yayswords
Aug 11, 2014
Sent you some saves

also this time the bug didn't happen. One arrow closer to victory.
yayswords
Aug 11, 2014
I'm not sure this is interesting to you but I had a funny crash. I was tabbed out for a while and then my graphics driver had a hiccup or something. Screen went black, error message (not a RenPy one), and
http://nvidia.custhelp.com/app/answers/detail/a_id/3007 automatically opened.
jack1974
Aug 11, 2014
Lol I've never seen that OpenGL message.
Regarding your bug, well is quite crazy. Checking the variable, I get for scene11_steamtunnels_zone (the variable that checks your position) a value of scene16_snakefind which is something that happens in 3rd act. The code is already there, but shouldn't be called at all

Is really weird. If I try to load the before battle save, every time I win goes on normally. So I'm not sure how you managed to set that variable like that, going to make more tests. I mean it must be some bug, but not sure how to trigger it since at least seems rare...
yayswords
Aug 11, 2014
Hey guys, look who's in act 3 already. Suck on that, fabulaparva!
I can tell you what I was doing... I was rerolling that pack, on nightmare, until I got 3 warriors and 3 mages (very tough encounter for the record!). I think when it didn't bug, I got that pack right away. But I don't think this has anything to do with it, it's not like "when I reroll the pack on nightmare it bugs", I just tried that and it didn't. In fact I haven't been able to reproduce the bug since I sent it to you (though we're talking 5 attempts here).
jack1974
Aug 11, 2014
No the rollback to get different enemy party has no effect on this, I do that a lot during testing. I believe maybe you had loaded that with the broken renpy, or something else arcane at this point

I tried 10 times and always worked! Of course if you notice some other weird behavior let me know, but probably was some random/rare bug!
yayswords
Aug 11, 2014
It happened again lol. I'm sending you 3 saves, one before, one with the fight (just score the killing blow) and one after.
jack1974
Aug 11, 2014
OK thanks, I really want to see WTF is going on!!!

jack1974
Aug 11, 2014
Yes at the end of combat, it picks the last parameter in the "bigger" list.
I'm not exactly sure how that could be happening, but I made an extra check, sending you a file by email to test (so I don't reupload 140mb for nothing!)
jack1974
Aug 11, 2014
Okay found the problem! The hack I added on the reloading save to keep old savegames compatible, can cause bugs

It would happen ONLY if you loaded a save during battle, this includes also the "RESTART BATTLE" button (because effectively reload a save).
If you did that, and the encounter expected a parameter at the end (not all have this, but all dungeons for sure) you could get bugs that breaks the game. If you win the battle without reloading, no bug! that's why I had troubles, I am using cheatmodes to win quickly the battles but this way never stumbled into the bug
This means that old saves can't be preserved with the new speed-up maps, unfortunately

jack1974
Aug 11, 2014
I uploaded the new build, hopefully last one for a few days!
I think if you ended act 1 with previous version it should still be OK to resume that, though no guarantees

yayswords
Aug 11, 2014
Wait, so my save is fucked anyway then? The map speedup build came when I was in act 2

jack1974
Aug 11, 2014
I am not sure, I actually think it could be fucked only if you were in a dungeon now that I think about it! The problem is that I pass the parameter to the function in several points but I can't know exactly which ones you've played. Anyway, if you never reload was working fine even before, I am just being cautious here, I think you could be fine

yayswords
Aug 11, 2014
I completed the steam tunnels at least, without having to circumvent the bug again. But for sure I will find another reason to make a "better" party sometime anyway

renke_
Aug 11, 2014
hmm, I'm not sure if I like Mormont's new AI - he used mana bolts although his archer and mage in the back row were down. He resurrected only one of the warriors, not the dangerous artillery

And rage instead of HP regeneration was also quite stupid, with 30 or so remaining hit points ^^
jack1974
Aug 11, 2014
Well he resurrects the allies with highest HP

but can be changed without problems.
renke_
Aug 11, 2014
but in my encounter only mage and archer were dead and he still attacked my druid with a magic bolt

jack1974
Aug 11, 2014
Not enough SP. Or, random not high enough. Has 30% of chances of using resurrect as first action. Being act1 I don't want to make it too tough.
renke_
Aug 11, 2014
okay, I blame the RNG - it was like Rage -> Bolt -> Bolt -> Resurrect -> Resurrect -> Rage -> Defend. oh, SP regen without using the (potentially) regenerated SP is not that intelligent, too

yayswords
Aug 11, 2014
I would like to thank everyone who believed in me and cheered for me!


http://i.imgur.com/N1NCN8Z.jpg" style="max-width:100%">
The party was retired before it killed Yeldin though, I'm afraid to continue with a possibly broken save
