jack1974
Dec 02, 2015
If you feel that there are a lot of enemy Organics, Flamethrower Turret might be priced ok, but you have plenty of Wall hating cards in the enemy decks, from what I've seen, and there are a LOT of fights featuring flyers and non-organics. Laser Turret is actually totally horrible, because all the robots I've seen regularly so far are Orbis, which are flyers. Maybe there's a problem with the AI targeting if it suicides into your double damage Walls?
Yes true. Later there'll be some more robotic enemies. Though for example all Robobrains are robotic, though they also are anti-robotic themselves so... yeah laser turret so far aren't as useful as others
Anyway, I'll just go back to what I said earlier about not getting those Walls tested (by me
), because I don't put Walls costing 6+ resources into any of my decks. Ever.
In some of the new missions I think you'll need to use them (in one you'll need to protect a card-NPC from dying, or resist a certain amount of turns). In my playthrough, I don't play a lot of them, but I keep a few of them with gold and use Xavier's actions to repair, so enemies rush into destroying them and get killed

but is good that different playstyles both work!
Anyway I reduced the costs of those turrets too, so now should be more affordable/make more sense.
Franka
Dec 02, 2015
Scout doesn't reveal ANY invisible units now.

jack1974
Dec 02, 2015
Hmm right, it seems that reveal either works with ALL units, or nothing

need to find out why...
edit: so I checked and reveal works with all or none, and all my desperate attempts to remove the invisible trait using game scripting failed. So I'll need to ask Anima. Strange because I think initially worked... or maybe not

Franka
Dec 02, 2015
There was probably only ever one invisible unit at a time when I first tested Scout.
jack1974
Dec 02, 2015
Yes, probably even in my tests

Franka
Dec 02, 2015
Mindcontrolled Elk is still overpowered. I don't think it should work on Walls. It makes Assault missions on hard trivial.
Franka
Dec 02, 2015
Marada Warrior gives itself +1/+1 when summoned even though it says "another Marada unit".
Franka
Dec 02, 2015
"Vause can infiltrate any defense" - this is a cryptic text, but I guess it means they avoid walls?
Razorwings: If Mindcontrolled Elk tosses these away, they still trigger their death explosion (I'm assuming Elks trigger all "on death" effects actually).
Franka
Dec 02, 2015
All missions cleared on hard with Alex, so I guess he's good to go as well.
jack1974
Dec 02, 2015
Yes Elk shouldn't work on Walls and probably also on flying units

And so I could also avoid the Razorwing bug
Marada Warrior gives itself +1/+1 when summoned even though it says "another Marada unit".
Yes I know, I had trouble to make it work at all excluding the unit itself, but will try again.
edit: scratch that, managed to make it work

SimonStardust
Dec 03, 2015
After beating the game as far as the story goes 'til now, I tried Visual Novel mode. There I only get the chance to go to team talk screen once. All the other times are skipped.
I checked for Alex as well as for Diana. Makes no difference.
EDIT: Also... when you decide to use the battle tutorial in your first battle... the tutorial's overlays keep showing up in every other battle, making it hard to see what's underneath.
jack1974
Dec 03, 2015
Ah lol, must have messed up something after the first team talk, will try it now.
As for the tutorial yeah I need to find a better way to do it!
Ixionos
Dec 03, 2015
I knew it was odd how I only got to team talk just once in VN mode. Also, Galina is the only romanceable character in the whole demo with an opening romancing dialogue option for both Alex and Diana, and even then, I don't see them progressing their romance. Maybe it's just me?
jack1974
Dec 03, 2015
Which version are you talking about? Galina shouldn't be available in the base game

the old one had some glitches, but the latest one 0.8.4 should start with friendship talk as first dialogue?
Ah you talk if you play in normal mode, not VN? probably seeing the first romance was indeed a bug, you shouldn't have seen it at all, and that's why then it stops. Need to look into it.
Franka
Dec 03, 2015
Cards summoned with Emergency (or the Dredan variant that summons 3 Dredans) don't trigger "on summon" abilities (fx Alpha Team doesn't heal). Apparently they aren't actually summoned, just put in play.
Also, but this is probably ok (don't want to make it too strong), you don't get upgraded versions of units you've otherwise upgraded.
Franka
Dec 03, 2015
Making more decks than you can have in a single column doesn't work so well. Either limit the number of decks you can have at a time, or put pages or a scroll bar in there.
Franka
Dec 03, 2015
Cards I've never really used:
Clear Vision (Graciela) Redundant when she has Recon Unit, and expensive.
Covert Operations (Galina) It looks good though, and I see that it doesn't accidentally get put on Walls (good catch).
Alien Scavenger (Galina) Poor stats, random ability.
Bounty (Galina) Will I ever use this card?
Franka
Dec 03, 2015
Funny bug:
Apex-Rahn Berserker on Steroids. Attacking manually gives +1 Attack per hit. Pressing End Turn only gives +1 Attack for one of the two hits.
jack1974
Dec 03, 2015
Cards summoned with Emergency (or the Dredan variant that summons 3 Dredans) don't trigger "on summon" abilities (fx Alpha Team doesn't heal). Apparently they aren't actually summoned, just put in play.
Yes, that could be a bug, but I'm thinking to leave it as it is. Even in Hearthstone the cards that are played without a "standard" summon lose their battlecry abilities. I think otherwise could be too powerful.
Also, but this is probably ok (don't want to make it too strong), you don't get upgraded versions of units you've otherwise upgraded.
Yes, same as before. I think both things are OK, but I probably need to write it in the description text somehow.
Making more decks than you can have in a single column doesn't work so well. Either limit the number of decks you can have at a time, or put pages or a scroll bar in there.
For now before doing any changes, I'm waiting on the official deck GUI by the artist which should come in 1-2 weeks

I think instead will keep the current battle layout, I've got used to it!
About the cards never used, yeah I think will change Clear Vision and Bounty for sure. Alien Scavenger, not sure, since is still a Uncommon card (not high tier).
Apex-Rahn Berserker on Steroids. Attacking manually gives +1 Attack per hit. Pressing End Turn only gives +1 Attack for one of the two hits.
Haha wow. I need to test that !
Franka
Dec 03, 2015
Cards summoned with Emergency (or the Dredan variant that summons 3 Dredans) don't trigger "on summon" abilities (fx Alpha Team doesn't heal). Apparently they aren't actually summoned, just put in play.
Yes, that could be a bug, but I'm thinking to leave it as it is. Even in Hearthstone the cards that are played without a "standard" summon lose their battlecry abilities. I think otherwise could be too powerful.
That's fine, but you'll want to call it something other than summon then. "Put XXX into play" seems right.