Haha yes, the graphic bug is a consequence of that scene triggering when it shouldn't
fabulaparvaSep 17, 2014
Reporting another weird bug. I was testing out all the dialogue options at the bath. I saved the game just before the choice screen, played the dialogue, saved right on the first screen when Jariel appears outside of the bathhouse and then clicked Load and started again from the choices. After having done this 2 or 3 times, the game crashed during loading:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene11_dingirra_adventures_2.rpy", line 2693, in script call
File "renpy/common/00start.rpy", line 67, in script
label _after_load:
File "renpy/common/000window.rpy", line 76, in _window_auto_callback
if not store._window_auto:
NameError: global name 'store' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Games\SOTW-0.8.24.18-all\SOTW-0.8.24.18-all\renpy\bootstrap.py", line 285, in bootstrap
renpy.main.main()
File "D:\Games\SOTW-0.8.24.18-all\SOTW-0.8.24.18-all\renpy\main.py", line 357, in main
run(restart)
File "D:\Games\SOTW-0.8.24.18-all\SOTW-0.8.24.18-all\renpy\main.py", line 77, in run
renpy.execution.run_context(True)
File "D:\Games\SOTW-0.8.24.18-all\SOTW-0.8.24.18-all\renpy\execution.py", line 531, in run_context
context.run()
File "game/plot/scene11_dingirra_adventures_2.rpy", line 2693, in script call
File "renpy/common/00start.rpy", line 67, in script
label _after_load:
File "D:\Games\SOTW-0.8.24.18-all\SOTW-0.8.24.18-all\renpy\ast.py", line 721, in execute
statement_name("label")
File "D:\Games\SOTW-0.8.24.18-all\SOTW-0.8.24.18-all\renpy\ast.py", line 41, in statement_name
i(name)
File "renpy/common/000window.rpy", line 76, in _window_auto_callback
if not store._window_auto:
NameError: global name 'store' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.18.0.614
Seasons Of The Wolf 0.8.24.18
Crashing meaning in this case that the game window exits and a notepad with the traceback opens. No biggie, I have saves. So I start the game, go back to the choices screen, play a couple of more conversation options and...boom crash. Same error. Crash happens anywhere between the 1st and 4th reload.
EDIT: I wasn't trying to break it, I swear! I was extra sure that I didn't touch the scroll while on any inventory screens prior the choices this time.
jack1974Sep 17, 2014
Hmm this is a Ren'Py bug I don't do anything strange in that part of code, just showing sprite images on screen. I'll see if I can reproduce it here too, and if always happens ask Ren'Py coder to investigate since I can't do much about it (maybe one of the recent updates solves the problem already, he worked on the engine more since I did this last version).
fabulaparvaSep 17, 2014
Adding to the problem of not being forced to meet Rowinda earlier:
--When the skeletons take you to her, the conversation still plays as if you *had* met her. => obvious plot hole
But that's child's play. Biggest problem hits ya at the end of the act....
--You'll get level one Rowinda joining your party. She has no skills and no attribute points nor skill points to set. She's truly at level 01. (Good thing I testing all this silly stuff at Normal-difficulty at the moment, lol)
jack1974Sep 17, 2014
Yes no worries, I now made a requirement to at least met her. Then you can even not finish the quest (killing ant queen) but this way there won't be any plot holes
fabulaparvaSep 17, 2014
Goodie, it'd be kind of scary to go into Shacklesplit with a level-5 Rowinda (woot, she leveled up after Yeldin died!). Maybe I'll just click 'yes' to that auto-level to 14-option...... Just kidding, this wasn't a NM-game, so it is not the file I'm planning to start playing act 3 once it's out.
Failing Pelts quest in Act 1, skipping the ants in Act 2 and not killing every merc in sight led to end of act-2 levels 4x 12, 1x13, 2x14, and 1x 5. I could still use the level 11 Fixed items during the last day of arena fighting and against Yeldin, so having that higher level option in the shops wasn't wasted.
jack1974Sep 17, 2014
It's good that you tested it this way since you discovered those bugs and also gave me an idea of which levels people could reach with their party if they're not crazy NM players
jack1974Sep 18, 2014
I wanted to test your random crash bug, when I noticed a new Ren'Py update was available. I updated and.... VOILA'!!!!! old savegames all broken again!
At this point I'll stop completely doing updates until I coded ALL act3 (and maybe also act4). I don't know why, in the past it was really good at preserving the old saves, but since this last version, every small update breaks everything every time
fabulaparvaSep 18, 2014
*steals Vaelis' glass of champagne and chucks it down* There, all better already. :D
jack1974Sep 18, 2014
This time was worse than before - I couldn't even use my own saves, giving error for stuff that used to always work without problems since 3 months! I had to revert back to previous build to be able to work on it.
It's always like that - I do a FUCKINGHUGE game, and a new version shows up right in the middle of development
Happened with Planet Stronghold and Loren already. Every time, was a super update that improved speed and introduced new stuff but also a lot of bugs and headaches
yayswordsSep 18, 2014
Not long ago I received an email from a certain indie game developer saying...
No I guess I can release the game "as is" now with new Ren'Py and shouldn't break again indeed
So, anyway. A round of champagne it is. Krimm's "paying".
jack1974Sep 18, 2014
Yes, Renpy 6.18 was released as "stable", so thought that all was good. Then, new bugs popped out and were fixed, so I thought was safe to update to get the latest version, and instead...
For reference, you can still load saves of Loren 1.2 (made in 2012!!!) and they'll run just fine in this latest version. I am not sure exactly what's the problem, but when you do a insane game like SOTW is hard to look into hundred of thousands of lines of code! I think is safe to assume that it can break on any update now
Hopefully, at one point renpy will reach a stable 6.18 release so I can use that and finally release this game, before I get into a madhouse and then never update it again ever!!!!!!!!!!!!
jack1974Sep 18, 2014
At least managed to finish Vaelis sidestory this morning. You can use Morran in combat!!!
...it would be fun if someone hacked the game to add a special skill to him called "Morran's Pants". Instantly kills any enemies on battlefield
fabulaparvaSep 18, 2014
Woot!
Morran hit Hesperan Rebel B for 1 Abnormal damage using Morran's Pants.
Morale Decreased by Inf.
Hesperan Rebel B has been Un-romanced.
The Condition will expire in 21053827529583 turns.
Hesperan Rebel B is KO.
yayswordsSep 18, 2014
The Condition will expire in 21053827529583 turns.
Hope there's no use for regen dance in the flashback if you're gonna make it that fast.
jack1974Sep 19, 2014
Spoke with Ren'Py coder, he is working on fixing the issues and said that on the next update would look at savegame compatibility, since is clearly a new thing (before it was a strong point of Ren'Py!). Not sure if he'll make in time befoer I do the next update, we'll see. Today I plan to finish coding Rowinda's flashback which has a fun minigame, then I need to wait for the tileset and put everything together. I think at this point ACT3 should be ready early October. The good thing is that ACT4 won't be delayed much longer, if I make it in time might release both at once
iWeasleSep 19, 2014
Someone's prally already found this, but today on the latest version of the game, when selecting attacks, if i slid over from one attack box to the other without moving off of the squares, the damage predictor blood splatter thing would appear on a different slot (always the back top one). I took a screenshot if that would help .
jack1974Sep 20, 2014
This should have been fixed!
Anyway, good news: Ren'Py coder found a way to keep compatibility with saves of this version, I just tried loading the ones that fabula sent me, and they all work!
There are still some minor issues (when you hover on buttons during combat the fading-in animation repeats) but the most important thing (old saves compatibility) was done!
fabulaparvaSep 20, 2014
Haaah, great news! Haven't decided yet if I'll start from scratch immediately once Act 3 is out, anyway... Then again, I'm pretty eager to see how the story continues already so I'll probably leave that scratching for a second run. Oh well. I guess I'll go tell mah heroes that they can stop drinking all that champagne in the bathhouse...for now.
jack1974Sep 20, 2014
This weekend will finish last quest (Rowinda flashback) and then only need to wait for the tilesets