Yes indeed need to disable it they don't do any check for validity
yayswordsSep 02, 2014
I was a little sad I couldn't use the same method to attack my own party
Edit: Dual wielding Krimm gets double mana return from Rage
jack1974Sep 02, 2014
Hmm in theory could be right based on the skill description, but might become too much overpowered (10% SP regain each attack is too much indeed). Will change it!
FireSeraphSep 03, 2014
Yeah my save game does not work at all. It's in Chapter 9 after I got Chalie and it keeps crashing. Any solution other than play from the start?
Edit: Nvm. Managed to redownload the previous version. Will play on from that one instead.
jack1974Sep 03, 2014
I think when I make the next build with latest Ren'Py, that saves from 0.8.24.15 *should* be compatible, though seems depends mostly when you saved them (if in a map, dialogue, etc). I really don't understand the pattern/rules to keep the save at this point
jack1974Sep 04, 2014
Okay I think makes no sense to keep online a build with the "old" Ren'Py if I'm going to use the new one when I release ACT3 anyway (also saves aren't compatible with current version). So I'll just update and upload (later today or tomorrow) a version done with the new Ren'Py. I suppose all major bugs should have been fixed, I'll test it myself a bit anyway
The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck" I am doing some testing and everything seems to work, and is even faster (at least I can notice it). Worth updating
jack1974Sep 04, 2014
OK uploaded it. You'll notice a black screen for a few seconds when you launch it, is normal (is optimizing the screen code). Now back to work, I don't want to do any more updates until I have full ACT3 ready!
yayswordsSep 04, 2014
The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"
We can always figure it out. If a save won't load under .17, load it under .15 or .16 and advance the story, go to a different zone whatever, and see if any of that helps. Share your best recipes! Time saved for fellow players, insight gained for Jack.
5/6 saves load fine.
1: Battle setup screen for Yeldin last phase (him + illusions), [color=#008000]loads[/color]
2: Post-victory talk after Yeldin fight, [color=#FF0000]does not load[/color]
3: Desert screen for Krimm's flashback, [color=#008040]loads[/color]
4: Neutral district prior to Liberty Challenge, [color=#008040]loads[/color]
5: Battle screen with Lugal mercs, [color=#008040]loads[/color]
6: West of Ninim prior to going to get the bear cub, [color=#008040]loads[/color]
7: Fabulaparva drinks alcohol in [color=#008040]loads[/color]
fabulaparvaSep 04, 2014
Seems pretty unstable if used with previous version saves (.15 or Act 1 .16). The main map screens load in both acts, but dungeons don't. I did get some beginning-of fight screens to load, but they all throw me out sooner or later: sometimes after the party setup before the actual fight begins and sometimes after the fight finishes. Most of the dialogue and decision/choice saves do not load.
I'll start from scratch once I'll get to down this newest version properly.
yayswordsSep 04, 2014
Hmm yes, if I finish that Lugal merc fight I get kicked out after proceeding past the lootz.
Also can't get past battle setup screen for Yeldin
Loads and works, not synonymous.
jack1974Sep 04, 2014
Yes was about to post that, load doesn't necessarily means will work later
When you replay save in several points and if you want also try to reload sometimes, but it should 100% work (it never happened before that you couldn't load saves from the same framework version!).
fabulaparvaSep 04, 2014
Just FYI. This weird graphics/battle bug in v0.8.24.17 was an accidental find. They'll still hit the tiger like they should, but moving the cursor around and between the melee and ranged-attack options and the tiger will project the dmg estimate on the wrong slot. No crashes and battle won in the end like usual.
I think this might be some side-effect of using the new Ren'Py framework, will check it. The main code should work the same but there could be some visual artifacts like that one thanks
TroyenSep 04, 2014
This isn't exactly beta feedback, but the pictures and text on the preorder page don't really match. For example, you talk about the new isometric map in a paragraph below the picture showing it off. Likewise, the skills and attributes and party member discussion comes after all the character screens.
jack1974Sep 04, 2014
Ah yes I need to get back to that page once the game is finished, I also want to put some more screenshots showing other maps. I put that together shortly after I coded the 1st act only
fabulaparvaSep 04, 2014
By the way, Althea still taunts with Shea's voice.
jack1974Sep 04, 2014
That's one bug that got lost in the forums will check it now.
fabulaparvaSep 04, 2014
Inventory screen is glitchy outside of shops. If I choose Vaelis and then click on any equipment slot, it'll switch from Vaelis to the main twin.
EDIT: I went back in time, ie loaded an earlier save and now the glitch doesn't happen. quite weird.