jack1974
May 29, 2016


https://pbs.twimg.com/media/CjovqOpWYAAVgIH.jpg:large" style="max-width:100%">
added the possibility to sell the gems/weapons in the stores. Since the armors are purely cosmetic, I'll allow only to sell the weapons and gems. Selling gems will give you cash quickly, but on the other hand you lose the bonuses they give in combat (and if you fill a whole armor set of gems, it can change the stats quite a lot!).
jack1974
May 29, 2016
Speaking of gems, I made a test: equipped Thalia with all tier1 gems, filling all the armors sockets. The value on the left of the red line are the base one, the others is the result of the gems bonus.


http://i.imgur.com/zXtnQxB.png" style="max-width:100%">
Of course, will probably need to tweak it, but the difference is not bad (considering are the lowest level gems available).
Troyen
May 30, 2016
I've finished the main plot scripting, so while I wait for the 4 main story CGs to be finished, I'm finally putting everything together. It's harder than I thought 

https://pbs.twimg.com/media/CjnSy9DWUAA2E6E.jpg:large" style="max-width:100%">
Speaking of the screen above, it's the map help. I wanted to ask if yo think it's clear enough, if there are any typos/weird sentences, etc. Thanks 
Few thoughts:
The arrow for the active character should be straight, not curly!
Is Floreas a month or location? You had month names in SotW I believe but the numbers would get up into 50+. Have you described what the months are and how many days they have somewhere (in the official world lore)?
Would it make sense to just combine the "what you have" and "what you need" displays? So the bottom left would show "Current Goal: 00010/01000 gold" or something.
jack1974
May 30, 2016
Yes Floreas is the equivalent of Spring

And no, each season has 100 days, it has been like that even in SOTW. I have an entry in the wiki:
http://aravorn.com/index.php?title=Calendar
I could combine current gold / goal, but I am not sure if the line would be too long. I need to try it!
Troyen
May 30, 2016
Yeah, I don't know if it'd be too cluttered either (especially with the leading 0). It was just a thought so you'd have all the information in one spot. Maybe wouldn't work as well on tablet though?
Oh, Floreas is a season? I do remember the names but I don't remember them being named seasons. Usually look in-game for those kinds of lore details. Maybe there's a way to slip in a brief explanation/reference in one of the games being written (Amber, Loren 2)?
jack1974
May 30, 2016
I tried your suggestion but indeed was a bit too cluttered (in particular as you said on smaller screen devices, could be hard to read).
I was going to add a mini-codex in this game with the basic info. Also could be reused in future games. Basically the seasons are:
Hibernia = Winter
Floreas = Spring
Solaria = Summer
Arboris = Fall
DarkWolf
May 30, 2016
I tried your suggestion but indeed was a bit too cluttered (in particular as you said on smaller screen devices, could be hard to read).
I was going to add a mini-codex in this game with the basic info. Also could be reused in future games. Basically the seasons are:
Hibernia = Winter
Floreas = Spring
Solaria = Summer
Arboris = Fall
Maybe you could add something like a lore somewhere in inventory/menu witch new entries unlocking as you come across something related to it and giving you some kind of notifications. It would explain things to new people and those who don't read your wiki and could even expend a setting if you decide to add new info too as that is a good way to explain things around setting witch would feel off in discussion between characters, Alot of RPGs tend to do this. And like you said it could be reused for future games in Avaron setting.
Regarding gems, is it going to be something like fuse 4 gems LV 1 to make 1 LV 2 or something? As otherwise it seems like there will be too much of them.
jack1974
May 30, 2016
Doing wiki unlocks as you find them in game would work but more for a Bestiary sort of thing, in this case/game it takes place in a single town/region so I don't think would work. But I could think of someting.
Gems are used individually, you can't fuse them. Each character can place gems in armor sockets, 6 slots in total (head and feet = 1 each, shirt/leggings = 2 each). It's really not much, since differently from my other games your party is only 3 characters, and also it's not like you'll be swapping gems all the time (they're rare to find).
Of course I can always reduce the socket number and make the gems more powerful to balance it, in case people tell me it's too much work. Gems will be mostly used by Nightmare mode players anyway

BobTheMob
May 30, 2016

http://i.imgur.com/zXtnQxB.png" style="max-width:100%">
I noticed there's nothing in terms of Regen. Out of Curiosity, does that mean there is no regen in this?
B/c that's come in real handy before.

jack1974
May 31, 2016
Yes there's no innate HP/SP regen. And there are only a few skill that regen those. This game is designed with much quicker battles in mind, differently from Loren/SOTW. Also thanks to the fact that there are only 3 party members, battles can't last long anyway

The thing is that there is no real game over except for some plot-battles. So if a robbery mission seems too hard you can try another one.
DarkWolf
May 31, 2016
I hope that that doesn't hold true for boos battles as well as people tend to like those long and hard, I know I do.
jack1974
May 31, 2016
Those are longer but in general nowhere near SOTW boss battles length

SirSlothMan
Jun 01, 2016
When the beta is released will it be site exclusive or will it be on Steam as well?
Miakoda
Jun 01, 2016
When the beta is released will it be site exclusive or will it be on Steam as well?
The game beta will be available on this site first.
All new Winter Wolves Games eventually come to Steam; if you buy from the site, you can then get a Steam code for it later.
One reason for having it as a site exclusive is to help find/fix bugs, as well as tweak things if combat is involved, etc.
jack1974
Jun 01, 2016
Yup exactly as Miakoda said.
I usually wait a few months before putting them on Steam so are tested, and besides preparing the Steam release requires a bit of time (store setup, building, testing achievements, trading cards, etc).
jack1974
Jun 02, 2016
Today I got the theme song... both musician and singer have outdone themselves

It's similar to SOTW one in style (sort of ballad/melancholic/etc) but much much better. I think for my fantasy games I'll keep using that style of music. Stuff like rock/pop/etc works better for dating sims. But for games with epic theme, battles and such that kind of music doesn't work well

DarkWolf
Jun 02, 2016
While I would disagree that rock music doesn't work well for games with story full of battles I do think that if you are choosing between one or the other ballad does work better for epic theme, fantasy, serious, emotional story and if used in a right moment can heighten you emotions a lot and make a scene as well as whole game a lot more memorable.
Pace675
Jun 03, 2016
What 'She's my Cherry Pie' not good enough?! (I kid I kid) I am looking forward to this game, and I have faith in your music tastes so far all have been really good.
jack1974
Jun 04, 2016
Thanks

Meanwhile I'm having a lot of problems with all the romances! It's not just the amount, but the various possible combos. In practice for each romance I need to check:
- where player goes (some scene trigger in different locations)
- time of the day (some triggers during night, other day)
- who is the currently active girl (since as you know there are predefined couple combos)
- how many days have passed since last scene with that specific combo
etc etc. I've been stuck with this since yesterday! Lol coding the romances is harder than the RPG part in this game
Anyway I think I am on the right track, I also added the possibility to disable completely Otome/Yuri romances if you like:


https://pbs.twimg.com/media/CkGDO7-WEAA-sV4.jpg:large" style="max-width:100%">
so if you want to be a true follower of Yuri Goddess, you can!
jack1974
Jun 04, 2016
Since the thing is quite complex I've added mini-portraits on the map. Useful for me for testing but also for players

If there are two possible encounters like in this case, the game will automatically pick one. You can still trigger the scene with the other the next time (usually the day after). After all if you want to not meet Tiberius you can disable the otome, and if you don't want to meet Moirgane you can disable the Yuri romances


https://pbs.twimg.com/media/CkGUCh3UYAAkMso.jpg:large" style="max-width:100%">