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jack1974
Yeah, I think I'm going to submit SOTW BEFORE is available, as soon as I can make a video. This way, I'll have the "kickstarter effect" where people fantasize about a game without even knowing really how it will be in the end and get more votes. Yes I'm bitter, I think that kind of behavior is foolish, but anyway is how most human brain/people are made probably :mrgreen:

(I've never backed any game on KS, and I'll never do. Show me something finished, at least a beta, and I'll gladly pay fullprice if I like it. I don't buy "ideas" :lol:)



This of course is not directed towards backstage pass, or other companies that have already made games in the past, this way more or less you know what to expect at least :)
OtterFace
I think I've said this before, but I believe that good videos and early promo materials do a lot to sell a game on platforms like Greenlight. Having really striking/original art helps as well -both Sakevisual and Moacube have very good regular artists. It might be worth investing in an in-house artist, like Gracjana Zielinska, though I don't know how easy/difficult that'd be. Reliable game artists can be really rare (I should know, I used to do art for games :mrgreen: ).



But yeah, in regards to Kickstarter, Greenlight and the like, it's easier to sell a fantasy rather than a product anyway. The product will always have flaws, but a fantasy is molded to whatever the viewer wants it to be.
jack1974
I think I've said this before, but I believe that good videos and early promo materials do a lot to sell a game on platforms like Greenlight. Having really striking/original art helps as well -both Sakevisual and Moacube have very good regular artists. It might be worth investing in an in-house artist, like Gracjana Zielinska, though I don't know how easy/difficult that'd be. Reliable game artists can be really rare (I should know, I used to do art for games :mrgreen: ).

Having someone like her regular would be IMPOSSIBLE :mrgreen:

Loren's artist is very good IMHO, nothing to envy to most other artists (but that's personal tastes of course). Anyway, more than the art I think the previous videos were rather poor (I was doing them myself lol) and also, is quite random. Is enough that a popular videoblogger like Dodger plays your game to instantly get TON of votes (Always Remember Me), for a game that on Steam will have less chances to do well than another RPG like Planet Stronghold :mrgreen: I know other VN that would have NEVER got in, that got in for the same reason. I honestly hope they change the system, since right now is just a popularity contest and has very little to do with actual game quality or sales.

But yeah, in regards to Kickstarter, Greenlight and the like, it's easier to sell a fantasy rather than a product anyway. The product will always have flaws, but a fantasy is molded to whatever the viewer wants it to be.

Exactly :) I honestly don't think they should allow unfinished games on Greenlight. There are some games approved that aren't there even after several months!
Miakoda
Anyway, more than the art I think the previous videos were rather poor (I was doing them myself lol) and also, is quite random.

Presentation has a lot to do with it too. Something more polished is more likely to get a positive response.


Is enough that a popular videoblogger like Dodger plays your game to instantly get TON of votes (Always Remember Me), for a game that on Steam will have less chances to do well than another RPG like Planet Stronghold :mrgreen:


I do hope the boost her fans give will be enough to get passed Greenlight. Of course, I hope if more of your games get through, the more exposure it generates to get other things through.


Exactly :) I honestly don't think they should allow unfinished games on Greenlight. There are some games approved that aren't there even after several months!


Beta state, I can handle, although some of those games have been in Beta for over a year.



Heh, and I promise not to rant to far on Early Access (the whole Alpha Build thing)
Lonestar51
Exactly :) I honestly don't think they should allow unfinished games on Greenlight. There are some games approved that aren't there even after several months!

Beta state, I can handle, although some of those games have been in Beta for over a year.



Heh, and I promise not to rant to far on Early Access (the whole Alpha Build thing)

Well, let me tell you: Alpha/Beta/released is not always a measure how much fun a game is. I have bought a number of games in "alpha" and had a lot of fun with them (as in: major timesink.) One game even was fun in early versions, and got worse during development. Yes, happens that new features make something less fun. (Said game was in the first greenlighted batch. I've played it first a year before greenlight was announced.)



Should Valve forbid the words "unfinished", "alpha" or similar in the game descriptions again, the result will be the same as was during the early days of greenlight: "Finished" is in some ways a definition, and if the game needs to be defined as "finished" to be put on Steam people will do it. Especially as indie developers sometimes need cash to go on, to fully develop. Which results in everybody loosing: The game gets a bad name, and the customers get lied to. Whereas now the customer can see what is finished and what is not. And as I said, "unfinished" vs. "finished" is often not related to "unfun" vs. "fun". Though you need to accept the occasional bug.


Anyway, more than the art I think the previous videos were rather poor (I was doing them myself lol) and also, is quite random.

Presentation has a lot to do with it too. Something more polished is more likely to get a positive response.


I know there are some guides out there how to make a good pitch on kickstarter. (Oh no, I have said the k-word! :oops: ) I would be very surprised if there are none for greenlight, but in that case you still might think about adapting any halfway fitting guide. The most important thing (besides the limited attention span, meaning max 1,5 min as someone said) is that the trailer should tell a story in some way. Something along the lines of "This is our hero and this is the game world and here are the dangers/baddies/big bad bosses; and if you want to find out how it ends buy the game." Not necessarily in this order, but better not just a few random screenshots where the viewer has no idea how they are connected.
Miakoda
Well, let me tell you: Alpha/Beta/released is not always a measure how much fun a game is. I have bought a number of games in "alpha" and had a lot of fun with them (as in: major timesink.) One game even was fun in early versions, and got worse during development. Yes, happens that new features make something less fun. (Said game was in the first greenlighted batch. I've played it first a year before greenlight was announced.)


You won't find me disagreeing with you about how fun something is, even if it is just an early build (in whatever fashion). If I didn't think a game was fun, I wouldn't participate in certain Betas (or try to when the opportunity presents itself). :)



Roommates, for example, was quite fun.



However, I was amiss in not clarifying any distaste I have with Early Access actually boils down to individual developers, and not Early Access itself. Anyways, I won't divert the topic any further.
Fearsome
Question, if we already have a copy (or three) of the game(s) listed above, is there any coupon or code for getting a discount on the game on steam?

I want to give a good review and get all my loverly achievements on steam, but don't want to buy a 3rd copy of Loren. D:
jack1974
Yes just email me with your purchase info and I'll send you a Steam key!
JJCobra
Just thought I'd pop by and congratulate you on getting three more games greenlit. Nothing better than seeing a few more Winter Wolves games joining the likes of SakeVisual, Hanako, and Sakura River.



So now we can all expect to see Planet Stronghold, Always Remember Me, and Flower Shop: Summer in Fairbrook grace our computers in all they Steam filled glory.



Maybe the love for Visual Novel/Dating game is finally crossing the ocean since within the last year the amount of translated games and Western releases has started to pick up steam on well... you know Steam.
jack1974
lol so Always Remember Me didn't go live on Steam yesterday because I forgot to mark the trading cards as "released" :lol: they changed the interface completely, before you didn't need to do anything, now you must set drop rate and such. Is cool, but also in my case confused me!!



The result: I missed the last weekend before the Easter sale, and I'll have to release the game Monday :( and nowadays releasing the game during the weekend is very important... BAH <- pissed!
Miakoda
Looks like another round of congratulations is due...Heileen 1, 2, 3 have made it pass Greenlight.
jack1974
Thanks :)



... which means more testing arrrrGHHH :lol: :lol:
Bone2Pixel
Thanks :)



... which means more testing arrrrGHHH :lol: :lol:


Know that feel, bro. D:
Miakoda
Thanks :)



... which means more testing arrrrGHHH :lol: :lol:


And considering Nicole passed Greenlight...



*grins* Not to mention the Yuri portion is still in the works...
jack1974
Yes :)

Though since this time the yuri is really different (no possibility to play both romances at same time) once is finished, I might submit it as another game (or ask if they can approve it without need to go through GL).
canyonaz
Does Valve give you any information about that? It seems like sometimes a developer will get two games through Greenlight and then they get the ability to never have to use Greenlight again. And then there are developers like you who get a large number of games through Greenlight and Valve hasn't given you any notice that you can just put things directly on Steam. It seems odd.
jack1974
Yeah I wanted to put SOTW there, maybe even in Early Access, but got no answer. Not a "no", but not a "yes" either :lol: I guess because my games aren't really topsellers :oops:
Miakoda
Yeah I wanted to put SOTW there, maybe even in Early Access, but got no answer. Not a "no", but not a "yes" either :lol: I guess because my games aren't really topsellers :oops:


Would it have to pass Greenlight before being on Early Access? Backstage Pass did manage to get on Early Access. I wouldn't have a problem with your games being there since when you get started, you do finish them :D



Heh, there isn't very many left on your Greenlight games, at least. Both Bionic Hearts, Flowershop (the Winter One) and Roommates (truth be known, I'm still a bit surprised Roommates hasn't passed Greenlight yet.)
jack1974
BP was on Greenlight, was approved, and now is on Early Access. So yes you must still pass the GL thing.

The whole submission/approval process is going away in few months anyway, that's why I am not exactly pushing it too much: I prefer to spend time on my games than chasing Valve guys (who are always super busy and rarely answer). So worse case Roommates will be there for Christmas, and SOTW too (if I manage to finish it in time! :lol:)



With 10 games already on Steam, they should just automatically approve all my next games though! 8)
Miakoda
Heh, and looks like you had one more pass (Winter in Fairbrook)...at this rate, I agree they should approve all your games ;)