Anima_
Apr 04, 2014
These are just some early conceptual mock ups for the pre battle screens. They're mostly to test how much information we can reasonably display.
The information screen. On the left side showing victory conditions, the environment and the current party setup with quick access to saved setups. On the right side you can see the enemies.
http://imgur.com/fnOH0ld
The party setup screen. On the left is the current party. On the right is a filterable list with all available party members and the configuration storage menu where you can save your party configurations.
http://imgur.com/kEAhIsb
jack1974
Apr 04, 2014
Seeing the enemy before the battle is a cool thing I think, allows you to pick your team and adds some strategy. Is what I'm trying to do now with SOTW even if I have some small issues (that framework displays the party setup before the battle object is created so can't access easily the enemy setup

).
yayswords
Apr 04, 2014
Certainly some improvements over Loren here! I'm curious about the victory/defeat conditions though since I am pretty sure they were exactly those for EVERY fight in Loren. I assume you don't intend to use that much screen space for information that will never change, so what new conditions might we be dealing with?

Anima_
Apr 05, 2014
At the moment we have time elapsed and death of a specific character. There will probably be a few more, but that will depend on the encounter design and the story.
yayswords
Apr 06, 2014
So we might be seeing some encounters where we can't hope to defeat the entire enemy team but we can win by killing a key member of it? I like the sound of that.
jack1974
Apr 07, 2014
Yes is interesting, I should do it for SOTW too in certain encounters...

yayswords
Apr 07, 2014
Would be a nice touch to personal quests in Loren too, for example Rei/Dora's quests could have that one priority target in the back row, and Myrth and Apolimesho could have some survive x time units quests. Draco could have like four different mobs (each with their own vulnerability) but you only need to kill two (any two). If you can use this already in SotW it would be sexier than Myrth, and also something on your list of excuses to be delaying the first season until May (we both know you are working on that list!).
jack1974
Apr 07, 2014
Eh unfortunately looks like that the beta will be delayed to May in any case. I didn't expect to have 3 games on Steam at once

Miakoda
Apr 07, 2014
Eh unfortunately looks like that the beta will be delayed to May in any case. I didn't expect to have 3 games on Steam at once 
And you may have a few others pass Greenlight in the next go around as well.
yayswords
Apr 07, 2014
:DDD
Don't worry, I'm planning a vacation in September* for some hardcore beta testing!
*next year
jack1974
Apr 13, 2014
Personally I prefer the first one, more info revealed in a single screen

daikiraikimi
Sep 28, 2014
I like the first one, too. The second one just seems really barren.
Troyen
Oct 31, 2014
Late to the party, but fewer clicks would be better. My trackpad will thank you. (Even just dragging and dropping party members to change up the SotW party can be a pain, especially with no swap.)
jack1974
Oct 31, 2014
I think I'd like to drop the drag&drop (forgive the pun

) in favor of a different system using just clicks...
Anima_
Aug 31, 2015
Here is a rough first draft for the status screen attribute panel. The attributes are of course also work in progress.


http://i.imgur.com/13zRu5P.png" style="max-width:100%">
Troyen
Aug 31, 2015
What do all the icons mean? The 12, 8, 6, 11?
Anima_
Aug 31, 2015
What do all the icons mean? The 12, 8, 6, 11?
For the first four attributes: Mainhand, Offhand, Spells, Skills and for the last four Melee, Ranged, Spells, Skills.
Anima_
Dec 11, 2015
Two new mock ups. This time a revised attribute screen (in colour!) and a first try at the perk system. Though I'm not really satisfied with the perk system at all. Back to the drawing board with it. But since my concerns only crystallized with the mock up posting it cost nothing.


http://i.imgur.com/KpXlOpm.png" style="max-width:100%">


http://i.imgur.com/sZ8SLLj.png" style="max-width:100%">