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nasica
You get a extra scene with a chance to talk to Jariel if you chose to "Refuse "(whitch ever choice does not kill the oponets when Yeldin tells you to)

that scene might be the one you need
jack1974
I checked the code, and to talk there's a variable to set (jartalk).

In the save you sent, is False. By default is True. It can be False only in 3 cases:

1) jealousy scene with Chalassa (while trying to talk to her), you pick the "I'm not with Jariel." option.

2) if you reach the 6th talk, and your relationship value is below 3 OR if you talked with chalassa 7 times

3) when Jariel asks if you and Chalassa are a couple and you answer "Yes"

that's it - NO OTHER CASE is possible. So my guess is that 2 is what is happening to you. Otherwise it can't even be a bug because I have searched all the places in which that variable is set to false, so there's no other possibility :)
fabulaparva
99.50% sure none of those happened. I'll look again later. I'm just really baffled. I haven't talked to Chas 7 times, nor have I talked with Jariel 6 times. IT's also weird that at the same point of the story I can have less hearts with Chas but she still talks to me but Jariel doesn't. Oh well, I'll keep you posted. (yes, that's scary :P)
iWeasle
99.50% sure none of those happened. I'll look again later. I'm just really baffled. I haven't talked to Chas 7 times, nor have I talked with Jariel 6 times. IT's also weird that at the same point of the story I can have less hearts with Chas but she still talks to me but Jariel doesn't. Oh well, I'll keep you posted. (yes, that's scary :P)

I guess she's just more understanding :mrgreen: .
jack1974
Haha fabula you were right!! :) yesterday couldn't sleep well so started thinking, and I found why that happened.

Is really a crazy case: if you replay an ending from the gallery, it replays that scene in the game. And on every romance ending, we clear that variable (in Jariel's case, jartalk) so you can't talk anymore (since you finished the romance). Problem is that it is not reset when you start a new game (I am not sure if is a Ren'py bug, I think before wasn't behaving like this).

Anyway long story short, it could happen with any character if you replayed his/her romance ending from gallery, then started a new game :mrgreen: (if you exited the game, didn't matter, you had to start a new game immediately after replaying the ending). Probably nobody found this before since is a very particular case! Will fix it on next update of course.
fabulaparva
*whew* Good thing that the problem was found! :) Time to go back and pester Krimm. :P



And now I can take back all the bad words I thought about both Jariel & Chas. =P
jack1974
Note that the game you started with that bug is now permanently broken with Jariel though :oops:

Thanks for finding this bug, was really hard to spot!
fabulaparva
Oh, I don't mind that it's "borked for Jariel". This particular game wasn't for "romancing" anyone. :P I started it just for playing around with the battle tweaking options and for seeing how the friendship between Krimm & Althea will go. :) The bug was completely an accidental find. :shock:
jack1974
Heh yeah and luckily very rare to reproduce so not many people would have experienced it, but still, one thing less to worry about :)
jack1974
So Lonestar has raised a valid point by email about the damage cap being confusing, so I have added this:

https://pbs.twimg.com/media/B12a4qVCIAAvu8r.jpg:large" style="max-width:100%">

since people could be indeed wondering why magic sparks (or any other AOE damage skill) could do more damage to an enemy on the side vs the one in the center. The answer is that the one in the center has reached the damage cap (there's no range like the others but just 1 single number). I thought to add a small text saying "damage cap" so people at least know why.

If they ask how it works, I'm going to let Anima explains it though. He probably did, but the post was lost between the 1305 gazillion updates made to this game :mrgreen:
jack1974
Actually using that system it shows up on every Rowinda's spell :(

I'm going to remove it since is even more confusing than before and people will surely ask what damage cap is,etc. I want to release this game next Friday and not spend another week doing updates for such things :oops:
fabulaparva
In case there needs to be explanation about the damage cap, couldn't it be on one page in the Battle-Help? Then the explanation could be found within the game via the Quick Help button while in Battle without you really having to spend time on testing the functionality with all the skills, just test that the Help button works...
jack1974
Yes that seems a good place to put it, the problem is that I need to find the actual explanation by Anima (he posted it somewhere in the forum but was months ago :lol:).
fabulaparva
Was it this?



http://www.winterwolves.net/viewtopic.php?f=40&t=3353&start=80#p24827l


The attack/defence magic/magic calculations create a damage multiplier for the base damage. That multiplier is capped. If the lowest possible number from the random element already results in a modifier above the cap you do not get any damage variance. The old prediction simply ignored the cap.
jack1974
Thanks, though... is a bit complex. I'm unsure if for players would be good enough? I've read it twice, and now is clear for me.
fabulaparva
Lol, you could always add two lines to that: "Simple, isn't it? For further questions, pm anima on the forums." :P
jack1974
Seems a good solution to me! :lol:

No jokes apart, after reading it twice it seems good. But since I'm already done uploading won't add on this version.
outist
I broke it :D.



Now I'm on day 33 and cannot get into bath room heart location anymore. I already had romanced Chalassa (but did not defeat who shall not be named yet) and did 2 actions with Rowinda in the bath house. I can sleep normally but every time I click on the heart the game crashes.


[code]I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "game/gui.rpy", line 3418, in execute
File "game/gui.rpy", line 3420, in execute
File "game/gui.rpy", line 3421, in execute
File "game/gui.rpy", line 3422, in execute
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\ast.py", line 1405, in execute
choice = renpy.exports.menu(choices, self.set)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\exports.py", line 711, in menu
rv = renpy.store.menu(items)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\exports.py", line 887, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 2149, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 2397, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 338, in visit_all
d.visit_all(callback)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 338, in visit_all
d.visit_all(callback)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 338, in visit_all
d.visit_all(callback)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\core.py", line 2397, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\screen.py", line 394, in per_interact
self.update()
File "C:\Program Files (x86)\Winter Wolves\Seasons Of The Wolf\renpy\display\screen.py", line 555, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 3418, in execute
File "game/gui.rpy", line 3420, in execute
File "game/gui.rpy", line 3421, in execute
File "game/gui.rpy", line 3422, in execute
File "<screen language>", line 3422, in <module>
AttributeError: 'NoneType' object has no attribute 'name'

Windows-post2008Server-6.2.9200
Ren'Py 6.18.3.761
Seasons Of The Wolf 1.0.5
[/code]
jack1974
The problem seems to be that one character (Chalassa) is missing from the party, is that true? It might be a very special case in which you went to deceit (so Chalassa was put out of party) but then went away, and probably I forgot to re-add her. Once you defeat him it should work. Maybe send me the save so I can be sure :)
outist
Ok, save game sent. :D