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jack1974
I'm starting this thread because I would like to begin talking about the act 3 fixed items, once nightmare players confirm that the battles are starting to be TOUGH ENOUGH we should add those. Until then, I'll keep slightly increase the difficulty on each update (talking about act3 only, obviously!), also considering that in Easy mode some players (Franka) cleared out the enemies so quickly that caused bugs, something that never happened before!



As always I uploaded the current items DB here: http://www.macgames.biz/formated_itemlist.ods

(I don't think anyone did more changes for act2, that's what I got anyway)
yayswords
Are you talking about the rewards from Aenais or about creating entire new "sets" like we did in act 2?
jack1974
No the Aenais rewards are good, but sets of items to be bought in shops, like you did in act2. Doesn't need to be THAT MANY, since indeed you also get good stuff in this act from Aenais :) Could just be some accessories or stuff.

Of course if you think is not needed in this case, is fine by me :)
yayswords
I sure wouldn't mind better Mana Channels at least. They feel almost irreplaceable right now.
fabulaparva
That itemlist still has the shield option "Fearless" for Vaelis that hasn't been implemented in the game. It makes sense that it hasn't, lorewise and sprite-wise. (and not-wasting-Vaelis'-skills-wise)

Should that shield be removed altogether?

Or do you want to accommodate different playstyles*) and instead of offering an "epic" shield that only Vaelis could wield, offer 1 fixed "epic" shield item in the shop, that can be equipped on any warrior in the team?
jack1974
Ah yes that one shouldn't be restricted to Vaelis only, was a mistake :)
yayswords
In that case could there be a tanking weapon for rangers instead of a shield? Like... high magic, defense and some HPR perhaps.



I wonder how many versions we'll be making of the fixed items though. The level differences between divine beings such as myself and puny mortals who only fight when forced to could be getting pretty big in act 3.
fabulaparva
Well, in general, I'd say that finding good items seems to be even less of an issue in Act 3 than it was in Act 2. At least so far. Is there a need for full fixed sets for everyone in Act 3? Or should the fixed items only focus on stuff that's hardest to find? Staves? In any case, the shops seem to be working tolerably well and they restock often, so maybe just 2 levels would be enough, in any case?
jack1974
No as said I don't think we need a lot of items for this act. You have freedom, you can add tanking weapon / whatever you think would improve the game. Since those items will be expensive shouldn't unbalance much the game (you need to solve quest and make money anyway to get them in NM mode).
Troyen
Not sure if this is the right thread for this. I'm at the start of Act 3 and playing with the new quest items from the Act 2 character quests. Riley's is OK, Krimm's seems great, but Chalassa's...




https://dl.dropboxusercontent.com/u/4071729/Bracers.png" style="max-width:100%">



Not quite sure if that's an upgrade over level 11 bracers. What are your thoughts? Have you been using her band?
Taleweaver
I have. The speed boost alone makes it awesome. And frankly, 15 Resist to everything? Wowzers.
Troyen
The 15 resistance doesn't seem that great, not quite enough to even reduce standard debuffs by a turn. The 75 paralyze resistance is great...if you're fighting the occasional paralysis mob (or boss), but there are a number of party spells that can break paralysis, or you can just swap spots until it's gone. The speed is nice, but I'm finding 12 speed rings, and gloves/bracers that do almost what her legendary bracers do for less gold. Plus, I kind of like the defense because she's my front-row filler when one of my three warriors is too low on HP/SP to risk, and the AI likes targeting her.



I ended up selling it at the start of the act. The only personal quest item I've sold so far.
jack1974
The 15 is not enough to reduce by one turn, but since resistances values stacks with other equipped items, you could get 30-40 resistance easily. That said I don't mind raising all resistances to 20 or even 25 if needed :)
Taleweaver
And if you're finding +12 Speed rings, obviously the Band needs +15 Speed :)
yayswords
Is the intent to make an item Chalassa receives at like level 15 so good you'll never replace it? Because then it needs to be a pretty damn amazing level 15 item, and it's nowhere near that right now, not with 15 speed either.
Taleweaver
Pretty much.



Until the end of Act 3, each of the characters should have the chance to receive one personal item (well, two in the case of Vaelis) that they have no reason to swap out until the end of the game. Pretty much their "ultimate items" in Final Fantasy terms.



It's only one per character, so I think it still leaves enough room to go item-hunting for all the other open slots.
jack1974
That item is in act2, I am not sure if should "never be replaced", but surely not through act3 since all those items (moon mirror, etc) are received at end of act2. Probably the best is to compare it with items you get at level 21-22 (maximum reachable level in act3, IN THEORY!).
yayswords
Well lucky Krimm then if you're gonna buff that sword until nothing in act 3 beats it. Poor Chalassa gets a shoddy pair of bracers :)
Taleweaver
It's either "some people get their best gear earlier than others", or "some people's gear is so much better than that of others". I'm very much in favor of the former situation.



Chalassa was supposed to start the game a good ten levels above the others and then get de-leveled to the average of the others due to Rowinda's and Yeldin's spells fucking her up. The BoB was supposed to return a little of that awesomeness back to her, for example ^_^
jack1974
Yes I didn't go that way because I could already imagine the shitstorm "BUG!!! Chalassa lost 10 level!! I want my money back!!". This comes from my long experience in making games and dealing with various types of users :mrgreen: