Well they could, but schooners certainly did not look like the picture in the game.
I realize I may go a bit OT with this rant, but the pictures of the ships look cheap, Maybe cheap is not the right word, but they look as if some unrelated pictures were thrown into the game which absolutly and jarringly do not belong into the world they are in. There may be some leeway for the rule of cool, but the ships not matching the rest of the world kill the immersion. Not that there are no other instances which break immersion.
Not that the pictures are the only problems. I already wrote about the issues I have with the plot a few posts back. (Maybe this makes the post a bit more on-topic). And despite the rant about the ships, I consider the missing goal a bit more serious.
jack1974Nov 14, 2014
Hmm I am not sure I agree about the missing goal. I mean act1=sort of introduction, OK. Act 2, the goal would be clearly to survive, and possibly escape from the arena. In act3, the goal, as simple as it might be, is fame and money sort of living the pirate lifestyle. In ac4, is to investigate what happened to Ninim.
Of course different people will have different point of views, is normal. I agree there can be other issues with the game but honestly the "missing goal" I don't think was a big one, at least for my tastes. But consider that one of my favorite RPG of all times is Darklands which has no "clear goal" either...
canhurNov 14, 2014
My interpretation of the story:
Act 1 - The hero's background / Adventure Begins. - freedom got robbed because of some injustice and hero needs to do something about it
Act 2 - Establishment of Team Freedom Fighter / Welcome to the Family - people of common goal unite
Act 3 - Sail with Freedom / Freedom Fighter in Action - this game must be about family and freedom
Act 4 - Two lost kids return to daddy... - (ノ ゜Д゜)ノ ︵ ┻━┻
jack1974Nov 14, 2014
Well the "big revelation", was
supposed to be that both the twins are shapeshifter and can turn into wolves. And the last act was supposed to be more like "we must save our hometown"!
Anyways, critiques are welcome, even with ASCII art
Since we're considering what to do about the DLC, what would you like to see in it? I will need to wait until end of month to see if is economically worth it for me, but I think so. But if you have any suggestion to make, go ahead. Like:
- more romances! (that would mean introduce new romanceable characters in the DLC though, as NPC maybe)
- more political intrigue/roleplay part/multiple choices & endings
- more of the same, more battles and enemies (this will be fabulaparva choice lol)
- something else
Only thing I can't do is add more skills (a new character is planned, but just that) since the game has already a lot of those skills and I don't think can do more than that (running out of ideas, and I don't like the method of reusing same skills with different names).
fabulaparvaNov 14, 2014
- more of the same, more battles and enemies (this will be fabulaparva choice lol)
SQUEEEEEEEEEEEEEEEEEEEEE \(^.^)/
And Daronas needs a bath. Give him a bath, goddammit!
EDIT: Seriously, though: I would like more political intrigue and multiple choice + endings. Having battling in addition never hurts. (oxymoron intended)
ExizelNov 14, 2014
Since we're considering what to do about the DLC, what would you like to see in it? I will need to wait until end of month to see if is economically worth it for me, but I think so. But if you have any suggestion to make, go ahead. Like:
- more romances! (that would mean introduce new romanceable characters in the DLC though, as NPC maybe)
- more political intrigue/roleplay part/multiple choices & endings
- more of the same, more battles and enemies (this will be fabulaparva choice lol)
- something else
Only thing I can't do is add more skills (a new character is planned, but just that) since the game has already a lot of those skills and I don't think can do more than that (running out of ideas, and I don't like the method of reusing same skills with different names).
-I guess everyone want more romance. NPC are ok if they get enough scene to make the romance work
-For the choice something that we can see the consequence in one of the loren game would be great(like in loren in chap 1 there was the empire's path and grandtree's path, something like that in loren 2 or 3 except the path is chosen in fonction of which ending you got in SOTW expension).
-you can throw away the battles completely since it is still SOTW but it doesn't have to be fabulaparvea's paradise
And Daronas needs a bath. Give him a bath, goddammit!
well maybe his/her paradise isn't in battles.
FrankaNov 14, 2014
A wee bit more impressive, no?
I'm most impressed by the fact that the Thomas W. Lawson could be manned by a crew of 16. Not exactly an epic warship.
canhurNov 14, 2014
Talk about ships, you can use Assassin Creed Black Flag as reference. Since that game also relate to history, it has good credibility. Its most terrifying ship is the Man-of-War, which also exists in history:
Wikipedia - The man-of-war design developed by Sir John Hawkins, had three masts, each with three to four sails, which could be up to 200 feet long and could have up to 124 guns: four at the bow, eight at the stern, and 56 in each broadside. All these cannons required three gun decks to hold them, one more than any earlier ship. It had a maximum sailing speed of eight or nine knots.
Since we're considering what to do about the DLC, what would you like to see in it? I will need to wait until end of month to see if is economically worth it for me, but I think so. But if you have any suggestion to make, go ahead. Like:
- more romances! (that would mean introduce new romanceable characters in the DLC though, as NPC maybe)
How big is this DLC? If this is an epilogue, I don't think romances would make sense - wouldn't have enough time to "get to know them". If it's like the Loren expansion where they'd be added mid-game then maybe, but that's a lot more work. Anyway, not at the top of my list since I don't think they'd fit in well with the story.
- more political intrigue/roleplay part/multiple choices & endings
Yes!
- more of the same, more battles and enemies (this will be fabulaparva choice lol)
Honestly would like fewer battles. Though make the ones you include really cool to compensate. (Besides, how do you avoid people hitting level 30 with lots of battles?)
- something else
Would be nice to really spend time with the wolf and denizens and places of Ninim (twins' and Vaelis' houses? ) post-Act 4, the ratmen, and any other minor thing to round out the experience. A minigame would be neat too, those were usually fun.
Reina.miyuNov 14, 2014
Well the "big revelation", was
supposed to be that both the twins are shapeshifter and can turn into wolves. And the last act was supposed to be more like "we must save our hometown"!
Anyways, critiques are welcome, even with ASCII art
Since we're considering what to do about the DLC, what would you like to see in it? I will need to wait until end of month to see if is economically worth it for me, but I think so. But if you have any suggestion to make, go ahead. Like:
- more romances! (that would mean introduce new romanceable characters in the DLC though, as NPC maybe)
- more political intrigue/roleplay part/multiple choices & endings
- more of the same, more battles and enemies (this will be fabulaparva choice lol)
- something else
Only thing I can't do is add more skills (a new character is planned, but just that) since the game has already a lot of those skills and I don't think can do more than that (running out of ideas, and I don't like the method of reusing same skills with different names).
- Yes, more romances, new character is even better of course. The thing that I actually want is more scene and interaction between you and the one/route your on. You go with the RPG more than dating sim so I just really want to find out more about the characters. (And Riley)
- more political intrigue/roleplay part/multiple choices & endings
=> Oh yes.
I'm not sure about battles though, the main game looks like it's got many battle to fight already )
jack1974Nov 15, 2014
Thanks for the replies
Yes for battles I think we have already enough in the main story! besides, if the DLC is mostly about romances/plot/intrigue, my time involved in coding it is much reduced, so makes more sense for me to do it (SOTW was particularly hard for me because I had to put a LOT of my own time coding, and is very different from working on a dating sim for example).
The DLC is supposed to be around 30k words, so not huge but not really small (of course is just a ballpark figure, even the main story of the game was supposed to be much shorter!). Consider that all the camp talk of the 4 romances is 30k, so indeed adding a new character/romance (there could be bisex characters) would take up almost all the DLC.
The current plan was political intrigue, exploring a new place, and some battles (but MUCH FEWER than before!! that's sure). Also party was to be split in two, with a sibling in a party and the other in another party. Each party would have the 2 love interests of each sibling, so maybe the romance part could just be the infamous more interactions along the main story/quest (this time, both parties would have a clear final goal).
I'll talk with Taleweaver about this but probably could do that
TaleweaverNov 15, 2014
I'll talk with Taleweaver about this but probably could do that
Yeah, it's not impossible.
gamesempieNov 15, 2014
Also party was to be split in two, with a sibling in a party and the other in another party. Each party would have the 2 love interests of each sibling, so maybe the romance part could just be the infamous more interactions along the main story/quest (this time, both parties would have a clear final goal).
If your going to split up the party that way could also add in another set jealousy scenes, those are always fun.
jack1974Nov 15, 2014
Yes true
DarcieCobaltNov 26, 2014
Hi! I just finished the game yesterday and I liked it very much. I enjoyed the dynamic between the dufferent characters, they were funny othertimes sad but they stayed in character and felt like real people to me. The end was a bit sudden but funny in a way, for it created a loop between the first and last act. As for the romances I hoped that they weren't all cheesy/sappy and made of rainbows
and I was happy to be proven right
. My favorite character was, and still is, Chalassa, her story made me cry
especially on my first playthrough when I didn't have enough hearts and was forced to kill her.
I do have a question though.
In her romance path Chalassa talks about her being bound to a demon and that when she fails her task, it takes over. So does that mean that at the moment she warned Althea and Shea at the end, she automatically 'failed' her task which caused her to turn into a demon? This would mean that no matter which path you took, she'll always value the twins as her friends and as such decided to warn them before hand.
.
As for the story: I liked it a lot but act 1 felt a bit boring. I understand it though, it was obiously meant as an introduction. The pacing of the story was actually pretty good and I really enjoyed act 2 and the bathhouse talk in part 3. The romance ending was sweet as well (when it was succesful).
To sum it up in five words/sentences: entertaining, realistic (which is saying something considering it's an RPG), Cast full of woobies (in which I feel sad for their pain and want to give them all a hug), cast full of crazy *cough*Volcanoes!*cough*, 'random' plot twist/ sudden ending.
PS: Is there a way to add/ turn on subtitles during the battle? I wonder what some of the characters are saying when they attack 'cause I often can't hear it well through the music. Especially Chalassa for her voice is rather soft (and creepy 'It hurst because I hit something important')
PSS: Is there a fanart page thingy? I'm planning to make some in the near future but I haven't seen a place to put it yet.
jack1974Nov 26, 2014
About your question, I am not sure (Taleweaver maybe can answer better) but yes that's a good interpretation of it
For the subtitles, here are all the phrases, they're not in the game but are the lines spoken: [code] # Althea/Shea Ranger
# critical hit
"Alright!"
"I bet you felt that, didn't you?"
"Gotcha!"
"There's more where that came from!"
"That'll teach you!"
# death
"No... not yet..."
"EYAAAAAGHhhh..."
# hit
"Agh!"
"Hrgh!"
# resurrect
"Thanks..."
"I'm back!"
# victory
"Alright! We did it!"
"Victory is ours!"
"YEE-HAA!"
# Althea/Shea Hunter
# critical hit
"Oh, sorry, didn't you see that coming?"
"Surprise!"
"NOW you know where I am, don't you?"
"That's what you get for overlooking me!"
"Bullseye!"
# death
"H... how..."
"Ughhh..."
# hit
"Ah!"
"Unh!"
# resurrect
"Whew. Shoulda been more careful."
"Thanks. I owe you now."
# victory
"That was good hunting!"
"Again, precision wins over power!"
"Yesssssss!"
# Althea/Shea Druid
# critical hit
"Ouch! That looked painful!"
"Oops. Sorry. I must have underestimated my own power."
"Can you now please just give up?"
"I really don't want to do this to you."
"Don't you have enough yet?"
# death
"All... going black..."
"Unnnh..."
# hit
"Ow!"
"Hss!"
# resurrect
"How embarrassing..."
"Shouldn't I be the one to heal you...?"
# victory
"Phew. It's over."
"Alright, anybody injured?"
"We live to see another day. Good."
# Jariel
# critical hit
"You are no match for me!"
"Ooh, that strike was worthy of its own song!"
"Never underestimate me!"
"I've seen slugs defending themselves better than you!"
"Ta-daaah!"
# death
"No... I must not fail... my quest..."
"AAAAAAAAAAK!"
# hit
"Argh!"
"Unf!"
# resurrect
"Oh dear. Sorry for being such a bother."
"Thank you. I'll make it up to you, I promise."
# victory
"Ah, what a heroic victory!"
"That was a battle for the history books!"
"I think I'll compose a short ballad about this fight!"
# Krimm
# critical hit
"HIYAAAA!"
"DIE!!!"
"RRRRAAAAGH!"
"RALKOR'S BLOOD!"
"FOR GLORY!!!"
# death
"You... bastard..."
"HRRRRRRGRRRRH..."
# hit
"Eyah!"
"Oof!"
# resurrect
"Rrrrragh! Out of my way!"
"Revenge!!!"
# victory
"HEE.YAAH!"
"AROUUUUUHN!"
"SABERTOOTH!"
# Riley
# critical hit
"Heh heh heh heh heh."
"Presto!"
"Oh yeah! Another one!"
"Don't look so surprised. You've had it coming!"
"Damn, I'm good!"
# death
"Ow... not again..."
"N... no..."
# hit
"Ouch!"
"Ow ow ow!"
# resurrect
"Whoa! Must have passed out for a second!"
"Uh, don't tell anyone you had to save me, okay?"
# victory
"Thank you! Thank you, ladies and sirs, it's been a pleasure performing for you!"
"Ha! Once again, Riley and his merry band prevail!"
"See? No trouble at all with me around!"
# Chalassa (all her lines are whispers)
# critical hit
"...goodnight."
"...sleep tight."
"...you stand no chance."
"...leave before I kill you."
"...it hurts because I hit something important."
# death
"...hh."
"K!"
# hit
"...nh!"
"...ss!"
# resurrect
"...that wasn't necessary."
"...payback time."
# victory
"...pf. Fools."
"...and so, death feeds."
"...more souls for hell."
# Rowinda
# critical hit
"Wee-hee-hee-hee!"
"Whoops! Looks like that wasn't a healing spell!"
"Nyah-nyah! You're it!"
"Mwahahahahahahah!"
"Now WHO looks old, hmmm?"
# death
"Oh sh..."
"YEEEEEEEEEH!"
# hit
"Eyow!"
"Yeek!"
# resurrect
"Gah! I must have fallen asleep, eh?"
"Owchie - my head..."
# victory
"Well, that was moderately entertaining."
"Dibs on their spleens, if they have spleens!"
"Aw. That last one was kinda cute."
# Vaelis
# critical hit
"That one's called a \"Nubesian counter\". How does it feel?"
"I can't believe you fell for a simple feint like that!"
"Never mess with experience."
"I don't like this any more than you do, but I'm better at it than you."
"Is that what you wanted when you attacked me?"
# death
"Agh... Althea... Shea... I... failed you..."
"No... nnh..."
# hit
"Hurn!"
"Arhn!"
# resurrect
"Thanks. Now get behind me, quickly!"
"Ah, good. It isn't over yet."
# victory
"So we live to fight another day."
"This was unpleasant. Necessary, but unpleasant."
"Alright, so we win. Can we just go now?"[/code]
I don't have a fan art thread but you're welcome to start one if you want!
DarcieCobaltNov 26, 2014
About your question, I am not sure (Taleweaver maybe can answer better) but yes that's a good interpretation of it
For the subtitles, here are all the phrases, they're not in the game but are the lines spoken:
I don't have a fan art thread but you're welcome to start one if you want!
Oh this is exactly what I was looking for! Thank you Jack
edit: I just noticed Rowina says 'Dibs on their spleens' and NOT 'Dibs on their sleeves' as I thought she did. That explains a lot, for it made no sense to me (then again it's Rowina so who knows...)
Lol Chalassa's lines even have 'in whispers' as an extra comment, no wonder she was hard to understand. Krimm's lines are the best xD (especially funny after Jariel's 'I think I'll compose a short ballad of this fight').
iWeasleNov 26, 2014
As for the romances I hoped that they weren't all cheesy/sappy and made of rainbows
Did somebody say rainbow endings? .
DarcieCobaltNov 26, 2014
As for the romances I hoped that they weren't all cheesy/sappy and made of rainbows
Did somebody say rainbow endings? .
But of course! Rainbows, unicorns and lava. Don't forget the lava. Every ending is better with lava.