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jack1974
Yes sorry I was also balancing some stuff. For example I never played the game at level 30 characters, and the enemies stats are completely wrong. 50 Defense, etc :lol: And lower HP than party members.

So I am tweaking the stats a bit, so that enemies have more HP but less defense/speed/attack (speed in particular was completely wrong, too high, the player would never be able to reach speed 25 for example!).

I've also nerfed Vaeril Lifetap since was insane (stealing 30HP from an enemy... lol too much!).
jack1974
I uploaded the new version, I alos decided to raise the level cap just in case. If you have saves to send though, I would like to see them to see the various party builds. I mean I tested now but I'm curious to see what stats people get when they reach level 30.

Though probably Franka's is not valid since doing several times the Kraken is a cheat mode (the loot you get is powerful, so getting it twice... :lol:).
myoksy
(the main purpose should be to reduce the target's SP).


with half the speed and no changes otherwise you also halved the main purpose


I increased the XP needed to level up


did you try this with a new game? I remember QoT with too fast levelling for the end of the game. your change made the whole game a grind-fest.
jack1974
Yes indeed debilitate changes were wrong since enemies have more HP now, you shouldn't be able to shred defenses fast.

Regarding the XP to level I haven't tried a new game (I don't have time sadly) but before it was:
self.xpNeeded = [0,100,200,300,400, 500,500,500,500,500, 500,500,500,500,500, 750,750,750,750,750, 1000,1000,1000,1000,1000, 1000,1000,1000,1000,1000, 1250,1250,1250,1250,1250, 1250,1250,1250,1250,1250, 1500,1500,1500,1500,1500, 2000,2000,2000,2000,2000,]


and now:
self.xpNeeded = [0,100,200,300,400, 500,500,500,500,500, 750,750,750,750,750, 1000,1000,1000,1000,1000, 1250,1250,1250,1250,1250, 1500,1500,1500,1500,1500, 1750,1750,1750,1750,1750, 2000,2000,2000,2000,2000, 2250,2250,2250,2250,2250, 2500,2500,2500,2500,2500,]


So until level 10 it's identical to how it was before, I suppose you already passed that level in new playthrough? I can revert the change back and maybe only increase the XP needed at higher level (since I don't want people to be level 50 at end of act2 already!).
jack1974
So I spent some time testing it now: there was a mistake, enemy SP wasn't as high as was supposed to be, even in Normal mode (higher difficulty=more enemy stats). Because of this I have decided to revert debilitate's speed to old values and also use a percentage instead of fixed value. Instead of 1 SP, 10% of enemy SP. So at higher levels the skill is still useful (when an enemy has 20SP, draining 1 is meaningless).

I might even increase the % by a little, like: 10%-12%-15%, this way with Expert skill an enemy with 30SP will lose 5SP, which is better than losing only 1SP. Boss enemies will have SPRegen so it shouldn't be too powerful in any case even with this change.
jack1974
I also noticed that the SP values (for both player and enemies) were going too high at higher levels, resulting in battles too long, so I'm reducing the SP amount on each level up to half. This way the early stages are more or less the same (since the character's Will stat has more weight) but starting from level 15-16 you'll see less SP amount = shorter fights = more use of potions (probably only at higher levels though).

I played again both at lower levels (5-10) and also at higher (>30) and the fights both worked better now. I think will keep this change even if of course I'll need to do more testing :)
Franka
I've been doing a bit of min/maxing in the arenas, and it seems that Warbears in the Amazon Citadel are by (very, very) far the best source of XP in the Hard fights. Funny, because they're so much easier than the snakes and the spiders. Anyway, power leveling is done by fighting at least 2 Warbears in the Amazon Citadel arena 3 times a day.



Also, as a side note, all arena battles with enemies than can paralyze are a waste of time, except to quickly max reputation in 3 vs 4 fights. They just take so long.
Franka
Oh, and I forgot that you need a minimum of 2 characters in each fight, so you can't solo power level, but 2 vs 3 in hard amazon citadel fight with 2+ Warbears is maximum efficiency.



Since under leveled characters gain extra XP, it's actually most efficient to power level 2 characters and then have your reserves play catch up later on. Funny.
jack1974
Haha cool. I'll keep those "tricks", since that's what make RPGs fun I think (discovering ways to power level, best encounters for XP, etc).

I think will do a new update with the SP/debilitate tweaks now. I played a bit more and the battles at higher levels feel better now, SP in this game should be a scarce resourse, when you/enemies begin the fight with 40+ SP... :lol:
Franka
So, you've raised SP drain by a percentage, but lowered max SP. In effect I'm now draining 2 SP because you evened out the loss. :lol:
jack1974
Yes but before was 1SP, so you would drain max that amount even against 30SP enemies. Now 30SP on an enemy is harder, but for example the warbears at lvl 30 have around 20 SP (depends on personality archetype).



On a side note: in general I'm OK if player who has grinded a lot finds the battles easier, that would be impossible to balance for me with my resources*. What I'd like to do is have a "balanced" (more or less) game for people skipping the grinding completely, to make sure that it's still possible to win even like that (this is how I'm playing the game myself).



* or better just impossible and stop. I've seen many top AAA RPGs with lots of unbalancing factors. Even a card game with simpler mechanics and fixed stats like Hearthstone gets broken every time, and we're talking about Blizzard. So for sure I don't think I can do better than them, alone :mrgreen:
Franka
If I have the time, then I will of course do the minimum run as well, but the first time I max everything I can. I'll probably never do the "average" player thing, it's more fun to try and break stuff. Anyway, on day 59 now, so you'll be getting some saves soon, even if they're not balanced to the current version.
jack1974
Yes of course, the way you play is actually very useful since fixed lots of bugs :) thanks
Franka
Vampire boss battle (Hersilia):


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 1485, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
File "game/RPG framework/Core/character.rpy", line 284, in setWait
File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/gameflow.rpyc", line 681, in script call
����ဈHE�$22�,�*�*F#���o�,��~
File "full/plot/castle.rpyc", line 841, in script call
File "full/plot/castle.rpyc", line 1236, in script call
File "game/script.rpyc", line 1479, in script
����py��_� �
File "F:\Temp\cursed-lands-full\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Temp\cursed-lands-full\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1485, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
File "game/RPG framework/Core/character.rpy", line 284, in setWait
File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero

Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.7.8
[/code]
jack1974
Ah somehow a character's speed was zero :lol: Will place a check so that's minimum 1, thanks.
Franka
I got through it since it was a timed fight and I could just ignore 20 times in a row.



So, that's the end of that, for now.



I must say, I like this game much better than the last couple of games, QoT and Amber. I know you're not experimenting as much with the gameplay, and that's fine, because unlike those games, the writing doesn't feel separate from the gameplay. Also, the event flow feels better, even though there were 15-20 days of nothing because I cleared everything ASAP. I think maybe you should pace the character events so no more than 1-2 show up in a single day, that would make the flow even better.



In spite of so many typos and awkward sentences that I gave up on tracking them (somebody else must pick this up, or get a good editor to look through this in much more detail), I also like the writing better than QoT/Amber, even if the story is not very original.



I still have some issues with the MC being a bit of a super(wo)man, but I can live with it.



The dead end game overs are cute, but kind of silly and pointless. Also, I'm a little disappointed that I just rolled over and died instead of getting to fight those guys that came after me when I ran away at the end of Act 2. :P
jack1974

I got through it since it was a timed fight and I could just ignore 20 times in a row.

I got your save and I think the problem was Galan since he has 1 Speed :lol: but in theory with debuffs even others could have gone below 1.

I must say, I like this game much better than the last couple of games, QoT and Amber. I know you're not experimenting as much with the gameplay, and that's fine, because unlike those games, the writing doesn't feel separate from the gameplay. Also, the event flow feels better, even though there were 15-20 days of nothing because I cleared everything ASAP. I think maybe you should pace the character events so no more than 1-2 show up in a single day, that would make the flow even better.

Glad you liked it more :) The writer wrote the plot separately but followed my indications and in general I had a better "vision" of what I wanted to achieve in this case, with less "experiments". And I believe the result is better too.

I thought about having more "pause" between each character event, but I feared players might run out of time, but based on what you say, perhaps it's not an issue. I might try to do that in a future update.

Considering overall there are 90 days, even if I add 1-2 days of pause more it should be good.

In spite of so many typos and awkward sentences that I gave up on tracking them (somebody else must pick this up, or get a good editor to look through this in much more detail), I also like the writing better than QoT/Amber, even if the story is not very original.



I still have some issues with the MC being a bit of a super(wo)man, but I can live with it.

Yes some people like Akar Dorn already reported a list of typos, and maybe I'll get someone to review everything once gameplay is OK.

And in some later scenes the MC shows more insecurity and is worried about the success of the mission.

The dead end game overs are cute, but kind of silly and pointless. Also, I'm a little disappointed that I just rolled over and died instead of getting to fight those guys that came after me when I ran away at the end of Act 2. :P

Well when it was obvious that the player would get a game over by rejecting the main quest, I wanted to have more fun :mrgreen: I did those endings myself haha
Franka
I got your save and I think the problem was Galan since he has 1 Speed :lol: but in theory with debuffs even others could have gone below 1.


Don't be silly, I wasn't using lv4 Galan in that fight. :P
jack1974
Ah OK, forgot it was the boss battle fight (thought was one of the undead waves before). It was happening always when playing? I know where's the bug (the line) but not sure if I fixed it correctly then... :mrgreen:
Franka
I think it might have been one of the enemies in the boss entourage, probably a mage, it just kept casting a fire spell every time I pressed ignore.



Oh, I spotted something in the quest log - Orc Migration hasn't been removed from the active quest log. Also, Save the boy never progressed (not sure if it's supposed to, yet).