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JackoWords
I just saw the YouTube clip for Remember Me, and it looks great- when is the release date on that game, or has one been set?



Thanks in advance!
jack1974
I was working on it right now :) Is hard to say since I'm adding lots of possible interaction in the various places of the game, an estimate release is end-March, but is very likely that will be mid or end of April. Shouldn't take me longer than that though!
JackoWords
Well, can't wait! :)
JackoWords
Oh, I should ask:



Will there be a Pre-Order + Beta? Who wants to wait to play, after all? :)
jack1974
Yes I'm definitely going to have the usual beta pre-orders since is very helpful to fix lots of bugs and get user feedback before the final release :)
JackoWords
I, for one, eagerly await. :)
jack1974
Cool, I'll definitely need help on this one since there is so much variety of actions that you can do, that will be "fun" to debug/test :mrgreen: is going to be my most complex dating sim ever so far.
JackoWords
Ah yes, the "fun" of beta. :)



I'll do my part. :)
jack1974
Just posted a new video introducing an annoying (on purpose!) character :

http://www.youtube.com/watch?v=nMJk5qzA5VA&hd=1
JackoWords
Classic! That's hilarious. :)



Now I really cannot wait to play!
jack1974
Update: I'm officially a fool, because I'm going to add another stat!

"Energy", that will be consumed doing physical task (like working, but also swimming) and you can replenish it by sleeping or eating food. I decided to add this since will make the simulation part MUCH more fun, and also makes sense... before you would lose morale when working (which is somewhat realistic lol) but now you lose always energy, and morale only if the days go bad. Also, makes more sense since now some tasks won't be available if you don't have high enough morale/energy (who wants to swim with low energy? who wants to dange with low morale? etc).



Might delay game release a bit (adding 1 stat in a lifesim, can change a LOT of stuff!) but it will also make it for sure more fun.
JackoWords
Definitely sounds reasonable! If you want an early beta...I have my PayPal here ready...:)
jack1974
Thanks. The energy is already implemented and works well within the gameplay:

http://pics.brizzly.com/4AE3.jpg" style="max-width:100%">

in practice energy will refill every day when you sleep by a certain amount, while morale must be raised by doing activies. Most activities consume Energy, so this mechanic seems to work quite well so far!



I also like how some activities are available only during certain parts of the day, so that you have effectively to discover what you can do in every moment of the game :)
JackoWords
Can always use more screenshots. :)



Her 'success' picture for exercise is hilarious, though. :)
jack1974
Yes lol! The various action chibies are standards, the only one that changes is the one on the right that is Amy happy=success, Amy sad=failure :)
JackoWords
*casually strolls in*



It's near the end of the month...;)



*craftily strolls out*
jack1974
I sent the texts to proofread today, at this point I think a mid-April preorders could be very likely. I need to link all the events together and do some preliminary testing first, like to see if the game is too hard/easy, if you can raise the skills too quickly, and so on :)
JackoWords
Haha, cool! :)
jack1974
Today started linking together the events and at same time test that the game isn't too easy/hard. I started with Lawrence romance subplot:

http://pics.brizzly.com/4DC4.jpg" style="max-width:100%">

in general get the "normal" endings for each of the characters shouldn't be too much trouble, but the "special" one should pose some challenge to the player :)
JackoWords
Sounds deep! Cool!