jack1974
Jan 30, 2016
For Joanne will find another use of the critical, maybe the debuff length or power. Or maybe I'll just use same system for Joanne too

yayswords
Jan 30, 2016
For Joanne will find another use of the critical, maybe the debuff length or power.
These are good ideas. I didn't dare suggest something like that because it felt like feature creep

jack1974
Jan 30, 2016
I haven't checked, maybe adding this would break other stuff. For now is just an idea

yayswords
Jan 31, 2016
Idea for Kira ability, instead of Wide Slash:
Into the Fray
Removes Protect from the target, and lowers Kira's defense by x for y turns.
Kira knows her way around a fight and can break up enemy ranks, albeit at some expense to her own safety.
Higher ranks could be cheaper, faster, lower defense penalty, etc. Or no penalty to begin with, but I felt such a powerful ability should have it.
jack1974
Jan 31, 2016
But this way against enemies without protect, it would be useless ? Not sure if that's a good idea...
yayswords
Jan 31, 2016
Well, Protect wasn't very rare in the version we got to try

jack1974
Jan 31, 2016
There are several enemies who use it of course, but designing a skill like that... I mean, if no enemy has protect, it would just lower Kira's defense, and so be of no use. No other skill has no use in any condition as far as I remember. I think each skill should give a bonus, so not destroy protect and reduce Kira's defense.
yayswords
Jan 31, 2016
Hmm, I just don't want the niches to overlap. For example it could lower enemy's defense if there is no Protect (if that is easy enough to program), but both Kira and Thalia can already reduce enemy defense.
Also the way I play, an ability that removes Protect could be very crippling if used against me so that was kind of the reasoning behind attaching a penalty ^^
jack1974
Jan 31, 2016
Ah you mean an ability that also enemies could use. Yeah that could be interesting then

yayswords
Jan 31, 2016
As far as I've seen, you've been very liberal with letting monsters use player abilities anyway. Not that I mind, makes it easy to figure out what they do.
Troyen
Jan 31, 2016
As far as I've seen, you've been very liberal with letting monsters use player abilities anyway. Not that I mind, makes it easy to figure out what they do.
Well...when they play by the same rules. That's not always the case.
jack1974
Feb 01, 2016
For some boss battles I had to use some more powerful skills, otherwise was too easy even in Nightmare mode

jack1974
Feb 01, 2016
I'm going to replace Kira's Focus target effects with this "break protect" thing. Since the focus target was a bit of a duplicate of Thalia's "Take Aim", so... it will be different too

yayswords
Feb 01, 2016
If you find Protect to be too little for it to remove, you could perhaps add Hold the Line. I was going to say Counter Attack and Dodge too, but thematically that would probably feel weird. Hide in Shadows could be considered. And Distracting Blows.
I'll just stop adding to this list because I'll cry blood if enemies end up spamming a skill like this against me.
jack1974
Feb 01, 2016
Haha believe me, just removing protect will already turn the tides of battle.
turn1: skeleton warrior protect skeleton mage
turn2: kira destroys protect
turn3: thalia uses Fatality on skeleton mage -> critical -> skeleton mage is dead
my fear is that will be too powerful, but... we'll see

jack1974
Feb 01, 2016


https://pbs.twimg.com/media/CaJJcJFWQAAbOps.jpg:large" style="max-width:100%">
in the end I replaced wide slash, because indeed was a bit pointless skill since there is already the strikethrough

I tested it and it's quite fun, was a good idea. In general counter-effect skills are nice. Now, going to add it to some enemies...

yayswords
Feb 09, 2016
A bit late but I think it'll actually bother me to not see their speed. I figure sooner or later I or someone else will ask you for the delay formula and I'll be all zomgtheorycraft over it. Not like there isn't space for it.
jack1974
Feb 09, 2016
I thought about that too while testing. I could put it between HP and SP maybe ?
yayswords
Feb 09, 2016
Or below evasion, or below crit. It's not symmetrical but there's definitely space for it. I would prefer putting between HP and SP like you said though.
jack1974
Feb 09, 2016
Whhhhhattt! it MUST be symmetrical!!

I'll put between HP and SP then.
Today tried Darkest Dungeon at a friend's home, and (unless I missed it) they don't even display turn order. I thought was weird when enemies attacked me 2-3 times in a row and I had no clue why.