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jack1974
Early this year I met a master from the orient who was 10 dan in porting games to annoying devices like iOS, and he said that could reach the Nirvana of iOS if I wanted.

I approved his dedication and hired him to do ports of my games to iOS. They're a bit experimental, but if the "demo" works, they should work. We're trying to improve the stability, since if you use the autoskip function they "crash to desktop", so for now don't use that option :mrgreen:



edit: I actually made a page on my site that I update with the iOS games as they're available:

http://www.winterwolves.com/ios_games.php
jack1974
A couple more games available on iOS, Heileen 2 and Spirited Heart:



https://itunes.apple.com/us/app/heileen-2/id789910893?mt=8

https://itunes.apple.com/us/app/spirited-heart/id789891654?mt=8



also a new version of Always Remember Me with the bugs fixed is going to be approved in next days (fixes the crashes some people are experiencing).
Jaeger
Reading the reviews, somebody seems to think the game was stolen. Is Emmanuel Marty one of your aliases?
jack1974
No, he's a friend coder who did the port, and I let him publish on his own account (I honestly had enough of the Apple submission process when I tried several months ago). But is all official, I got many emails from various people, despite me saying it publicly in my own twitter/FB about it :lol:
angelgidget
I'm currently playing Winter in Fairbrook for ios and loving it! I look forward to when the RPGs come out. :D
Miakoda
Does he have a caffeinated mode? He certainly seems to be cranking them out in a timely fashion :)
jack1974
Well we worked for months to port the base engine, and now that is working, porting each game is faster :)

Planet Stronghold with a redesigned interface for mobile should show up next week (still in approval queue):

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1537461_10151902028171336_731676615_o.jpg" style="max-width:100%">
SerTabris
I know that for at least a few of these, the Steam versions had certain things edited out. Could you provide a quick list of which of these games have any content differences from their original PC versions?
jack1974
Well some small differences:

- on PS1 I redid the GUI, but didn't touch the ending romances since there's really nothing particularly sexy :)

- on Heileen 3 I only put panties to Heileen in Sebastian's ending

- on Loren, I used the covered romances like for Steam, and you can't pick the spell/skill level (will use the higher one automatically). I had to do that because otherwise the buttons were too small :oops:



but that's it, the rest is the same. Anyway iOS uses the in-app purchase so you can play the games for quite some time to see the GUI changes.
canyonaz
"on Heileen 3 I only put panties to Heileen in Sebastian's ending"



what....



I think it is only fair to post full sized before and after screenshots of this to help people make their decision. :mrgreen:
jack1974
Haha she was seen from behind, sitting. Not a big deal I think, but knowing Apple I decided didn't want to risk even showing a naked butt (or better half-butt) :lol:
cheska
No, he's a friend coder who did the port, and I let him publish on his own account (I honestly had enough of the Apple submission process when I tried several months ago). But is all official, I got many emails from various people, despite me saying it publicly in my own twitter/FB about it :lol:


Well I found here through those apps anyway. ^___^ After all I spent more time outdoors than at home so I rather much preferred to have my games on portable devices.
jack1974
All right finally SOTW is available on iOS too :lol:

https://itunes.apple.com/us/app/toa-seasons-of-the-wolf/id1025174039?mt=8

it SHOULD work on very old devices like my ipad mini with only 512mb RAM, but 1Gb RAM is definitely recommended (it's a HUGE game).
AlexTheStampede
Question: why the in app purchase for coins and whatever? It's not great advertising...
jack1974
That's how it works on mobile :) It's optional, for those who want to do it. You can just play the game normally and ignore completely those "cheats". But since many people asked for those...
AlexTheStampede
The problem is that at first it looks like the game is a simple free visual novel without any management, but the iap can unlock all the content (as in no gameplay required, not the actual "from demo to full") and the coins add the icing on the cake.



I know how things work and it makes sense, but somebody not in the know might and will misunderstand... see https://twitter.com/RyGuy176/status/674026584760647680
jack1974
Well not my fault if they don't understand. That's how it works. In the past I tried making paid-only games and was a disaster.

Besides, the "free" is not put by me, but Apple (or Google). It's clearly stated in the page "offers in-app purchases". I can't do more than that. And don't worry, I've found out that a lot of mobile users just would like everything free and always complain. I am not really worried about what they post. Seriously it's enough to browse randomly the appstore (Google in particular) to see all messages like "I give 1 star because is not free" "pls make it full free version" "why make it paid? make it free". And so on :lol:
SerTabris
I just got a new iPad, and restored it from the old one's backup, but the save files for SotW didn't appear. Apple said that some apps had different backup settings and that I should contact the developer. Do you have it set to backup saves? How should it work?
Pace675
With Apple products, you should be able to install(restore) from the cloud with all your saves and game states intact.
SerTabris
I don't like using things like that; I prefer that nobody else have my data. On the bright side, I tried it again, and it worked this time for some reason. No idea what happened - maybe the backup it makes when I push 'Sync' is different than actually clicking the 'Backup' button? Oh well.