Agrro is also used to break ties. For example when two characters have the same lowest health the one with the higher aggro is chosen as target.
fabulaparvaOct 05, 2014
A couple of actions I find odd during Act 3:
During the quest in Arlakka, the bowmen in the backrow all used Hide In Shadows. I thought I was done for, expecting them to go for the double attack or critical hit. But then they wasted it on "throwing Daggers" It didn't look as if the dmg from throwing daggers-attack would benefit from HiS. Shouldn't they go for a more damaging attack if they waste a turn to prepare? This was in the very beginning of the fight so their protecting front row was still standing and Magic attacks were disabled from my side as the battlefield condition.
During the first fight with the Kraken, quite a few tentacles just waste their turns in swapping my front and backrow fighters back and forth. I think I experienced 5 consecutive swaps.
jack1974Oct 05, 2014
The Kraken's tentacles still use the old AI, so that's "normal" but will try to improve them using the new AI now.
The bowmen instead yes, is a bug, they shouldn't have the throwing dagger skill
yayswordsOct 05, 2014
I am unsure about the self-dispel AI, especially Healing Winds. I could effectively keep the Sand Devil pacified by always making sure to keep a debuff on it. With Necrotic Healing it wasn't the same since those mobs never came alone, though still the Lich Lord could be quieted down a bit the same way.
jack1974Oct 06, 2014
It should be fast enough for him to clear himself of all debuffs+heal, and act rather quickly again. Well I'm making the enemies tougher now, we'll see
fabulaparvaOct 08, 2014
Empire Recruits skip turns. Seems to be the Overdrive Skill/Poison Dagger again.
AI-log:
[20:41:44] ################# AI REQUEST for Empire Ranger B ################
And then a bit later Vaelis attacks, inflicting negative damage and heals:
[21:36:37] Empire Captain A is paralyzed and can not act
[21:36:38] Spiritcaller buffed Empire Captain A with Mirror Damage. The buff will expire in 5 turns
[21:36:38] Spiritcaller used Mirror Damage.
[21:36:39] Rowinda traded 15 HP to get 30 SP using Dark Empathy Effect.
[21:36:43] Empire Ranger A reflected back 17 damage to Rowinda thanks to Mirror Damage. Skill duration lowered by 1.
[21:36:43] Rowinda hit Empire Ranger A for 34 Air damage using Cyclone.
[21:36:45] Rowinda hit Spiritcaller for 21 Air damage using Cyclone.
[21:36:49] Riley buffed Rowinda with Default. The buff will expire in 3 turns
[21:36:49] SPRegen increased by 10
[21:36:49] HPRegen increased by 10
[21:36:49] Speed increased by 20 %
[21:36:49] Riley used Energize.
[21:36:54] Empire Ranger A reflected back 2 damage to Shea thanks to Mirror Damage. Skill duration lowered by 1.
[21:36:54] Shea hit Empire Ranger A for 5 Fire damage using Ranged Attack.
[21:36:57] Empire Ranger A reflected back 5 damage to Althea thanks to Mirror Damage. Skill duration lowered by 1.
[21:36:57] Althea hit Empire Ranger A for 11 Normal damage using Ranged Attack.
[21:36:57] Critical Hit!
[21:36:58] Empire Captain A is paralyzed and can not act
[21:37:00] Empire Ranger A hit Rowinda for 76 Normal damage using Barrage.
[21:37:00] Rowinda is staggered.
[21:37:01] Empire Ranger A hit Althea for 42 Normal damage using Barrage.
[21:37:01] Althea is staggered.
[21:37:08] Riley hit Spiritcaller for 2 Normal damage using Slumber.
[21:37:08] The Condition will expire in 3 turns
[21:37:08] Speed decreased by 30 %
[21:37:08] Defense decreased by 30 %
[21:37:08] Riley inflicted Slumber on Spiritcaller
[21:37:14] Shea hit Spiritcaller for 10 Fire damage using Ranged Attack.
[21:37:17] The buff will last until the end of the battle.
[21:37:17] Althea used Invigorating Prayer.
[21:37:22] Empire Captain A is KO.
[21:37:22] Empire Captain A reflected back -32 damage to Vaelis thanks to Mirror Damage. Skill duration lowered by 1.
[21:37:22] Vaelis hit Empire Captain A for -64 Normal damage using Final Blow.
[21:37:22] Instantkill triggered successfully!
[21:37:24] Spiritcaller buffed Empire Ranger A with Mirror Damage. The buff will expire in 5 turns
[21:37:24] Spiritcaller used Mirror Damage.
jack1974Oct 09, 2014
Are you sure that you were healed? it might have been a wrong display in the text but maybe worked OK in the code? otherwise I need to test but damn is hard to reproduce
fabulaparvaOct 09, 2014
I saw Vaelis' HP go up from around 140 to 172 upon the hit. If I can catch a mid-battle save, I'll send it to you.
jack1974Oct 09, 2014
Thanks, or even just a battle with the chances of happening, since this one will be hard to track down!
jack1974Oct 09, 2014
Got the save and fixed it, the problem was with the Instakill. Now if you trigger it, you don't get any damage reflected (so those skills also get this small bonus of ignoring mirror/reflecting damage buffs).
TroyenOct 10, 2014
Snake Beastmaster (Rash'Antar) just used defend even though he's in the back row with his snake alive. He has 178 HP/66 SP and had previously been using Double Attack and Regenerate. Captured a save after the defend if you want it.
When I killed his snake, he proceeded to repeatedly Strike Through Vaelis, even though that's the one party member that has nobody behind him.
jack1974Oct 10, 2014
Time to upgrade this one to the new AI too... or maybe the beastmaster is just dumb ?
fabulaparvaOct 10, 2014
Okay, I don't know anymore which thread I should really post this bug in, but because it seems (not sure) to be related to the enemies' madness skill, I'll put it here. Rowinda is already mad. So if you inflict madness on her, she goes into GOD-mode. Shit, now even Vaelis looks like a mortal again:
I'll send you a mid-battle save right from that spot. If you want a save from just before the battle, I can send that, too.
EDIT: I got even better after I tested out what happens to the rows, reloaded the save...checked the battle dmg-predictions again..which were even higher then, hit the skill, and I ended up with this:
Haha it seems her stats increase instead of going down? going to check the save, if you have one at start of battle send it too
edit: Ah no, I checked, it has negative stats values so that's the problem! Weird, I thought I put a limit a few days ago but seems is not working!
edit2: Haha found it - I prevented negative values but only TO ENEMY, not to party members, I forgot there were two separate functions
TroyenOct 12, 2014
This is technically Act 2 combat, but I used manticore poison + Jariel's slowing song, and half the mirror Yeldins just used defend (mostly the ones in the back row). Guess I should've stocked up on that some more.
Finally in Act 3, the back row Kraken tentacles like pulling mages to the front. So I have Rowinda in front of Shea, and sometimes they pull one then the other. Then again, sometimes they're smart enough to Maul, Tentacle Sweep, or do something else. And then sometimes they just spam Submerge. (7 turns not enough? Let's submerge again!)
(Also, something is off in the sound for Leash/Lash sound effect. Sounds like my speakers are popping.)
I think the empire is addicted to drugs. I'm attacking their camp on the two volcano island, and once they get low, they just chain-chug 50HP healing potions. Specifically the Empire Captain and Rangers (Recruits died too fast to check).
I find it amusing when I bring an Empire Ranger to the front row and he decides to swap places with the remaining Ranger in the back row (instead of, you know, the empty slot). It's like he's intentionally leaving his pal to die.
yayswordsOct 13, 2014
Grub/Slime packs, while freaking annoying to kill, seem weird to me...
The slimes just sit in the back row spamming Bubble Coat and Regenerate on themselves. Quite frankly not even participating in the battle until the front line falls. I was going to ask, shouldn't they regen the front row, but instead I'll ask, shouldn't they be the front row?