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Franka
The discount change is great! It's much harder to abuse now.



I'm not sure you had to increase the cost of all the action cards, but ok, let's see.
jack1974
Yes maybe for actions wasn't required. Or I could increase the action power to compensate :)
Franka
Bug: I can start Alicia side mission with a 0 card deck.
Franka
Skella has an on death effect, which Mindcontrolled Elk will trigger when it bounces (you didn't save yourself completely from that bug :mrgreen: ).
Franka
The Alex/Diana side mission uses basic un-upgraded units, even if you've upgraded those of your chosen character.
Franka
How many HP is the enemy leader supposed to have in Assault side missions (if any)? It's pretty easy on hard when the enemy has 20 HP (except against Palidrayans, the Palidrayan deck is crazy good).
Franka
Mission 19: Enemy leader has no HP. I'm bored to death already.
jack1974
Bug: I can start Alicia side mission with a 0 card deck.

Actually, happens with all side-missions, I messed up something in the minimum amount check :mrgreen:
Skella has an on death effect, which Mindcontrolled Elk will trigger when it bounces (you didn't save yourself completely from that bug :mrgreen: ).

Yes the problem is that the remove effect triggers the death. I'll see, maybe will change the elk ability itself :)
The Alex/Diana side mission uses basic un-upgraded units, even if you've upgraded those of your chosen character.

Ah could be because I used fixed decks (random draw, but fixed decks). Anima didn't implement upgrades yet for that kind of setting.
How many HP is the enemy leader supposed to have in Assault side missions (if any)? It's pretty easy on hard when the enemy has 20 HP (except against Palidrayans, the Palidrayan deck is crazy good).

Yes I think will raise it, maybe except the Palidrayans one. I should also probably update the other races deck since I have added some new cards meanwhile (like the Apex totem).
Mission 19: Enemy leader has no HP. I'm bored to death already.

Haha I wanted to have a mission without enemy HP (since you fight inside your own science lab!). But maybe I can make it end after X rounds pass instead.
Franka
Mission 19: Enemy leader has no HP. I'm bored to death already.

Haha I wanted to have a mission without enemy HP (since you fight inside your own science lab!). But maybe I can make it end after X rounds pass instead.


That would be great, that fight took forever (20 enemy cards...). If it was the final fight of the game, ok, but it was neither a mid boss nor a final boss.



One last bug: Queen Shiler played Rush, and it made me draw 3 cards? Thanks Shiler, you're the best! She never got around to playing the advertised healing card though, not that it would have helped.



Reached the end, everything is certainly beatable with Diana. I'll look more closely at the different cards tomorrow probably.
Troyen
I'm on the first mission, I just used the robo-ant to attack twice and the black tutorial text is still telling me to attack with flashing white arrows. :p I think it wants me to end my turn now instead?
jack1974

One last bug: Queen Shiler played Rush, and it made me draw 3 cards? Thanks Shiler, you're the best! She never got around to playing the advertised healing card though, not that it would have helped.

Ah lol! Yes well if Rush worked as intended, then probably you'd have seen the healing :mrgreen:
Troyen
Arrows seem to be off:

https://dl.dropboxusercontent.com/u/4071729/Arrows.png" style="max-width:100%">



Also, is there supposed to be a sound or something when invisibility is removed?



Also would be nice for the black box/white text to go away after I do what it tells me too! It's covering up the board.
Troyen
Speaking of weird arrows/instructions:

https://dl.dropboxusercontent.com/u/4071729/Arrows2.png" style="max-width:100%">



Once I actually hit "end turn" the instructions change to "end your turn" before I even use the grenade.
Troyen
Would be nice for the victory conditions to be displayed prominently, without having to click the Info button each time. (Unless this is just a tutorial thing?)
Troyen
Can your sharpshooter text, etc. clarify they shoot at the start of your turn? I was expecting end of the turn.
jack1974
Looks like the tutorial was messed up (displaying one step above the current one). It's not the first time it happens though so I need to find what people do :lol: since when I tried worked.
Also, is there supposed to be a sound or something when invisibility is removed?

Yes I need still to add several FXs. I plan to review each card one by one so that every ability has at least a sound/visual effect to better understand what's going on :)
Would be nice for the victory conditions to be displayed prominently, without having to click the Info button each time. (Unless this is just a tutorial thing?)

But where? there's no space in the screen! :( though most battles will have the 4 standard conditions.
Can your sharpshooter text, etc. clarify they shoot at the start of your turn? I was expecting end of the turn.

Yep, I usually write start or end of turn, but forgot on this one :) thanks
Troyen
If it helps, the very first unit I played I put two spaces to the right of the robo-ant instead of one just to be a contrarian. Maybe that messed everything up?



I almost want to see the victory conditions before the battle starts, but I don't know if that would get annoying. Maybe Franka or someone who has played all the way through can comment.



As a quality of life thing, is it possible to dim or the resource counters or gray out the text for which we have 0? So I can more easily see what I have to spend at-a-glance?



I kinda wish walls had some sort of visual indicator. Didn't realize the mine field was one until turn two. Same for units that grant credits on death, but that's a lot to pack in.



Also, would be nice if the "end selection" button lit up to remind you to click it. Or the "end turn" button if you have no more cards to play.
Troyen
I'm not finding a good definition of "Rarity" anywhere. There was something saying uncommon/common/etc, which I think is it (and thus translates into the 1-5 on the deck builder screen), but are all my cards really rarity 3? It says to look at the center gem, but they all look the same (white) to me. Does that mean these cards are rare?



The tutorial via the help screen also doesn't mention you upgrade cards by examining them.



The arrows on the deck builder saying there are more cards on the next page are hard to distinguish from the arrows saying there are no more pages. Especially since somehow I start on the last page by default, was wondering why all the heroes only had two cards to pick from. Can they turn the same blue as all the other buttons when there are more cards available?
Troyen
I'm on the first set of side missions after Scene 03. I had three alien invasions (which I did first) and one assault. Am I really supposed to start the assault with 3/5/5/5 resources? (I'm on Normal.) That's like...more than my entire hand at this stage.



The birds on mission 4 are all...attacking my wall. I thought ignoring walls was their thing?
Troyen
I selected an Assault Infantry, then changed my mind and wanted to use Stun. The white text has turned into:



"Select up to 1 ENEMY card for Stun then click end selectionPlease select a target for Ass" (cut off)



Also, the "End Selection" button somehow got moved partway off screen. Casting the Stun restored the board to normal. I think this is because the infantry was still selected when I went to pick my card.