No need, I just wanted to explain 
Aaand today Anima just emailed me, basically saying "we can have fixed turns in RPG framework, AND also have skills that can be attached to card creatures and the AI will use them"
Which means I'm probably going to ask Anima to do both things, just in case! Since I have more plans for future RPG/card games, of course until the new shiny RPG framework is finished, then probably the old one will become obsolete, even if there will be a period of transition (to learn the current one well took me 3 games and several months of coding!).

Aaand today Anima just emailed me, basically saying "we can have fixed turns in RPG framework, AND also have skills that can be attached to card creatures and the AI will use them"
Which means I'm probably going to ask Anima to do both things, just in case! Since I have more plans for future RPG/card games, of course until the new shiny RPG framework is finished, then probably the old one will become obsolete, even if there will be a period of transition (to learn the current one well took me 3 games and several months of coding!).
We don't care about any of that, Jack, just
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