JackoWords
Feb 25, 2011
I just saw the YouTube clip for Remember Me, and it looks great- when is the release date on that game, or has one been set?
Thanks in advance!
jack1974
Feb 25, 2011
I was working on it right now

Is hard to say since I'm adding lots of possible interaction in the various places of the game, an estimate release is end-March, but is very likely that will be mid or end of April. Shouldn't take me longer than that though!
JackoWords
Feb 25, 2011
Oh, I should ask:
Will there be a Pre-Order + Beta? Who wants to wait to play, after all?

jack1974
Feb 26, 2011
Yes I'm definitely going to have the usual beta pre-orders since is very helpful to fix lots of bugs and get user feedback before the final release

JackoWords
Feb 26, 2011
I, for one, eagerly await.

jack1974
Feb 27, 2011
Cool, I'll definitely need help on this one since there is so much variety of actions that you can do, that will be "fun" to debug/test

is going to be my most complex dating sim ever so far.
JackoWords
Feb 28, 2011
Ah yes, the "fun" of beta.
I'll do my part.

JackoWords
Mar 01, 2011
Classic! That's hilarious.
Now I really cannot wait to play!
jack1974
Mar 05, 2011
Update: I'm officially a fool, because I'm going to add another stat!
"Energy", that will be consumed doing physical task (like working, but also swimming) and you can replenish it by sleeping or eating food. I decided to add this since will make the simulation part MUCH more fun, and also makes sense... before you would lose morale when working (which is somewhat realistic lol) but now you lose always energy, and morale only if the days go bad. Also, makes more sense since now some tasks won't be available if you don't have high enough morale/energy (who wants to swim with low energy? who wants to dange with low morale? etc).
Might delay game release a bit (adding 1 stat in a lifesim, can change a LOT of stuff!) but it will also make it for sure more fun.
JackoWords
Mar 05, 2011
Definitely sounds reasonable! If you want an early beta...I have my PayPal here ready...

jack1974
Mar 06, 2011
Thanks. The energy is already implemented and works well within the gameplay:


http://pics.brizzly.com/4AE3.jpg" style="max-width:100%">
in practice energy will refill every day when you sleep by a certain amount, while morale must be raised by doing activies. Most activities consume Energy, so this mechanic seems to work quite well so far!
I also like how some activities are available only during certain parts of the day, so that you have effectively to discover what you can do in every moment of the game

JackoWords
Mar 06, 2011
Can always use more screenshots.
Her 'success' picture for exercise is hilarious, though.

jack1974
Mar 07, 2011
Yes lol! The various action chibies are standards, the only one that changes is the one on the right that is Amy happy=success, Amy sad=failure

JackoWords
Mar 29, 2011
*casually strolls in*
It's near the end of the month...
*craftily strolls out*
jack1974
Mar 29, 2011
I sent the texts to proofread today, at this point I think a mid-April preorders could be very likely. I need to link all the events together and do some preliminary testing first, like to see if the game is too hard/easy, if you can raise the skills too quickly, and so on

jack1974
Apr 01, 2011
Today started linking together the events and at same time test that the game isn't too easy/hard. I started with Lawrence romance subplot:


http://pics.brizzly.com/4DC4.jpg" style="max-width:100%">
in general get the "normal" endings for each of the characters shouldn't be too much trouble, but the "special" one should pose some challenge to the player
