jack1974
Aug 09, 2014
...inventory vanishes (like it did in stores) when I click an item in my inventory screen
(not shop open, i-key stuff)
Lol fixing that "highlight textbutton" is becoming a nightmare! I tested everything in shop, but not the normal inventory of course...
I can't use Cross Cut. Wearing two clubs, vs. ants. Yes staggered
I also checked vs. the queen, still couldn't use. Pre-emptive check by the way: Will it reduce max HP by 30% since it's a double hit?
My bad I wrote "Mace" instead of "Impact" in the requirement code

tested now and works, and no, the amount is right, I just tried and made the calculations, is 15%.
My party heals to full after every ant fight.
Actually I checked and they now heal to full after EVERY kind of fight ! must have been a side-effect of fixing the attributes, going to check now...
And about that other bug... well don't think today can go worse than already did

Anima_
Aug 09, 2014
Actually I checked and they now heal to full after EVERY kind of fight ! must have been a side-effect of fixing the attributes, going to check now...
Yeah the level up code performs a reset on the character, and since the code is now run for every character...
jack1974
Aug 09, 2014
Yes fixed that so it checks if had an actual level up, so now is like before: if leveled up = full heal, otherwise, no heal!
But I'm waiting for that other mysterious secret bug before doing another update...

yayswords
Aug 09, 2014
There's no secret bug, I'm just poking fun at how much of your Saturday has been spent on fixing the stuff I've found :D
Okay okay this is the secret bug: If you drink 10 times in a row at a tavern and then go fight, Krimm will be so drunk that her Spinning Strike will behead your own back row.
jack1974
Aug 09, 2014
Lol and I was thinking that there really was another bug!!

Cool will make another update later then

jack1974
Aug 09, 2014
I've uploaded a new build, I also found a way to optimize the map. I managed to play it even on my Android! was still slow, but at least PLAYABLE (before was crazy). It should be possible to load existing saves through a hack I made but let me know if you run into any issues

yayswords
Aug 09, 2014
My FPS is really feeling the map change
Killing merc spawns doesn't always remove the arrows. At least with the Galanna. No bugs with the Gamesh.
jack1974
Aug 09, 2014
Thanks going to look, as said was unsure if the bonus speed had some side effects

so the arrows are still there but unclickable? or they remain clickable ?
edit: here works, I think maybe could happen if was the current map when you loaded the save from previous version.
yayswords
Aug 09, 2014
Clickable, I've killed 3 packs and only removed 1 arrow.
yayswords
Aug 09, 2014
Yes it was the current map

jack1974
Aug 09, 2014
I've gone around Dingirra killing everyone and it didn't respawn so far, so probably that was the reason. At least here seems fine

yayswords
Aug 09, 2014
Do Lugal mercs have their heavy damage (like 50/turn) poison instead of the full-blown Manticore Poison?
Also, gave the Master of the Pits 0 gold. He still gloated and party still complained. :D
Cross Cut, will you ever be fine...
Okay so I noticed it can hit even the back row. When hitting the back row, it does almost no damage, I don't think the +30% defense can help that much (it wasn't a thief either). Right but the bigger problem. When I hit a back row mob, and check his health/max after, the max has gone down. It doesn't go down when I hit a front row mob.
jack1974
Aug 09, 2014
Lugal use Ironwall Oil, you meant Kiduu bowman ?
Crosscut on back row shouldn't work (too powerful) will limit it only to front row. Though when I tried it was working in front row, strange... but you're right now doesn't work
edit: found the problem, copied badly from another skill, so right now has 60% chances of working. Will be fixed on next update

Troyen
Aug 09, 2014
I've uploaded a new build, I also found a way to optimize the map. I managed to play it even on my Android! was still slow, but at least PLAYABLE (before was crazy). It should be possible to load existing saves through a hack I made but let me know if you run into any issues 
My laptop thanks you. I don't melt a hole in the table anymore. It's not even that old either, just a couple years. The arrows don't stutter anymore either.
I'm sure it'll even help my battery while playing.

yayswords
Aug 09, 2014
Lugal use Ironwall Oil, you meant Kiduu bowman ?
Yes sorry. Kiduu something, can't swear it's the bowmen though. This thing where the mercs use a family special item isn't so rare, I think it happens like two times per fight :D
Crosscut on back row shouldn't work (too powerful) will limit it only to front row.
I agree
Strike Through damage prediction never seems to be correct for my dual wielding ranger. I always do less. Also I've noticed, though maybe this isn't new, that the damage prediction for a guarded target is actually the damage you will do to its protector. Could you go all the way and just display the damage numbers over the protector?
The Galanna district remains cursed

I'm so nice I don't kill them more than 3 times though.
jack1974
Aug 10, 2014
My laptop thanks you. I don't melt a hole in the table anymore. It's not even that old either, just a couple years. The arrows don't stutter anymore either.
I'm sure it'll even help my battery while playing. 
Yes for sure help also battery

It was really a lame coding on my part but when you're in a hurry is not simple to optimize code. I think I could also improve it further but have troubles with a math formula...
Lugal use Ironwall Oil, you meant Kiduu bowman ?
Yes sorry. Kiduu something, can't swear it's the bowmen though. This thing where the mercs use a family special item isn't so rare, I think it happens like two times per fight :D
It's them, the other mercs have normal Poison attack so maybe you got confused by that

two times by fight maybe is a bit high, but I'll keep that (since is only for Hard+ difficulty)
Strike Through damage prediction never seems to be correct for my dual wielding ranger. I always do less. Also I've noticed, though maybe this isn't new, that the damage prediction for a guarded target is actually the damage you will do to its protector. Could you go all the way and just display the damage numbers over the protector? 
Heh, I don't know how to do that sorry. I'll need Anima's intervention
The Galanna district remains cursed
I'm so nice I don't kill them more than 3 times though.
Strange, here works normally! anyway not a big problem

yayswords
Aug 10, 2014
The Lugal arrows are also being stubborn now. No "current map" excuse there. I'm not terribly bothered, but I hope I won't have to start a new game to avoid worse related bugs in act 3

jack1974
Aug 10, 2014
Well the fact is that it shouldn't change anything related to that. In summary, each hotspot in map has a condition that must be true, like "lugal_merc1<2" and so on. Before I had a single list with all of them, for all maps, and the game needed to search this huge list. Now, I copy only the current map part from the big list in a smaller list, and use that. So instead of looking in 100 items now looks in X items (only the map items, which is rarely more than 7-

.
But I copy each item as it is, so even including the condition, so it should still work as before...!
Troyen
Aug 10, 2014
Is there something similar you can do for battles? Those still lag a bit for me and definitely cause my computer to heat up.
jack1974
Aug 10, 2014
Yes even on Android they're slow. I am not sure since there's no list there

I think I could optimize the rendering part like I did for the map (I used a custom displayable in renpy which should run much faster). My biggest issue is that I have no clue how to use buttons together with that. For sure will try something though, but not sure I can speed it up much in this case
