Actually in the first test I made, Fost's head could revive the other parts using Restore3, and that was making the battle quite hard, so I removed it. I might just add that again if more people say that it's too easy.
Actually in the first test I made, Fost's head could revive the other parts using Restore3, and that was making the battle quite hard, so I removed it. I might just add that again if more people say that it's too easy.
Haha for now in version 1.0 not, but as I said after the game is officially out I expect to have to do some minor updates. One of them might be the boost up of Fost again!
The guard skill works with any members but in the BACK row. So with any Warrior in front row (Loren, Amukiki, Ramas, etc) you can Guard another character but it needs to be in the back row.
You need to click on a character in the backrow (on a warriors turn of course), it should be on the left side.
So maybe I'll change the speed impact only in the Hard mode.
We can change the impact speed has on delay on a skill by skill basis. It would be pretty easy to make the effect greater on mage skills and reduce it on the speedy short delay skills.
Finding the correct amount would be a balancing nightmare of course.
The problem with the red mage AI is that is has two modes, one for black magic and one for white magic. While using revive has a very high priority in the white magic branch, it does not exist in the black magic branch at all. The easiest fix would be to include the same check we perform in the revive node in the mode choosing node. It's not perfect, but should help.
[code]wait - (character_wait - 100)/10 [/code][code]wait - (character_wait - wait_threshold)/speed_modifier [/code][code]6 - (character_wait - 120)/20 [/code][code]12 - (character_wait - 90)/7 [/code]I've changed the Speed impact on movement order so that in the expansion will be different (but will also influence the rest of the game). I think will require some more testing, but in the end probably will be more balanced and you won't be able to use the "speed trick" anymore.
An user by email suggested also to put a "Delay" action. It wouldn't be a problem to add it, was wondering what other people think, if a delay would be useful in the battle ?