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renke_
I used Souldbound and the game crashed with "NameError: global name 'pTarget' is not defined" (currently no save game - last one was before leveling Rowinda :/)
jack1974
Actually only the first ant battle is Hot, all the other ones in the sewer are Underground, so was OK :)
I used Souldbound and the game crashed with "NameError: global name 'pTarget' is not defined" (currently no save game - last one was before leveling Rowinda :/)

Ah crap. Will need to check that one. I think there was also another crash using specialattack (by an enemy) that I forgot to look too!
renke_
it is reproducable and I do have a save game - need it?
jack1974
No I fixed this already thanks! I am struggling instead with a more rare bug in the Steam tunnel with the lizardmen. BTW if you press the L key you enable the battle log, useful to know when it crashes (show the skill the AI is trying to use).
fabulaparva
In the same steam tunnel area, it looks like if Krimm dies and is resurrected, the 2H-sword dmg-limitation doesn't affect her anymore.



EDIT: Looks like it might be Poison Dagger II. The crash happened between the bolded lines.




[22:16:11] Krimm inflicted Slowed on Lizardman Mage

[22:16:11] Krimm pushed Lizardman Mage in the back row!

[22:16:11] Krimm used Kick.

[22:16:12] Burning caused Chalassa 10 HP damage

[22:16:15] Chalassa hit Lizardman Scout for 12 Normal damage using Aimed shot.

[22:16:18] Shea hit Lizardman Mage for 15 Earth damage using Barbed Spike.

[22:16:18] The Condition will expire in 2 turns

[22:16:18] Defense decreased by 20 %

[22:16:18] Earth decreased by -15 %

[22:16:18] Shea inflicted Shattered on Lizardman Mage

[22:16:22] Riley hit Lizardman Mage for 1 Normal damage using Slumber.

[22:16:22] The Condition will expire in 3 turns

[22:16:22] Speed decreased by 30 %

[22:16:22] Defense decreased by 30 %

[22:16:22] Riley inflicted Slumber on Lizardman Mage

[22:16:27] Althea hit Lizardman Scout for 34 Normal damage using Aimed shot.

[22:17:30] Lizardman Scout hit Krimm for 38 Dark damage using Poison Dagger II.


[22:17:32] Bleeding caused Lizardman Warrior A 8 HP damage

[22:17:32] Lizardman Warrior A hit Krimm for 10 Normal damage using Spinning Strike.

[22:17:32] The Condition will expire in 2 turns

[22:17:32] Speed decreased by 25 %

[22:17:32] Lizardman Warrior A inflicted Slowed on Krimm

[22:17:33] Lizardman Warrior A hit Chalassa for 3 Normal damage using Spinning Strike.

[22:17:33] The Condition will expire in 2 turns

[22:17:33] Speed decreased by 25 %

[22:17:33] Lizardman Warrior A inflicted Slowed on Chalassa

[22:17:34] Shattered caused Lizardman Mage 5 HP damage

[22:17:34] Krimm is KO.

[22:17:34] Lizardman Mage hit Krimm for 92 Fire damage using Fireball.

[22:17:36] Lizardman Mage hit Chalassa for 53 Fire damage using Fireball.

[22:17:36] Chalassa is staggered.

[22:17:37] Lizardman Warrior B hit Chalassa for 9 Normal damage using Spinning Strike.

[22:17:37] The Condition will expire in 2 turns

[22:17:37] Speed decreased by 25 %

[22:17:37] Lizardman Warrior B inflicted Slowed on Chalassa



EDIT2: AI-log says something about 'Exploit weakness':


[22:16:28] Start AI action request for Lizardman Scout

[22:16:28] Request action from node Root

[22:16:28] Condition is False

[22:16:28] Request action from AI action OverdriveAction

[22:16:28] Return action for slot Overdrive with Exploit Weakness as slotted skill.

[22:17:30] Start AI action request for Lizardman Scout

[22:17:30] Request action from node Root

[22:17:30] Condition is True


[22:17:30] Request action from node Staggered

[22:17:30] Condition is True

[22:17:30] Request action from node Staggered Condition

[22:17:30] Condition is True

gamesempie
Umm ok, my Vaelis just block a Kiduu pikeman's attack and had around 90 health then took 37!!! dmg from poison and died!!! What just happened!?
Anima_
The culprit is probably the ThiefOverdrive skill. It's specialEffect method misses the pActual parameter. That's easy to fix.
fabulaparva
^Yea, possibly, I just found AI OVerdriveAction from the AI.log, pasted on the above post. :)



(not that I'd understand anything of these codes :P)
jack1974
Ah yes was that, thanks :)

Gamesempie: Kiduu use poison weapons so probably Vaelis died by poison :lol:
jack1974
Uploaded 0.8.13, last one for today since going to finish watching the world cup final and then sleep :)
renke_
not directly related to SOTW but more general combat design:



I liked the dynamics in act 1 with 6 places and 3 chars, maybe something you could use for Future RPGs(tm) more often. Say a game balanced around a party of 4 but the battle field has 8 positions (two rows with 4 places each).
jack1974
Yes, I really liked the mechanics on first act, plus I prefer shorter battles (personal tastes) so still having a party of 8 but only 4 active on a larger 6 / 8 slots battlefield is nice :)
renke_
how are the discounts in the shops calculated? currently 25 % fame, general store in the neutral zone gives me 12 % discount. the market area has unexpected values: both weapon stalls 2 %, the magic dealer 0 % discount.
jack1974
Yes is half the fame, so 25% fame = 12% discount is correct. The shop with the wrong discount works fine here, strange!
renke_
strange, only one shop displays the fame correctly:



* rats - neither fame nor discount displayed, but dirt cheap (don't change this please :))

* general store (neutral zone) fame and dicount correctly (25 and 12 %)

* both weapon stores: fame 5, discount 2 %

* magic shop: fame and discount 0

* the rare items store in Galanna Territory also 0 & 0
gamesempie
Krimm's flashback when Krimm tells her warriors to fashion "news spear tips" to attack the bloodboar think you meant "new spear tips"
yayswords
I sorted my driver problem but the low FPS is still there. Mind you though it was worse before you made the combat log change and I had a long fight. This is just "a little slow" all the time. The thing is, given that my software didn't actually check for drivers since early April, I've run act one (pro FPS) and act two (low FPS) with the same drivers, so yeah...



(3.3 ghz, 8gb ram, nvidia geforce gtx 650 ti boost)



As for Chalassa's damage... http://imgur.com/a/vUjeY



Wait, you kidding me. 111 attack vs. 32 defense and a BLOCK too?



Update on Chalassa's damage: I guess it's just a matter of a multiplier cap because bigger [ranged] weapons help, but all the +attack I pump into her just goes to waste. I'm not friends with multiplier caps, for the record.
Pace675
More than likely you have a noted this missing imgage: (lol not reading through 20 pages lol)




http://i1318.photobucket.com/albums/t660/Pace675/screenshot0010_zps27df9e33.png" style="max-width:100%">

gamesempie
First fight with skeletons says Chalassa is required but she volunteered to stay at the arena.
yayswords
Giant Skeleton uses "mass push" every single turn. Not sure if that's good or bad...



Chalassa's Bleeding Strike is quite exciting for boss fights. It seems rather easy to get capped ticks.



I see you've added the trait changes, but they don't seem to be retroactive. Riley had the +MP trait before you changed it. He no longer meets the requirements for it, yet he has 206 mana. Without the trait there's no way his mana shouldn't be a multiple of 5.



When I leave for the bathhouse and the Dingirran asks where we think we're going, I get the impression he's mad because I'm a slave walking away from the arena without permission or something. I didn't quite feel like I had walked anywhere since the background didn't change. (omg i said something about plot)



Okay, and this is srs. Jack, I get the feeling, the very very distinct feeling, that you are penalizing mage damage in the steam tunnels too. Which onehander is my druid supposed to use in place of her staff?



It's not half damage either. I do less than half damage.



IF THESE LIZARDMEN LIKE STEAM SO MUCH WHY CANT THEY STAND ON THE VENTS AND LEAVE THE CORRIDORS TO US???????? (only angry at the ones that block my way without carrying loot)