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Anima_
Agrro is also used to break ties. For example when two characters have the same lowest health the one with the higher aggro is chosen as target.
fabulaparva
A couple of actions I find odd during Act 3: :P



During the quest in Arlakka, the bowmen in the backrow all used Hide In Shadows. I thought I was done for, expecting them to go for the double attack or critical hit. But then they wasted it on "throwing Daggers" :shock: It didn't look as if the dmg from throwing daggers-attack would benefit from HiS. Shouldn't they go for a more damaging attack if they waste a turn to prepare? This was in the very beginning of the fight so their protecting front row was still standing and Magic attacks were disabled from my side as the battlefield condition.



During the first fight with the Kraken, quite a few tentacles just waste their turns in swapping my front and backrow fighters back and forth. I think I experienced 5 consecutive swaps.
jack1974
The Kraken's tentacles still use the old AI, so that's "normal" but will try to improve them using the new AI now.

The bowmen instead yes, is a bug, they shouldn't have the throwing dagger skill :)
yayswords
I am unsure about the self-dispel AI, especially Healing Winds. I could effectively keep the Sand Devil pacified by always making sure to keep a debuff on it. With Necrotic Healing it wasn't the same since those mobs never came alone, though still the Lich Lord could be quieted down a bit the same way.
jack1974
It should be fast enough for him to clear himself of all debuffs+heal, and act rather quickly again. Well I'm making the enemies tougher now, we'll see :)
fabulaparva
Empire Recruits skip turns. Seems to be the Overdrive Skill/Poison Dagger again.

AI-log:


[20:41:44] ################# AI REQUEST for Empire Ranger B ################

[20:41:44]

[20:41:44] Considering Energy

[20:41:44] Random: 36 <= 55

[20:41:44] Targets: ['Empire Captain A', 'Empire Recruit', 'Empire Captain B', 'Empire Ranger A', 'Empire Ranger B']

[20:41:44] Decorator SP higher than 0.25

[20:41:44] Targets: []

[20:41:44] Considering Switch Position

[20:41:44] User Empire Ranger B Health is at 95.40 % >= 70.00 % (True) (Reverse: True)

[20:41:44] Considering Pinning Shot

[20:41:44] 1 staggered Enemies, 1 needed (Reverse: False)

[20:41:44] Random: 16 <= 60

[20:41:44] Targets: ['Krimm']

[20:41:44] Decorator Staggered

[20:41:44] Targets: ['Krimm']

[20:41:44] Decorator Minimum Health

[20:41:44] Targets: ['Krimm']

[20:41:44] Target is Krimm

[20:41:44]

[20:41:44] ############### Executing Pinning Shot ##############

[20:41:44]

[20:41:46] Start AI action request for Empire Recruit

[20:41:46] Request action from node Root

[20:41:46] Condition is False

[20:41:46] Request action from AI action OverdriveAction

[20:41:46] Return action for slot Overdrive with Poison Dagger as slotted skill.

[20:42:45]


[20:42:45] ################# AI REQUEST for Empire Captain A ################

[20:42:45]

[20:42:45] Considering Heal Potion

[20:42:45] User Empire Captain A Health is at 61.12 % >= 50.00 % (True) (Reverse: True)

[20:42:45] Considering Guard

[20:42:45] Random: 85 <= 75

[20:42:45] Considering Mighty Blow II

[20:42:45] Not enough SP

[20:42:45] Considering Resurrection Potion

[20:42:45] Random: 70 <= 40

[20:42:45] Considering Fatal Blow

[20:42:45] Not enough SP

[20:42:45] Considering Double Attack

[20:42:45] Random: 64 <= 50

[20:42:45] Considering Spinning Strike

[20:42:45] Random: 64 <= 50

[20:42:45] Considering Melee Attack

[20:42:45] Random: 69 <= 100

[20:42:45] Targets: ['Jariel', 'Krimm', 'Shea']

[20:42:45] Decorator Minimum HP

[20:42:45] Targets: ['Jariel']

[20:42:45] Target is Jariel

[20:42:45]

[20:42:45] ############### Executing Melee Attack ##############


Combat-Log around it: (he's just standing there, taking DoT)


[20:41:44] Oceans' Requiem caused Empire Ranger B 6 HP damage

[20:41:44] Empire Ranger B hit Krimm for 15 Normal damage using Pinning Shot.

[20:41:44] The Condition will expire in 2 turns

[20:41:44] Empire Ranger B inflicted Paralyzed on Krimm

[20:41:46] Bleeding caused Empire Recruit 5 HP damage

[20:41:46] Oceans' Requiem caused Empire Recruit 5 HP damage


[20:42:35] Rowinda hit Empire Captain A for 68 Air damage using Cyclone.

[20:42:36] Rowinda hit Empire Recruit for 71 Air damage using Cyclone.

[20:42:36] Empire Recruit is staggered.

[20:42:38] Rowinda hit Empire Captain B for 68 Air damage using Cyclone.

[20:42:43] Empire Recruit is KO.

[20:42:43] Shea hit Empire Recruit for 56 Normal damage using Sweeping Strike.

[20:42:45] Bleeding caused Empire Captain A 9 HP damage

[20:42:45] Oceans' Requiem caused Empire Captain A 9 HP damage

[20:42:45] Empire Captain A hit Jariel for 22 Normal damage using Melee Attack.

[20:42:45] Jariel is staggered.


(The time gap is just me opening up the logs to check if he just did (or didn't do, rather) what I think he did.)
jack1974
Maybe is time to upgrade the poor empire recruit to the new AI... :lol:
yayswords
Lizardmen wizards or whatever their name, will spam Defend when out of mana. No Magic Bolt ever.
jack1974
Yes they still use old AI. I should probably upgrade all enemies to it...
fabulaparva
K, this is not silly behaviour but bug. I healed myself by attacking empire captain with mirror dmg on them;



Spirit Caller puts mirror dmg on Empire captain (paralyzed):


[21:36:38] ################# AI REQUEST for Spiritcaller ################

[21:36:38]

[21:36:38] Considering Switch Position

[21:36:38] User Spiritcaller Health is at 99.80 % >= 70.00 % (True) (Reverse: True)

[21:36:38] Considering Purification

[21:36:38] Random: 23 <= 70

[21:36:38] Targets: ['Empire Captain A', 'Empire Ranger A', 'Spiritcaller']

[21:36:38] Decorator Back

[21:36:38] Targets: ['Empire Ranger A', 'Spiritcaller']

[21:36:38] Decorator HP higher than 75

[21:36:38] Targets: []

[21:36:38] Considering Tree Of Life

[21:36:38] Random: 10 <= 40

[21:36:38] Counter 2 is False (Reverse: False)

[21:36:38] Considering Energize

[21:36:38] Random: 69 <= 40

[21:36:38] Considering Mirror Damage

[21:36:38] Random: 45 <= 50

[21:36:38] Targets: ['Empire Captain A', 'Empire Ranger A', 'Spiritcaller']

[21:36:38] Decorator Has not Mirror Damage

[21:36:38] Targets: ['Empire Captain A', 'Spiritcaller']

[21:36:38] Target is Empire Captain A

[21:36:38]

[21:36:38] ############### Executing Mirror Damage ##############


21:37:00]

[21:37:00] ################# AI REQUEST for Empire Ranger A ################

[21:37:00]

[21:37:00] Considering Energy

[21:37:00] Random: 67 <= 55

[21:37:00] Considering Switch Position

[21:37:00] User Empire Ranger A Health is at 82.83 % >= 70.00 % (True) (Reverse: True)

[21:37:00] Considering Pinning Shot

[21:37:00] 1 staggered Enemies, 1 needed (Reverse: False)

[21:37:00] Random: 70 <= 60

[21:37:00] Considering Heal Potion

[21:37:00] Random: 87 <= 55

[21:37:00] Considering Barrage

[21:37:00] Random: 10 <= 65

[21:37:00] 3 Enemies affected by Take Aim , 2 needed (Reverse: False)

[21:37:00] Targets: ['Shea', 'Vaelis', 'Rowinda', 'Althea', 'Riley']

[21:37:00] Decorator Back

[21:37:00] Targets: ['Rowinda', 'Althea', 'Riley']

[21:37:00] Decorator Has Take Aim

[21:37:00] Targets: ['Rowinda', 'Althea', 'Riley']

[21:37:00] Target is Rowinda

[21:37:00]

[21:37:00] ############### Executing Barrage ##############

[21:37:00]

[21:37:24]

[21:37:24] ################# AI REQUEST for Spiritcaller ################

[21:37:24]

[21:37:24] Considering Switch Position

[21:37:24] User Spiritcaller Health is at 77.99 % >= 70.00 % (True) (Reverse: True)

[21:37:24] Considering Purification

[21:37:24] Random: 32 <= 70

[21:37:24] Targets: ['Empire Ranger A', 'Spiritcaller']

[21:37:24] Decorator Front

[21:37:24] Targets: ['Empire Ranger A', 'Spiritcaller']

[21:37:24] Decorator HP higher than 75

[21:37:24] Targets: []

[21:37:24] Considering Tree Of Life

[21:37:24] Random: 96 <= 40

[21:37:24] Considering Energize

[21:37:24] Random: 19 <= 40

[21:37:24] Counter 2 is False (Reverse: False)

[21:37:24] Considering Mirror Damage

[21:37:24] Random: 24 <= 50

[21:37:24] Targets: ['Empire Ranger A', 'Spiritcaller']

[21:37:24] Decorator Has not Mirror Damage

[21:37:24] Targets: ['Empire Ranger A', 'Spiritcaller']

[21:37:24] Target is Empire Ranger A

[21:37:24]

[21:37:24] ############### Executing Mirror Damage ##############

[21:37:24]


And then a bit later Vaelis attacks, inflicting negative damage and heals:


[21:36:37] Empire Captain A is paralyzed and can not act

[21:36:38] Spiritcaller buffed Empire Captain A with Mirror Damage. The buff will expire in 5 turns

[21:36:38] Spiritcaller used Mirror Damage.


[21:36:39] Rowinda traded 15 HP to get 30 SP using Dark Empathy Effect.

[21:36:43] Empire Ranger A reflected back 17 damage to Rowinda thanks to Mirror Damage. Skill duration lowered by 1.

[21:36:43] Rowinda hit Empire Ranger A for 34 Air damage using Cyclone.

[21:36:45] Rowinda hit Spiritcaller for 21 Air damage using Cyclone.

[21:36:49] Riley buffed Rowinda with Default. The buff will expire in 3 turns

[21:36:49] SPRegen increased by 10

[21:36:49] HPRegen increased by 10

[21:36:49] Speed increased by 20 %

[21:36:49] Riley used Energize.

[21:36:54] Empire Ranger A reflected back 2 damage to Shea thanks to Mirror Damage. Skill duration lowered by 1.

[21:36:54] Shea hit Empire Ranger A for 5 Fire damage using Ranged Attack.

[21:36:57] Empire Ranger A reflected back 5 damage to Althea thanks to Mirror Damage. Skill duration lowered by 1.

[21:36:57] Althea hit Empire Ranger A for 11 Normal damage using Ranged Attack.

[21:36:57] Critical Hit!

[21:36:58] Empire Captain A is paralyzed and can not act

[21:37:00] Empire Ranger A hit Rowinda for 76 Normal damage using Barrage.

[21:37:00] Rowinda is staggered.

[21:37:01] Empire Ranger A hit Althea for 42 Normal damage using Barrage.

[21:37:01] Althea is staggered.

[21:37:08] Riley hit Spiritcaller for 2 Normal damage using Slumber.

[21:37:08] The Condition will expire in 3 turns

[21:37:08] Speed decreased by 30 %

[21:37:08] Defense decreased by 30 %

[21:37:08] Riley inflicted Slumber on Spiritcaller

[21:37:14] Shea hit Spiritcaller for 10 Fire damage using Ranged Attack.

[21:37:17] The buff will last until the end of the battle.

[21:37:17] Althea used Invigorating Prayer.

[21:37:22] Empire Captain A is KO.

[21:37:22] Empire Captain A reflected back -32 damage to Vaelis thanks to Mirror Damage. Skill duration lowered by 1.

[21:37:22] Vaelis hit Empire Captain A for -64 Normal damage using Final Blow.

[21:37:22] Instantkill triggered successfully!


[21:37:24] Spiritcaller buffed Empire Ranger A with Mirror Damage. The buff will expire in 5 turns

[21:37:24] Spiritcaller used Mirror Damage.

jack1974
Are you sure that you were healed? it might have been a wrong display in the text but maybe worked OK in the code? otherwise I need to test but damn is hard to reproduce :lol:
fabulaparva
I saw Vaelis' HP go up from around 140 to 172 upon the hit. :P If I can catch a mid-battle save, I'll send it to you. :)
jack1974
Thanks, or even just a battle with the chances of happening, since this one will be hard to track down!
jack1974
Got the save and fixed it, the problem was with the Instakill. Now if you trigger it, you don't get any damage reflected (so those skills also get this small bonus of ignoring mirror/reflecting damage buffs).
Troyen
Snake Beastmaster (Rash'Antar) just used defend even though he's in the back row with his snake alive. He has 178 HP/66 SP and had previously been using Double Attack and Regenerate. Captured a save after the defend if you want it.



When I killed his snake, he proceeded to repeatedly Strike Through Vaelis, even though that's the one party member that has nobody behind him.
jack1974
Time to upgrade this one to the new AI too... or maybe the beastmaster is just dumb ? :lol:
fabulaparva
Okay, I don't know anymore which thread I should really post this bug in, but because it seems (not sure) to be related to the enemies' madness skill, I'll put it here. Rowinda is already mad. So if you inflict madness on her, she goes into GOD-mode. Shit, now even Vaelis looks like a mortal again:


http://oi59.tinypic.com/28uikon.jpg" style="max-width:100%">


Insane negative damage on the backrow (will only inflict 0 on the first guy, so at least she won't heal nor kill him...unlike the second guy):


http://oi62.tinypic.com/dmbno5.jpg" style="max-width:100%">


I'll send you a mid-battle save right from that spot. :P If you want a save from just before the battle, I can send that, too.





EDIT: I got even better after I tested out what happens to the rows, reloaded the save...checked the battle dmg-predictions again..which were even higher then, hit the skill, and I ended up with this:


http://oi58.tinypic.com/24qtvtu.jpg" style="max-width:100%">


:D:D:D Are we having fun yet, my pretties?
jack1974
Haha it seems her stats increase instead of going down? going to check the save, if you have one at start of battle send it too :)



edit: Ah no, I checked, it has negative stats values so that's the problem! Weird, I thought I put a limit a few days ago but seems is not working!

edit2: Haha found it - I prevented negative values but only TO ENEMY, not to party members, I forgot there were two separate functions :mrgreen:
Troyen
This is technically Act 2 combat, but I used manticore poison + Jariel's slowing song, and half the mirror Yeldins just used defend (mostly the ones in the back row). Guess I should've stocked up on that some more.



Finally in Act 3, the back row Kraken tentacles like pulling mages to the front. So I have Rowinda in front of Shea, and sometimes they pull one then the other. :) Then again, sometimes they're smart enough to Maul, Tentacle Sweep, or do something else. And then sometimes they just spam Submerge. (7 turns not enough? Let's submerge again!)



(Also, something is off in the sound for Leash/Lash sound effect. Sounds like my speakers are popping.)



I think the empire is addicted to drugs. I'm attacking their camp on the two volcano island, and once they get low, they just chain-chug 50HP healing potions. Specifically the Empire Captain and Rangers (Recruits died too fast to check).



I find it amusing when I bring an Empire Ranger to the front row and he decides to swap places with the remaining Ranger in the back row (instead of, you know, the empty slot). It's like he's intentionally leaving his pal to die.
yayswords
Grub/Slime packs, while freaking annoying to kill, seem weird to me...



The slimes just sit in the back row spamming Bubble Coat and Regenerate on themselves. Quite frankly not even participating in the battle until the front line falls. I was going to ask, shouldn't they regen the front row, but instead I'll ask, shouldn't they be the front row?