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jack1974
Well for now (here is quite late) I just put a simple fix, that if you have already a high relationship with one character you don't get raised the other above a certain point, not enough to trigger both scenes anyway.
Orusaka
Quite late here, too. I assume we're in the same time zone, actually. Obviously up to you how to fix it. I think the player should at least be informed that his or her choice is locked. Like say, if you get someone over 60% like, the game will tell you that your romance with character in question has now advanced to a stage where it would be inappropriate to pursue other relationships, or something to that effect. I don't know what would be best, though.
jack1974
Yes true, for now just put this "lock", but tomorrow will also display a msgbox that informs the player about this thing :)

(I'm in GMT+1 timezone btw, Rome/London/Berlin etc)
Orusaka
Cool, that should work well enough. The best option would obviously be scenes where the two guys get jealous and force you to decide between them. If we assume that 3 is not possible, that would make 12 possible combinations of two guys. 3 of them are already in the game, so that would be 9 new scenes. You could obviously make them with assets already in the game, but yeah, that would be more work.



I'm GMT+1 as well, although farther north. I seem to remember reading you were in Italy. I happen to be in Norway.
jack1974
Hehe the scenes idea would be nice but yes, not going to add much extra content right now :) yes correct I'm from Italy.
Orusaka
Hehe the scenes idea would be nice but yes, not going to add much extra content right now :) yes correct I'm from Italy.


Yeah, I wouldn't either, especially when you consider how small a percentage of the players who would ever see those scenes. In a game designed so that this type of thing would easily happen, it might make more sense, but yeah, I agree it would be overkill for this.
Ikari-chan
uhm...im new here and i really loved this game ever since i saw the screenshots, ..games with lovely art are always my favorite :) i downloaded the demo but..an error appeared..

I'm sorry, but an uncaught exception occurred.



ScriptError: Name u'_developer' is defined twice: at renpy-6.9.2/common/00developer.rpy:2 and renpy-6.11.2/common/00library.rpy:884.



While loading the script.



-- Full Traceback ------------------------------------------------------------



File "D:\renpy\bootstrap.py", line 270, in bootstrap

File "D:\renpy\main.py", line 173, in main

File "D:\renpy\script.py", line 498, in load_script

File "D:\renpy\script.py", line 165, in __init__

File "D:\renpy\script.py", line 376, in load_appropriate_file

File "D:\renpy\script.py", line 329, in load_file

ScriptError: Name u'_developer' is defined twice: at renpy-6.9.2/common/00developer.rpy:2 and renpy-6.11.2/common/00library.rpy:884.



While loading the script.



Ren'Py Version: Ren'Py 6.11.2b



uhm...does anyone know how to fix it..?i really want to play this wonderful game..
jack1974
Somehow you installed it over a previous Renpy version, which shouldn't happen if you downloaded it from my site :)

I like if you moved the installation folder content into D:\renpy ? try installing the game in the default directory and should work without problems! 8)
ffxplayer
I've got another bug to report...



I've been chasing Hugh(and struggling with Creativity, but I think I know what to do now)and stumbled across a scene with him in the park in the evening. Here's the problem, for some reason I'm stuck at night, with nothing appearing on ANY selection screen, except the message the park is closed when I got back there(same for restaurant and hospital). I'm not sure how I got there, I've made a spare save of the game just in case anyone wants it. I restarted the game, BTW, no change. I have an earlier save I'll go back to, but I'm afraid I'll have to avoid that scene now, which is sad.
jack1974
No that scene doesn't need to be avoided :) I think you "triggered" it in a very special condition. If you have the savegame when that happens, can you send it to me so I check exactly why?

Email is info @ winterwolves.com thanks
Aorii~n
New here~ o/

anyhow, nice job with this game. Just finished playing the demo and bought the full version; this is the first OELVN that I've rather liked the graphics for and I was surprised Winterwolves have a tradition of making these already, awesome~ ^o^



I've been playing visual novels for years but this is the first straight-up dating sim I've played. It seems the mechanics is on par with the Social Link system of the Persona JRPG series. However, do culture/creativity/romance/discipline actually help in determining the success rate of activities or are they only for unlocking relationship scenes/endings? I haven't noticed much of any difference with a 15~20 point rise in any score and it feels that morale is by far-far-far the main proponent of success rates. There's no real description of what each of the scores are for either, whereas in Persona each type of activity lists what their 'primary attribute' is. It makes a big different when it comes to planning character development at the start of the game...



one other thing... I don't want to look like I'm complaining, and I may be stepping on some lines, but it's a problem I've always had with the OELVN market that I'd like to point out since this game sure shows that you guys have real promise: to many of highschool/college age (usually the main audience anyways), $5 and maybe $10 is a "throwaway" amt. A lot of friends I know will pop that amount to trial a game out without hesitating much. But $20 is *not* a "throwaway". This makes a rather big difference, especially when you consider that the current OELVNs have absolutely no chance of standing up against their Japanese equivalents. Consider, Persona3Portable/Persona4 only costs $60 upon release and easily cut down to $30 within a year's time (even cheaper at gamestop), and those are dating-sim elemented JRPGs with fully animated cutscenes, partial to full voice acting, and full gameplay. Straight up visual novels from Japan tends to stay at their starting $80 range a lot longer, but stuff like the full animation of 0verflow titles, the dedicated Nitro+ niche market, the famed dramatization of KEY/Minori/AKB2 studios, etc etc. One would be pretty hard pressed to claim that this game has 1/4th the story length and event CGs of their J-equals (especially since good, up-to-date J-VNs are really fancy about their transitions and minigames), and certainly not the studio reputation or the full voice acting... anyways, just something to think about when considering your business model xP



Will probably write a review for this when I get to finish it xD
jack1974
Hi,

glad you liked the game. It is our first attempt in doing a full-featured dating / life simulation. I know it's not perfect or competitive with the japanese games, but the price I've set it is the one that gives best return (I've made many test with prices in the past).

About your question, you're right, the stat value has no impact on the success rate, they are needed to unlock the "special" endings (for the normal ones you only need to get 99 relationship with the boy).
ffxplayer
I've got another bug to report...



I've been chasing Hugh(and struggling with Creativity, but I think I know what to do now)and stumbled across a scene with him in the park in the evening. Here's the problem, for some reason I'm stuck at night, with nothing appearing on ANY selection screen, except the message the park is closed when I got back there(same for restaurant and hospital). I'm not sure how I got there, I've made a spare save of the game just in case anyone wants it. I restarted the game, BTW, no change. I have an earlier save I'll go back to, but I'm afraid I'll have to avoid that scene now, which is sad.


Sorry for the slow answer, RL bit me in the bum. Anyhoo, in other news, my laptop, which is where I was playing the game, has crashed AGAIN. So no saved game file, sorry.
aya_lyka
nice job with the game. i really loved it. just finished two endings the "Alone" ending and the special ending for Aaron and im currently trying to unlock the other endings. The storyline though i thought went on too fast but aside from the weird fast forwarding feel of the story the game is overall great. :)