fabulaparva
Aug 03, 2014
Bombs do not seem to cause Bleed on Kodiak or Giant Spider any more. Was this intentional?
EDIT: Log says bleeding inflicted, but there's no icon for it on the enemy, nor does the log afterward indicate that Kodiak would be losing HP due to bleeding.
EDIT2: Bleeding from a bomb is working normally on regular spiders.
jack1974
Aug 03, 2014
Also...
- the unlockable Critical Hit trait gives +20% critical hit now
The one you removed? 
Now I make bugs even in the update description texts!!!
Having replayed the steam tunnel intro and been reminded of just how the lizardmen ended up there, I find myself a bit more sympathetic to gamesempie's side of the argument. Even if perhaps "innately monstrous", they're still just escaped slaves 
Ah yes. Maybe I should add something to justify that. I think is better to make it so player is FORCED to go on (maybe something Riley did collapsed the entrance so they're stuck there) AND the lizardmen are hostile against party. If anyone wants to suggest some texts for this is welcome
EDIT: Log says bleeding inflicted, but there's no icon for it on the enemy, nor does the log afterward indicate that Kodiak would be losing HP due to bleeding.
Ah yes I forgot, there are two types of bleeding, the bomb's one doesn't work on bosses, forgot to update the description!
fabulaparva
Aug 03, 2014
^^Ach, that explains why Vaelis' throwing axes will still inflict bleed on dem buggers.

jack1974
Aug 04, 2014
Thanks, this will be used as reference as "the strongest party player can get until end of act2"

fabulaparva
Aug 04, 2014
Congratz on reaching Level 17, yayswords! :D
renke_
Aug 04, 2014
in the Lugal territory the blue arrow to the left points in the wrong direction

jack1974
Aug 04, 2014


http://i.imgur.com/El6pA7V.jpg" style="max-width:100%">
Which one ?

jack1974
Aug 04, 2014
Ah probably fixed it again after the upload, but forgot to write it down in my "update notes"!
fabulaparva
Aug 05, 2014
Lugal banners disappear from the map once I've fought with the troops at the palace (during the Invitations quest) . This didn't happen in the Gamesh territory.
jack1974
Aug 05, 2014
Ah lol my bad, I "linked" them to a condition that indeed is set off

easy to fix, thanks
fabulaparva
Aug 05, 2014
I can't find Jariel in v0.8.24.1 He used to reside between the neutral and market districts, but now I can't find him in any area.
Gotta find another cure for this Summer insomnia...
jack1974
Aug 06, 2014
Uh what? send me the save. Must have been when I fixed the shortcut thing...
jack1974
Aug 06, 2014
Fixed it, lol that was quite a bug, would prevent the game from going on!

thanks
Athelinde
Aug 06, 2014
I can't find Jariel in v0.8.24.1 He used to reside between the neutral and market districts, but now I can't find him in any area. 
I have replayed 3 times now and each time no Jariel, but later on get the invitation like we know him.
In these cases I repeatedly looked for Jariel, and tried doing or not doing various things like exploring regions before you would normally meet him, but each time no Jariel.
Something I find curious and not logical, in the five elements fight, before the switch (on 2 occasions) I have taken out Air and severely damaged Water, after the switch all the element characters seem reset, Air at full HP & SP, the same for Water, and I don't remember seeing any conditions of the elements lasting beyond the switch, while they do for the player party.
And then something less useful, in one fight (unfortunately I don't remember which I thought one og the family mercs) I saw the opponents healing before any blow was struck.
Athelinde
Aug 06, 2014
Fixed it, lol that was quite a bug, would prevent the game from going on!
thanks
Good you solved the Jariel bug, hope to see a new build soon.

jack1974
Aug 06, 2014
Yes I did, check the first post for the new download link

Athelinde
Aug 06, 2014
Yes I did, check the first post for the new download link 
I can confirm it is fixed, just met Jariel at the place you should meet him first.

fabulaparva
Aug 07, 2014
Time for a stupid question!
What exactly is a Boss fight? For example, both the Mysterious Assassin and the Blades of the Moon are tagged as "Boss Fight" before you review your party setup, but none of the fighters are tagged as "Boss" and one can use paralyzing etc non-boss-effective skills on them. I'm not asking this to plead that you'd make them any harder (the Assassin without a healer in your party -read: without Purification- is plenty nightmarish even when he's not "really" a Boss), I just find it a bit confusing to have the same tag denote tough battles on one hand and enemies that you can't use certain skills on on the other.