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jack1974
I can't remember how much they were before, but I just cast Fireball I 5 or more times at level 10 and still had about half my SP left. That's a huge improvement, I think.

Actually that wasn't reduced by "much", went from 25 to 20. But yes, casting it 5 times before was 125SP, while now is 100SP so indeed quite a difference. Apolimesho first line of spells now does as much damage a melee hit if the target is weak against that specific element, so for him I left higher PP costs.
FireSeraph
Pulled off a speed run just to test out the new Fost fight and I fought Fost at levels 13-15 once more. It's definitely much, much better than the solo fight against Fost. Getting rid of his immunities really meant something since now paralysis is all important in taking out his head and arms first as those are the more annoying aspects of the fight. His head took the role of archer and slammed the party with debuffs while his arms worked as warriors and hit the frontliners with wide slash and slow. So there is definitely a need to plan out your party and your tactics are much, much more important now against Fost especially since you don't recover HP/SP after the early chapter 4 fights (or that never took place before and I didn't notice >_>;).



But the fight is definitely beatable even if you don't grind as long as you know what stats to buff and what type of items to buy so this time I have no complaints about the final boss fight. So two thumbs up for the new and improved fight against Fost!
jack1974
Cool thanks for the "speed test". And I should be the one thanking you because following your suggestion, I agree that the final battle is much more interesting than previous version! 8)
FireSeraph
Heh. Anyways time for me to refine my strategy for Loren. The improved damage for Draco and Apolimesho made them more interesting though I prefer to use my mages for healing versus doing damage. Will probably have to give Amukiki a try soon since under my current party formation, having two thieves isn't too hot an idea. Hrmmm...
MadarFoxfire
I've been wondering - does staff element influence anything? They don't seem to affect (effect? I always confuse those) magic bolt or physical attack element for me, and I'm guessing it might boost elemental spell damage, but it's not explicitly spelled out either way.
Anima_
There are two kinds of attack skills in Loren, static element skills and dynamic element skills. Static means that the skill has a set element that can not be changed. Dynamic, as you probably already guessed, doesn't have their own element. They use the weapons element. It's also possible for an effect to change the element for dynamic skills, but there is no skill that uses it in the game.



Since spells are usually static the staffs element won't have much of an impact. They should change the element for the basic attacks though.
jack1974
Hm I think could have made sense to influence the Element damage of the Magic Bolt? right now it's neutral, but was wondering if would make sense that changes based on the Staff element...
faerirose
Hm I think could have made sense to influence the Element damage of the Magic Bolt? right now it's neutral, but was wondering if would make sense that changes based on the Staff element...


I assumed that the staff element affected the bolt damage. In my mind, bolt was the "archery" skill for mages. Though I can see how it could be non-elemental, too, as a "basic" attack. Though ifI the staff'sthe element doesn'taffected affect anything, there's no point in having elemental staffs.
jack1974
Yes, or perhaps they could just give a boost to a specific elemental skill. Like Staff of Fire could increase Fireball/Inferno/Smoke Cloud damage. Obviously, I'm talking about EXPANSION stuff (not going to put last-minute big changes like this right now!).
faerirose
Yes, or perhaps they could just give a boost to a specific elemental skill. Like Staff of Fire could increase Fireball/Inferno/Smoke Cloud damage. Obviously, I'm talking about EXPANSION stuff (not going to put last-minute big changes like this right now!).


Ack! No way right now! Get this puppy released!



Also, random thing I discovered if anyone asks. If you have a mouse with a clickable wheel, that button will make all screen hindrances (dialogue boxes) go away so the player can see the background. This is especially important since now Rei's butt can't hide behind a text box anymore!
jack1974
Haha yes I just posted about that in another thread. Unfortunately doesn't work when you see the scene again through the achievements screen, I'm looking to see if I can make it work somehow :mrgreen:
MadarFoxfire
This is valuable information. At last, I will be able to view the butt in all of its majestic glory.
jack1974
Well, probably should also add a point in the romance where you see the whole image without the need of use those "cheat modes" :wink:
jack1974
Ok I added a command in the right point of the romances, so you can see the full image both when you play in the game and also replaying them in the achievement screen (where the middle-mouse click doesn't work). No anatomic part will be covered anymore!! 8)
faerirose
Finally got to the new Fost battle! I liked it a lot :D I tried a completely different team this time: Amukiki Loren Ramas / Elenor Myrth Karen. The highest level in the group was 16, the lowest 13. I came prepared with 14 medium flash bombs (the 100 hp per pack kind) and got rid of his head as fast as I could. I had Karen and Elenor throwing bombs, Amukiki doing Shield Wall III, Ramus pulling attacks with Taunt III, and Loren using Rally III. I did the battle on Hard. The only reason it wasn't as hard as the old Fost battle was because I was very prepared with all those 100hp dealing bombs. And I knew what was coming. This fight would have lasted a lot longer if I hadn't gotten the head out of the way as soon as I could. I'm going to play it again without using the bombs and see how it goes.
jack1974
Yes, using the bombs is a good strategy indeed. Maybe I should make them more expensive! :mrgreen:
faerirose
Yes, using the bombs is a good strategy indeed. Maybe I should make them more expensive! :mrgreen:


Earlier in the game with the Elenor only fights & the Breza, Karen, Elenor fights at the Citadel, I think the only way I could have won was with those bombs. Thief Elenor this time wasn't that powerful in the front row & Breza was 3-4 levels below Karen & Elenor. I'm not saying don t make them more expensive, just not super expensive :D They are only 100 gold, but I had 50 Fame at each Shop location. That scenario isn't very likely for the average player, I don't think.
jack1974
Yes, for now either will leave as it is or maybe raise them by 50g each. I like to put some hidden "cheat modes" in the games too :)
faerirose
I fought Fost on hard with the same team as above only without using bombs. It took longer, but the strategy was the same. Take out the head, then the gauntlets, then the torso. It didn't seem as hard as other fights in the game (Lizard King, Grob at the Citadel, Training with Breza). The reason I think I fared so well is because I focused on speed for Loren, Elenor, and Karen and focused on giving the best armor to Amukiki and Ramas. I think I'll try a run-through with the "new player" mentality. I'll use the Tactics skill set instead of Standard and give skill points based more on what the character "should" get based on their class (fighter, thief, spellcaster) instead of trying to beef up their speed. I know I had a lot more trouble when I played that way in previous versions. I also won't grind as much. I know I was up to 4 levels higher this time than in previous play throughs.
jack1974
Yes, 4 levels + good equipment surely make quite a difference :) For now I'll leave as it is, once expansion is out will probably rebalance the Fost's fight since will be normal for players to have higher level when they reach it, even without grinding.