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jack1974
Yes indeed need to disable it :lol: they don't do any check for validity
yayswords
I was a little sad I couldn't use the same method to attack my own party :(



Edit: Dual wielding Krimm gets double mana return from Rage :P
jack1974
Hmm in theory could be right based on the skill description, but might become too much overpowered (10% SP regain each attack is too much indeed). Will change it!
FireSeraph
Yeah my save game does not work at all. It's in Chapter 9 after I got Chalie and it keeps crashing. Any solution other than play from the start?



Edit: Nvm. Managed to redownload the previous version. Will play on from that one instead.
jack1974
I think when I make the next build with latest Ren'Py, that saves from 0.8.24.15 *should* be compatible, though seems depends mostly when you saved them (if in a map, dialogue, etc). I really don't understand the pattern/rules to keep the save at this point :oops:
jack1974
Okay I think makes no sense to keep online a build with the "old" Ren'Py if I'm going to use the new one when I release ACT3 anyway (also saves aren't compatible with current version). So I'll just update and upload (later today or tomorrow) a version done with the new Ren'Py. I suppose all major bugs should have been fixed, I'll test it myself a bit anyway :)
yayswords
http://www.quickmeme.com/img/f4/f4032935dab308dc806ef1a13e6da37e78554213b3ede0efa245d18247e510a4.jpg" style="max-width:100%">
jack1974
The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck" :lol: I am doing some testing and everything seems to work, and is even faster (at least I can notice it). Worth updating :)
jack1974
OK uploaded it. You'll notice a black screen for a few seconds when you launch it, is normal (is optimizing the screen code). Now back to work, I don't want to do any more updates until I have full ACT3 ready! :)
yayswords
The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"

We can always figure it out. If a save won't load under .17, load it under .15 or .16 and advance the story, go to a different zone whatever, and see if any of that helps. Share your best recipes! Time saved for fellow players, insight gained for Jack.



5/6 saves load fine.

1: Battle setup screen for Yeldin last phase (him + illusions), [color=#008000]loads[/color]

2: Post-victory talk after Yeldin fight, [color=#FF0000]does not load[/color]

3: Desert screen for Krimm's flashback, [color=#008040]loads[/color]

4: Neutral district prior to Liberty Challenge, [color=#008040]loads[/color]

5: Battle screen with Lugal mercs, [color=#008040]loads[/color]

6: West of Ninim prior to going to get the bear cub, [color=#008040]loads[/color]

7: Fabulaparva drinks alcohol in [color=#008040]loads[/color]
fabulaparva
Seems pretty unstable if used with previous version saves (.15 or Act 1 .16). The main map screens load in both acts, but dungeons don't. I did get some beginning-of fight screens to load, but they all throw me out sooner or later: sometimes after the party setup before the actual fight begins and sometimes after the fight finishes. Most of the dialogue and decision/choice saves do not load.

I'll start from scratch once I'll get to down this newest version properly.
yayswords
Hmm yes, if I finish that Lugal merc fight I get kicked out after proceeding past the lootz.



Also can't get past battle setup screen for Yeldin :P



Loads and works, not synonymous.
jack1974
Yes was about to post that, load doesn't necessarily means will work later :oops:

When you replay save in several points and if you want also try to reload sometimes, but it should 100% work (it never happened before that you couldn't load saves from the same framework version!).
fabulaparva
Just FYI. This weird graphics/battle bug in v0.8.24.17 was an accidental find. They'll still hit the tiger like they should, but moving the cursor around and between the melee and ranged-attack options and the tiger will project the dmg estimate on the wrong slot. No crashes and battle won in the end like usual. :P


http://oi62.tinypic.com/28iut1y.jpg" style="max-width:100%">

jack1974
I think this might be some side-effect of using the new Ren'Py framework, will check it. The main code should work the same but there could be some visual artifacts like that one :) thanks
Troyen
This isn't exactly beta feedback, but the pictures and text on the preorder page don't really match. For example, you talk about the new isometric map in a paragraph below the picture showing it off. Likewise, the skills and attributes and party member discussion comes after all the character screens.
jack1974
Ah yes I need to get back to that page once the game is finished, I also want to put some more screenshots showing other maps. I put that together shortly after I coded the 1st act only :)
fabulaparva
By the way, Althea still taunts with Shea's voice.
jack1974
That's one bug that got lost in the forums :P will check it now.
fabulaparva
Inventory screen is glitchy outside of shops. If I choose Vaelis and then click on any equipment slot, it'll switch from Vaelis to the main twin.



EDIT: I went back in time, ie loaded an earlier save and now the glitch doesn't happen. quite weird.