jack1974
Dec 06, 2015
Yes I need to balance the cards cost more, since when I did them, you weren't getting new resources each turn like now. So probably need to review them all, I completely forgot about it

Needy98
Dec 06, 2015
Nope, I'm playing 0.8.5. I just deleted all previous versions, saves from computer and played from the beginning. I still was able to see to that scene :/
here is a screenshot (let me know if you want me to remove it)
https://www.dropbox.com/s/q6qsdt7lrjb20b7/1.png?dl=0
Franka
Dec 06, 2015
Dead Robo-Replicator creates a basic un-upgraded unit, and for some reason it has a cost of 1 Personnel and is Organic??


http://i.imgur.com/B8J8aff.png?1" style="max-width:100%">
jack1974
Dec 06, 2015
Nope, I'm playing 0.8.5. I just deleted all previous versions, saves from computer and played from the beginning. I still was able to see to that scene :/
here is a screenshot (let me know if you want me to remove it)
Do you have a save before the scene to send me? I don't understand how it can happen
Dead Robo-Replicator creates a basic un-upgraded unit, and for some reason it has a cost of 1 Personnel and is Organic??
Haha clearly a mistake ! I need to review all the rare units I see. That should make also the battles harder (or better of the right difficulty).
jack1974
Dec 06, 2015
Even though we spend more resources overall (1/1/1 compared to 1/1), you have to remember that we earn one of each non-Credit Resource per turn. So a 1/1/1 unit still takes only one turn to play, just like a 1/1 unit does. Since we only draw 1 card per turn, once we're set up, we will then always be able to play the next card we draw, if we've built our deck properly. So, a 1/1/1 card in practice costs the same as a 1/1 card, except in the very early turns, where we might play two 1/1 cards instead. (Of course they all cost Credits, which changes things slightly, but probably not that much.)
Yes this is the current issue vs computer. After you showed that picture of the protect Healer Vialle I tried various things, but in practice the fact is that the computer uses 1-resource cost card, and I stupidly thought that a 1/1/1 card was the same as one with rarity = 3

But that's not the case (especially in the new system). I totally forgot I had designed the card when the resources wouldn't auto-increase, and in the early levels it worked because it was the same, but now at higher levels the cards should cost a resource more (beside credits) like you said.
Franka
Dec 06, 2015
While eating dinner, it suddenly dawned on me that you've made a unit with discount robotic. Please don't do that. It's going to make Turrets really, really silly.
Franka
Dec 06, 2015
Grenade returns to my hand after I've played it.
jack1974
Dec 06, 2015
Needy98: thanks for the file got it.
I'm reviewing all cards now. Fun that I never noticed the Grenade bug until now!
OK for the robotic discount, indeed for turrets would be problematic, unless I make it not working with turrets... I need to do some tests.
edit: the grenade works, I think simply you had two. Not sure, here doesn't return in hand after using it

Franka
Dec 06, 2015
edit: the grenade works, I think simply you had two. Not sure, here doesn't return in hand after using it 
That's odd. I played it 3 times in the same fight because it kept coming back to my hand. I'll see if I can replicate it.
jack1974
Dec 06, 2015
Yes because seems a bug. I mean I don't understand why it would return to your hand, makes no sense

Franka
Dec 06, 2015
Haha, it gives me my resources back too! I can throw endless Grenades!
jack1974
Dec 06, 2015
Haha I got your save! it happens if you hit a single enemy. In all my tests I was using it when there were at least two enemies side by side, in that case works. I think now I'll need to play the card "Summon Anima" to fix it
[youtubewd]EAiDGL6zdmI[/youtubewd]
(when I play it, Archmage Antonidas voice plays "You require my assistance"?

)
jack1974
Dec 06, 2015
Lol the "Summon Anima" worked, he fixed the grenade bug. I'll probably release a small update now, since I also rebalanced all tier3 cards.
Franka
Dec 06, 2015
Good call. I'll just read some Team Talk before going any further.
jack1974
Dec 06, 2015
About the discount I also am going to follow your suggestion of not discounting the credits. I was thinking, to keep the robotic one, but maybe increase the turrets credits cost? or you think it would be not worth it?
Franka
Dec 06, 2015
We still haven't found a good, tested cost for Turrets, even without the discount. I would be all for discount not affecting Walls at all.
jack1974
Dec 06, 2015
Well in the version I just uploaded only changed the discount not working for credits. It's already a difference (albeit small). Anyway, now I'm going to rest, was long day. But at least now the tier 3 cards should be balanced. I tried to play some missions and feels better now, not being able to play a powerful card each turn!

Thanks for the feedback, I had totally forgot about that.
People having Galina's bug in team talk need to delete their persistent file, or... buy the game for real

(I suspect that bug happens only with pirated copies

)
Franka
Dec 06, 2015
I'll try to make a discount Turret deck and see how bad/good it is.