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daikiraikimi
Just read through the whole thread and wanted to add my two cents on some things:



I like the outfits for Elanor and Saren! Especially that the "sexy" outfits still seem like something someone would wear. I felt that the outfits from the last game were super revealing, even the more "covered" outfits. It wasn't too bad, though, since the men and women were in mostly equal states of undress (with the exception of some men who were very covered.) I think skimpy clothes are okay, but I like the idea of being able to choose more practical clothing, and even the PG-13 clothes from the first game were often not very practical. :P



I think that Saren having an eye patch in the thief outfit actually makes a lot of sense-- I have heard a lot about warriors or thieves covering one eye with a patch so that if they have to go into a dark cave or another place without lighting they can see right away using the covered eye (which is already adjusted to the darkness).



As for Myrrh's clothes, I think that you can actually stay with the druid theme without giving her regular clothing. For example, if you look at the plant people from Guild Wars 2, they have clothes made of leaves and bark which are grown into that shape. I think for Myrrh, she could have more elaborate clothing that she grew to cover her body using large leaves, petals, vines, or whatever. This would give more room for artistic discretion as well! Plus, the clothing would only have to vaguely look like it was made of plant material because Myrrh can make them grow however she wants, so it doesn't have to look just like natural vines as seen in the first game.



I also really love Breza's new outfit! Just wanted to mention that. :) All in all, I think that the changes you are making to the character designs are great! Hope everything goes smoothly for you.
jack1974

I think that Saren having an eye patch in the thief outfit actually makes a lot of sense-- I have heard a lot about warriors or thieves covering one eye with a patch so that if they have to go into a dark cave or another place without lighting they can see right away using the covered eye (which is already adjusted to the darkness).

Ah interesting, I didn't know this :)
As for Myrrh's clothes, I think that you can actually stay with the druid theme without giving her regular clothing.

Too late, I have already a new design with her with a nice dress. Though it makes also sense since in the sequel she made some "career"... :) will probably post the lineart or the finished colored piece shortly.
I also really love Breza's new outfit! Just wanted to mention that. :) All in all, I think that the changes you are making to the character designs are great! Hope everything goes smoothly for you.

Thanks. So far is going terrible :lol: had lots of problems coloring the lineart, so far changed two colorists. I hope the final result will still be OK. Even in the first game I used a different colorist for the romance scenes, and I think that's not too bad since they're quite separated from the rest of the game. Anyway this last colorist I found SEEMS (crossing fingers!) more reliable so... we'll see!
Mariko

Thanks. So far is going terrible :lol: had lots of problems coloring the lineart, so far changed two colorists. I hope the final result will still be OK. Even in the first game I used a different colorist for the romance scenes, and I think that's not too bad since they're quite separated from the rest of the game. Anyway this last colorist I found SEEMS (crossing fingers!) more reliable so... we'll see!


Oh, That explains it. I always though the cg scenes look like the work of a different artist. The scenes and poses were good but the almost looked like completely different people.



Oh well, I hope the CG scenes in Loren two will at be a better match to their non-cg counterparts than they were in the prequel.
jack1974
/RANT

No, the style is completely different. Even some sprites have different color styles. But at this point either is giving up making the game completely or accept that. And it's fun because is not even a matter of money, even giving them exactly the amount they ask, even if they increase by 4 times the amount and do a worse job and slower, they often fluke and disappear.

/END OF RANT



Anyway, after spending (wasting?) tons of money, I think that MAYBE FINALLY found a reliable one who is also good (when I posted the job got many offers but their skills were terrible). The same that worked on Bionic Heart 2, I'm now asking him to finish coloring the remaining art. There's a lot of art on Loren 2, much more than in the first!
biscuit
Wow, I never realized how difficult it was to find reliable artists. O_O It makes me appreciate the ones I see much more!
Sylrissa
Wow, I never realized how difficult it was to find reliable artists. O_O It makes me appreciate the ones I see much more!


Agreed. Makes me feel bad for Jack having such a hard time with people flaking on him, should just get Deji to do the art for all the games! (j/k though I love her art)
jack1974
Artists are the main source of problems for all indie developers I know (if you make 3d games is easier since you can reuse assets, but for 2d games...). Based on some horror stories I've heard, I was even lucky! so I can't imagine the others... :)
hanawa
Since we're talking mage outfits, I'm curious (unless it was already talked about, sorry): will there be a short explanation for why Saren or Elenor have expanded further into magic (besides healing, I mean), considering how they can only be a warrior or thief in the first game?



I don't mind if there isn't; I just find the thought interesting--like, if his/her healing magic was commended and it was suggested s/he look further into it, or if the Amazons didn't care to have it as part of their warrior culture but now s/he can pursue it, or s/he started practicing with one of the party mages (now I'm getting cute thoughts about romanceable routes), or s/he somehow wound up as the go-to healer and just studied further into it, et cetera...



Then again, looking at the swanky customizable (or is their headgear the only customizable part?) outfits, I'm guessing every class of Saren or Elenor could have a short story to tell about what they were up to in the months/years that've passed between the two games. :mrgreen: If they do, I'll be most curious about mage!Elenor/Saren, which is all good since I'm excited to see what they'll have stocked up in the new class!
jack1974
Yes there will be an explanation of what they did. It might be actually done the same way as the first game, as a sort of interactive character creation, explaining what they did after the first game, how they specialized in magic and so on. Since now there are four distinct classes, I'm not sure if to leave healing skills in any case. I mean if you choose to play as Warrior/Thief, probably you'll still have some powerful spell like the restore (resurrect allies) but not all the other healing skills. Otherwise, what would be the purpose of the Healer class ? :)

Still plenty of time to think about this of course.
hanawa
I see, so there's four planned classes this time (earlier I was thinking along the lines of the warrior/thief/mage base classes). That's pretty exciting, since I like the thought of more variety in Elenor/Saren's skills within classes (I'll probably play as all four now just for that--and the different outfits). Though I agree that it'd be good for the protagonist to have minimal healing skills in other classes, since it was quite useful every once in a while in the first game whenever the party wound up in a tight spot.



And of course, take all the time you need to think it out!
MarSel
I think the Warrior/Thief/Mage should just have either Heal(me being tight, maybe they suddenly lost the ability over the Years/Months mysteriously *last side quest/story alert* You gain back your healing after the quest (healers gain a powerful staff or robe)) or the same as the first game.
jack1974
Well all classes could still have some heal form, but the Healer class would be the most powerful one of course, while the other could have some form of basic healing, but not very powerful. This time playing as Mage you should be able to dish out a good amount of area damage which sounds cool already 8)
jack1974
It seems almost a joke... this morning got email of 3rd colorist, and he said can't promise to finish the images before next SUMMER / AUTUMN.... :shock: I mean there are a lot of images for sure, but normally he was much faster. Of course, because Loren 2 is a cursed game and must never come out, he had some personal problem (not excuses) and voilĂ .

If continues this way will be lucky if the game comes out in 2015 or out at all... at this point consistency in coloring is a vague dream (I hope I won't have to find yet another colorist after spending so much money on each of them).

BAH :(
jack1974
An example of what I'm talking about:

https://pbs.twimg.com/media/BEqL4zaCMAA4rO2.jpg:large" style="max-width:100%">

3 different coloring styles :lol: but as said, is either that or no game at all. Welcome to indie world! haha and thinking I even pay artist twice vs all other visual novel / RPG developers... maybe I should start paying them less, since being nice doesn't pay :twisted:
Svanhildr
Sorry to hear that you have so much trouble :(
jack1974
Well I had troubles with every single game for a reason or another, but this one is starting to break all records, and we didn't even begin writing/coding it! :lol:
MarSel
I think it's nice that Loren can get a tan being a busy queen and all ;)
Sylrissa
I think it looks fine so far, and Loren looks great with that sexy tan she has.



Though you really do need to find reliable people to work with, I mean you have Kittycat and Deji and I'm sure others, but it also seems like there are some that aren't good Jack, you deserve better then to have people flake on you.



I can tell you're such a nice guy Jack, but you need to put your foot down at some point, when this is your livelihood we are talking about here, not to be talking lightly.
jack1974
Yes, the problem is that even reliable person can change or have problems. I mean, for sure, in some cases is all people's fault, in other is just bad luck or a downside of working from distance.

The whole first game, apart the romance CGs was colored by a person and did a great job, always on time. Now I don't hear about him since 2 months at least. So I am not even really sure what happened, hope nothing bad... :(

So unless you can work with someone that you know personally and lives nearby like my friend Tom of Moacube, it's really hard to know what will happen.

My biggest regret was not working fulltime with Rebecca (Heileen artist) since she is the most reliable person ever. If she said would finish all art by date X, she would always do it in time, not even one single day of delay. But as happens, such reliable people like Deji for example gets lots of requests, so sometimes are booked for months...



Don't want to bother you with what happens behind the stages, but thought to give you a glimpse of what means being indie. Now I understand why so many just do those "trendy pixelart games" :lol:
Sylrissa
Yes, the problem is that even reliable person can change or have problems. I mean, for sure, in some cases is all people's fault, in other is just bad luck or a downside of working from distance.

The whole first game, apart the romance CGs was colored by a person and did a great job, always on time. Now I don't hear about him since 2 months at least. So I am not even really sure what happened, hope nothing bad... :(

So unless you can work with someone that you know personally and lives nearby like my friend Tom of Moacube, it's really hard to know what will happen.

My biggest regret was not working fulltime with Rebecca (Heileen artist) since she is the most reliable person ever. If she said would finish all art by date X, she would always do it in time, not even one single day of delay. But as happens, such reliable people like Deji for example gets lots of requests, so sometimes are booked for months...



Don't want to bother you with what happens behind the stages, but thought to give you a glimpse of what means being indie. Now I understand why so many just do those "trendy pixelart games" :lol:


Thank you for giving us a glimpse into what goes on behind the scenes, I like hearing about it, so if you're willing to sharing I'm more then willing to listen :)



yeah, people who are reliable and quality like Deji etc are always so booked up because of that very reason, what dev wouldn't want to have a great on time artist or writer etc. :lol: