Desktop Forums Blog Support Patreon
Official Steam Group | Patreon Chat
jack1974
Here that works fine (just tried with all the characters several times), and I don't think the new framework could change the game that way! :)



edit: I got your save. It might be just a very random thing, indeed after the first click, it works. For now not going to investigate this, I think probably this bug was there since long time, but as said is not a big problem, you only need to click again on Vaelis portraits :)
itive2
I've found a really weird bug during battle - I'll select an enemy, and when I hover over any one of attack options, the red splatter and estimated damage will flash on the target, but then flick over to a different spot!



Eg. The Giant Snowspider Quest



The giant spider is the centre, front row, but when the damage estimate will actually show up top back row. All the damage is still dealt properly when I choose my attack, so that's okay. It also seems a bit random - sometimes everything is fine, other times I get this bug.



But besides that, I love this game!
jack1974
Yes is one of the new side-effect of using the updated framework :(

Also I found again fabula's bug in a shop, and is basically impossible to choose that slot for that character. This will be very fun to debug, since before was working fine... SIGH :(



edit: OK the char swap in inventory was a side-effect of a fix I put ages ago, because was showing by default a character that could have been not in party anymore (in early ACT1 Vaelis leaves, and if was the last selected char in inventory you could still equip him). Removing that line makes everything work normally, so at least I know what's causing it.



For the other random damage prediction, I spotted it too, but is really strange, I am not sure why does that. This one will be harder to fix I think! Also because doesn't always happens. It was happening, so I saved the game, but when I reloaded that save, was working fine even trying 100 times. So... uhm :o
yayswords
Yeah the prediction placement bug is weird. Like I can just click a target and hover over my attacks over and over and sometimes they will appear on the monster and sometimes in the corner.



Game is faster though <3
yayswords
Okay, inventory bugs galore this build I guess...



From Mormont I got a staff that was better than the starting one. Pretty much every stat was +something. But it required level 5 and I was level 4. Now I'm 5 but that staff has turned into crap :( it used to be 9 damage and more stats everywhere, now it's 6 damage and almost no changed stats at all. I have reloaded but not played any casino.
jack1974
Wait so you mean that you looted a staff, and then the same staff transformed into a crappy one? if is a bug, that could happen only when reloading a save. But it should happen with all items so should be simple to reproduce... I'm going to try now.



edit: OK I tried with some items I bought in stores and works. I am not sure why that happened honestly... looted items aren't different from the ones bought in stores. Unless is that specific Mormont Staff that was defined differently.
yayswords
Yes. I even admired the staff in my bags sometime between looting it and dinging level 5, and it hadn't changed then. I don't have any save from before the stats changed though. And it's seemingly not as easy as just reloading a save to reroll it :(



Frankly, the shitstick it has turned into is worse than any staff I've ever seen Mormont drop. I'm pretty sure his staves have always been better than the druid starting staff. But it's still a level 5 fine item.
jack1974
Well I just asked Ren'Py coder help regarding the hover bug because is really crazy, there's no valid explanation for it - the code is unchanged, yet the behavior changes RANDOMLY. WTF :lol:
fabulaparva
Has something changed in regards to the poison dmg that the Kiduu Pikeman can inflict or have I just paid to no attention to this before? They inflicted 33HP poison damage per turn against Vaelis (who has 27% poison res) with sweeping strike. I don't remember this kind of damage from earlier.
jack1974
No I think I didn't touch that, should have been like that even before :)
yayswords
They always seemed to have two kinds of poison, one dealing pretty crazy amounts of damage, think I've seen ticks of 50+.
fabulaparva
I guess i'll consider myself lucky with just 33, then. :P

I did have harder time than usual finding poison res gear in Ninim before I started this Dingirra tour. So usually Vaelis' poison res is higher than it was in that fight during the invitations quest. I guess I gotta go shopping for those fixed items now. :P

By the way, the Kiduu bowWomen use poison dagger, which inflicted 6HP DoT in the same fight on Riley, whose poison resistance was less than Vaelis (17% vs 27%).



And I did feel the new speed penalties on Hunter during act 1. I think it was a good decision not to raise the SP cost as well. Coupled with some bad luck in the Ninim shops, that was the most nightmarish act 1 I've experienced since build 0.7.something... :P'



EDIT: Plus the fact that the character skipping upon equipping appears now all over the shops as well is rather...infuriating. It's in fact easier to deal with the random dmg prediction slots, because that doesn't require any extra clicking around, one just needs to pay attention a bit more during the fights.. I thought for a while that this bug was triggered by doubleclicking, but it has since appeared without doubleclicking as well and also for enemies that are not in the middle front row slot. At the funniest it is when it throws Vaelis' leap attack dmg prediction on a random front row slot (no guard in effect) or on random enemies when planning for a full row-front swipe. :P



EDIT2: Since I got Riley in my team, the character equipping skip-bug now wants me to choose and dress-up Riley all the time... Starting to think this game is alluding that I have some sort of obsession on the guy... Oh I never... XD
jack1974
Yes I fixed the autoequipping bug, I wanted to wait to fix also the other one. I mean I fixed it by not showing the prediction on an empty character slot the easy (hack) way, but I'm also going to send the game to Ren'Py coder since I'm sure 100% that is a Ren'Py bug this time :)

I guess I can upload an updated version later today with this temporary fix.
jack1974
I've done another small update to fix the "autoinventory" and the wrong prediction bugs. Hoping I don't have to update again before ACT3 is done :mrgreen:
yayswords
Is the DOS window supposed to be running permanently? It opens when I open the game and I can't close it without closing the game together with it.
fabulaparva


http://oi61.tinypic.com/34y74t0.jpg" style="max-width:100%">


The new version opens two windows upon starting. Prior ones didn't .:P



EDIT: Lol, reporting the same thing at the same time.
yayswords
Gotta remember not to make the post elaborate when I finish act 3 ;)
jack1974
ARGH, the console is to debug, I thought that the option wouldn't be visible in the public build but apparently was wrong :mrgreen:

I'll wait before changing this since Ren'Py coder is looking at the damage prediction bug this weekend, so hopefully will fix it. You'll have to play with that other window during this version, sorry :lol:
fabulaparva
I don't mind waiting some time for the next version. The dmg prediction still is sometimes shown on a wrong slot, yeah, but that's not something that needs to be fixed, ASAP anyway, imho. The equipment bug seems to be gone, so this is playable until Act 3 comes out for all I care (unless there's a crash bug somewhere we just haven't run into yet...) . :)



Now the question is...once the Ren'Py coder has taken a look into it, shall the saves go borked again? :mrgreen:
jack1974

Now the question is...once the Ren'Py coder has taken a look into it, shall the saves go borked again? :mrgreen:

I really hope not!!! it shouldn't be related to saves anyway. Maybe saves in middle of a battle, but outside, I'm 99.999% sure not. I mean wouldn't make sense, since I think the bug will just be some small fix, so not something that needs creating new variables or classes or anything :o