool. I also like the way player choices will influence the romance (in fact, this game sounds like it's based around player choices, which is awesome).



I just wanted to post to say I'm still super excited about this game and to wish everyone working on it the best of luck. (And keep up the great work!)



(Hate the idea of waiting til 2017 or later, but at least I'll be playing the other Winter Wolves games to release between now and then.)
Rebly82
One of the reasons for the above is the fact we have 12 romances plus friendship tracks to plot and script (6 each for Ann and Arthur). Another reason is that there are hundreds of choices, many mutually exclusive on any one playthrough, and for each choice most have at least a hundred or so – and sometimes thousands of – words of unique dialogue with attendant consequences.


Everything looks like it's coming on so sweetly! By the way, Jack, do you have an updated romance chart (It can be a simple one) that you can post for us to see? :)
Foelhe
I think you underestimate the number of people still looking forward to this. The heavy amount of relationship building sounds really great, and I for one am willing to be patient while you work out all the details.
Sylrissa
Yes I would love to see a relationship chart myself.
FenCayne
Very simple romance chart for those who requested one:



Ann x Christine | Lesbian

Ann x Neville | Hetero.

Ann x Roger |Bi.

Ann x Svetlana | Bi

Ann x Hamilton | Hetero.

Ann x Anja | Lesbian



Arthur x Christine | Hetero.

Arthur x Neville | Gay

Arthur x Roger | Bi.

Arthur x Svetlana | Bi.

Arthur x Mei Ling | Hetero.

Arthur x Abhay | Gay



Platonic (best friend) relationships are available for all characters. There is no penalty for not wanting to pursue a romantic relationship, only for being an ass. And even there, some characters are more tolerant than others.
jack1974
I'll make a proper chart with portraits in next days, so people can put faces to names (not all characters have been properly introduced yet).

But yes as you can see is as big as one of the Loren's next two games :shock:
FenCayne
I'll make a proper chart with portraits in next days


Yeah, I was being 'quick and dirty' here. I knew you'd come up with something better. :)
ValHallen
If I choose to pursue a platonic relantionship with Neville playing with Arthur, is he going to be gay or hetero? Or it will be left open if I dont romance him?
FenCayne
If I choose to pursue a platonic relantionship with Neville playing with Arthur, is he going to be gay or hetero? Or it will be left open if I dont romance him?


If you don't express your romantic desire for Neville and simply treat him as your best mate, it will be left 'open'. (He won't discuss his sexuality with Arthur, and Arthur won't be given an opportunity to ask him about it.) Just as in real life, unless someone makes their sexuality part of their public persona, then it doesn't really factor into a friendship, however deep it might be. To be honest, from the stuff I've written so far, if you ignore the romantic dialogue options directly addressed to Neville and Christina, they are effectively asexual.



On the other hand, if you do express a romantic desire for him to the point where he confides his feelings for you and then set out to abuse the relationship (by stringing him along, or playing around with other party members), then that would be a very effective way to wreck your relationship with him, Christina, and most of the other party members for the duration of the game (making it quite a bit more challenging, if not impossible, at higher difficulty levels).
canyonaz
It lives! Woo! :)



I really like the description of the changes and I'm even happier that it will be longer. I'm looking forward to playing it!
ValHallen
There will be some kind of choice beyond how you treat your party members?



And why I would treat a party member bad if it will only harm my status and lose one member?
jack1974
Fen maybe will reply better than me, anyway even if I'm tired after a long driving trip... I can say that in some situations you'll be somehow forced into choosing either one or the other guy (I mean like a choice where you need to support one or the other, and such). Also, losing a member won't be something "easy" to happen. You need to put a lot of effort to lose someone :lol:



And yes there are many choices, with skillchecks, like "lock pick Svetlana private room" = skill check, and depending if is successful or not, there are COMPLETELY DIFFERENT SCENES. So not just "tough luck! you failed." and stop. So that's why is taking so long to write :)
FenCayne
There will be some kind of choice beyond how you treat your party members?


Of course! You can choose the activities you train in – each party member is skilled in about three disciplines which they can teach you. These activities are not related to evening ‘camp conversations’ and so you can train in one character’s discipline while romancing or building friendships some other party character(s).



You can also choose conversation options which don’t affect your relationships with the other party members directly, but rather develop your own stats (for example, a conversation choice might develop Courage along one path, and Endurance along another).



At several points in the story you can also choose what kind of combat missions to engage in. For example, you have a choice to assault a bandit compound from the main entrance or decide to sneak round another way. This choice will determine the nature of the battles you have (ambush, assault, infiltration, etc.), which party members are best suited for various stages of the mission, and the skill-sets needed to effectively complete the mission.



I will address this aspect of Roger Steel’s role-playing framework in a later SP, and it’s still being designed, so we may have to dial back the big concept a bit. But I have done some thought experiments retro-fitting the RS combat mechanics to, for example, the Loren combat framework.



In my head it works - but then, in my head I'm the next Hemingway…


And why I would treat a party member bad if it will only harm my status and lose one member?


Let’s put it like this: Suppose you feel you need to gain favour with Party Member A, and they have indicated to you that Party Member B has something which would make them feel warmer to you if you 'liberated'. Then you could do something which you might otherwise not…



Alternatively, you may wish to role-play your character to develop certain skills and attributes which invites you to go down one path rather than another…



And then there are those situations concocted by certain evil'n'sneaky writers where a course of action that seems like a good idea at the time turns out to have not such good unforeseen consequences…



As for losing a party member through a bad relationship, in developing the script I realized that actually none of the party members are there because of you, or your brother or sister… That’s why the game is called "Roger Steel and the Human Element", and not "Ann and Arthur’s Excellent Adventure" :P, and also why you won’t actually lose party members, they will just become a really ineffective and argumentative group of curmudgeons, which means you lose most of your battles, which means your poor old sibling may never get rescued… (Well, you never did like them much, did you?)
Ryocchi
Very simple romance chart for those who requested one:



Ann x Christine | Lesbian

Ann x Neville | Hetero.

Ann x Roger |Bi.

Ann x Svetlana | Bi

Ann x Hamilton | Hetero.

Ann x Anja | Lesbian



Arthur x Christine | Hetero.

Arthur x Neville | Gay

Arthur x Roger | Bi.

Arthur x Svetlana | Bi.

Arthur x Mei Ling | Hetero.

Arthur x Abhay | Gay



Platonic (best friend) relationships are available for all characters. There is no penalty for not wanting to pursue a romantic relationship, only for being an ass. And even there, some characters are more tolerant than others.


Oh hi there!, three romances available for me!!! is this Christmas???
MarSel

I'll make a proper chart with portraits in next days, so people can put faces to names (not all characters have been properly introduced yet).

But yes as you can see is as big as one of the Loren's next two games :shock:


Jack I know you've had trouble with the act ect... But is this able to be done yet? So excited for this as I was back then and seeing the chart with char faces may excite many (myself included)
jack1974
Yes the characters are finished, I just hadn't the time to do it. Hopefully in the next week I'll find the time :)
MarSel
Yay! can't wait to see it.