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jack1974
Yes, that's the reason I'm doing the change now despite everything. Since to gain the speed you also need to change the actual coding (non compatible with previous version) I had to think quickly weighting the pro/cons and definitely I think is worth the troubles, even if I'm pissed :evil:

I added the credits screen and updated my role:

https://pbs.twimg.com/media/BxFwDGiIcAAd0hr.jpg:large" style="max-width:100%">

"old savegames breaker and master of balancing" seems appropriate :mrgreen:
yayswords
No human name for Anima, suspicions confirmed.
jack1974
From Ren'Py forums:
6.18.0.627 - The "Happy Jack?" prerelease.*



Fixes the missing use_cache problem, which occurred when loading certain screens.



* You can tell I'm starting to lose it when I start naming prereleases. My evil knows tightly constrained bounds.

So old saves should work! will test now to be sure :)

edit: yes all works!! \o/



Anima is like Neo of Matrix, is a living entity in the net, or in this case, in my code. Be kind to him, he could nerf all your party skills if he wanted! :mrgreen:
Troyen
You told us to expect broken saves. It's only two acts, and yayswords would go through them both anyway regardless if his saves worked or not. Always another way to further max out his team. ;)
jack1974
Haha yes but if you want to maximize the XP, even just two act in Nightmare would require several hours I think :) anyway, seems saves works so all good!
yayswords
Getting from character creation to the end of act 2 the way I play is probably a full day's work :P



I can tell you I never do it in one sitting at least.
fabulaparva
Mixed-up Servants. This is a "graphics" bug I'm not sure of if it's been reported before.



Starting the Kiduu quest, we first go to their mansion, and meet up with this guy #1:


http://oi57.tinypic.com/2zpunpl.jpg" style="max-width:100%">


Then Riley does his stuff to look like the porter from the Lugal mansion, eg. this guy #2 (the same-looking guy we met @Lugal mansion during the invitations guest and whom Robinia will so lady-likely call "bastard" if you would choose the Lugal quest instead):


http://oi58.tinypic.com/wtgfmb.jpg" style="max-width:100%">


And then it gets WONKY as if you go to the Kiduu-mansion after completing the quest to get your item, you'll be talking to ... this guy #2:


http://oi57.tinypic.com/zwcoyq.jpg" style="max-width:100%">



I do realize that these are not unique servant designs and the same looking guy is also used elsewhere, etc... However, it's a bit confusing during this particular quest, because it's the exact shape that Riley took care to take to get past the Lugal guards to the Iron Hall that is now prancing around the Kiduu mansion. Would make sense to see guy#1 at the Kiduu-mansion when you go back to buy stuff. :)
jack1974
Yes can change that :)

Actually, I don't have any working saves during act2 (only one at the end that yaysword sent me), so for now I can't :lol:
yayswords
I believe the save I just sent you should be quite perfect for this :)
jack1974
Yes that will do, thanks :)
fabulaparva
I broke the bathhouse!!!! :D:D:D:D:D:D:D



Save + other files sent. :P
jack1974
Lol not the bathhouse again! will check the save thanks :)

Ah OK in practice if you rollback, enter inventory, and then with mousewheel roll forward it always crashes, so not just in the bathhouse. Hmm I think before wasn't happening, though to be sure I should find an old version (I never tried to roll forward in character screen before).
fabulaparva
I'm very confused with the guards in Chalassa's quest. After the very first experimenting rounds, I've always killed them all along my bath before I go face Ormond. Then during the fight I kill the 2 accompanying guards + Ormond. Now, after a long time of purely slaughtering everyone, I sneaked past the last guard on my path. Weird things started happening. So the first "alerted guard" joins in the fight, to the middle slot in the back row, as expected. I kill one of the first row guards, the "alerted guard" steps into the empty front row slot...and another "alerted guard" joins in the middle back row. OK, so maybe +2 guards join for every guard left alive...... I kill a second guard from the front row... AND the same thing happens: the guy from the back step to the front and another guard joins in the middle backrow slot.... now I have 3 "alerted guards" at the scene. I kill the first one who joined... and then 4th one appears... So it seems as if the moving of an alerted guard from the middle back row spot always triggers a new one entering??? ...Anyway, after the 4th appeared, I die just before Ormond, so I didn't get to see if there would've been a 5th one..... The most confusing thing is that each and every one of the guards is called the same "Alerted Guard E" so once you have 3 of them on your screen at the same time, it gets a tad confusing whose turn it is next. :P Is this intended behaviour?
jack1974
Nope, Guard E means you indeed killed all the guards, but should appear just once. It was a bug, fixed it. Was there since the first time I coded that scene, I guess nobody noticed until now. Thanks! You won a poster of naked Riley to be delivered through a pigeon carrier :mrgreen:
jack1974
Today made some good progress, doing several boss fights which I think will be interesting to play.

All is left is one final battle, and Rowinda/Vaelis sidequests which I forgot were in ACT3. Overall I'd say the game is 90% finished now, only those things left and the tilemaps to implement but that shouldn't take more than 1 week once are ready :)
fabulaparva
Today made some good progress, doing several boss fights which I think will be interesting to play.

All is left is one final battle, and Rowinda/Vaelis sidequests which I forgot were in ACT3. Overall I'd say the game is 90% finished now, only those things left and the tilemaps to implement but that shouldn't take more than 1 week once are ready :)

:cry: How could you forget about Vaelis and Rowinda!!! :cry:



(No, really, I'm glad to hear the good news! :) )





EDIT:
Thanks! You won a poster of naked Riley to be delivered through a pigeon carrier :mrgreen:

In the meanwhile, I'm not making good progress at all. I've caught 90% of the pigeons flying in my airspace but still no sign of that poster. Oh well, why settle for a six-pack when one could have a whole barrel! #voteForVaelisPinup
jack1974
https://pbs.twimg.com/media/BxmTGNbCAAAu3JE.jpg" style="max-width:100%">

it's coming, slowly (artist has some job issues) but can't complain about the final result!! :o
fabulaparva
^Looks pwetty! :D



Anyway, while testing out how to play as a complete bastard, I run into following weirdness... putting this into spoiler in case not everybody reading this thread has done all the different family quests...


Upon choosing who will carry Robinia after they've kidnapped her very much against her will in the Lugal-quest, the characters' comments are exactly the same as when choosing who will protect her in the Kiduu-quest.

Of course, this makes little difference with Vaelis or the twins:

Vaelis: "Good, I'll take care of her. Let's move."

Twin:"Very well, let's go!"

And Chalassa's comment is still okay.ish on the Lugal-side:

"Stay close and let me handle it." (If you interpret it that she might be talking to the crew and not Robinia, I guess it could make sense also on Lugal-side)



Whereas, Krimm's comment makes little sense:

"Stay behind me and everything will be fine." (In the Kiduu-quest, she's clearly talking to Robinia, but during Lugal? Is she saying that to the crew or Robinia? Doesn't make sense either way, imo)

And the oddest is Riley's:

"Fear not, my lady! I will protect you!" (While this is a total <3<3<3 during Kiduu-quest, that's completely unsuitable in the Lugal-quest..unless he's friggin' trolling her... :P )

jack1974
Haha yes I copied the code and related texts from the first quest but forgot to change them in the second :mrgreen: will look into it!
fabulaparva
Okay, getting buggy with it...



First time ever...I skipped the Ants-quest completely. I didn't even go do the insect fight so I never met Rowinda during the free day Yeldin gave. However, as the heroes descend into the sewer in the beginning of the Steam Tunnels-quest, and the ants attack them, the dialogue goes like this:


Althea: This brings back bad memories of giant ants.

Riley: Don't worry, I'm perfectly sure they are not in this part of the sewers

Vaelis: Watch out!

Krimm: Aaaagh! Why didn't we take care of that ant queen?





Since I never fought the ants before: What Ant queen? What memories?


So I guess the dialogue was added assuming that the player would meet Rowinda and do that one fight with the ants, but then decided to not go kill the queen. I'd suggest it would be best to make meeting up Rowinda compulsory for the game to continue past Dinigirran Adv. Part 1, like meeting Jariel is compulsory. Of course, it could be possible to have two versions of the dialogue depending on whether they met Rowinda and know about the ant queen or whether they never even met her, BUT this would probably just lead into further trouble after the bathhouse when they'd go out to meet her "supposedly the second time" (that'd need more dialogue, too), so not worth the trouble.



Real graphics bugs happen after the ants fight.... The dialogue continues as normally with the add-on about the door, but the background turns black and for a while you see only your main twin on the screen...when Riley appears...he's pretty large /head out of frame. *) Everything returns to normal only after Riley irritates Krimm to the point of trying to take a swing.....



*)EDIT: And ROFL, as he is in his gigantic form, he says, amongst other things "I was a lot smaller back then" :lol:

Too funny to not post this screenshot:


http://oi58.tinypic.com/m7qqec.jpg" style="max-width:100%">