Desktop Forums Blog Support Patreon
Official Steam Group | Patreon Chat
SpectralTime
Perhaps you could, after we take the quiz, offer the option of speccing ourselves out manually if we so choose? Except you've got potentially fewer points to choose from in that case, creating some incentive to go through with it.
jack1974
Well I can have a "review your hero/stats" final screen, and in the beginning offer the option to skip the quiz. I am not sure yet how long it will be, but some people for Spirited Heart asked the option to skip the character creation phase completely, while others loved it :)
SpectralTime
I meant more like: here, if you skip it, you can get some points, but the potential points you could have if you take it are higher than the ones you manually slot in.
jack1974
Yes, I could do that as reward indeed, otherwise most people would just skip it. Must think about making it interesting/long enough now :)
pysali
That would be an interesting addition. If people who do the quiz can have up to 15-20 points of stat changes and the ability to review their final character versus skipping creation and only having a base pool of smaller points to apply to your Lily's stats.



You can even make it so that there are chances of larger changes if you do the quiz versus skip it. So say hypothetically Lily starts with all her stats at 20 across the board. If you do the quiz depending on your answer some of her stats might dip below 20 (but in equal amounts so she could lose 2 intelligence, but gain 2 combat skill) and then at the end the player can review her and change a certain amount of points worth of stats (so they could take a few points out of several other skills and boost her combat even further), but if they skip the quiz/creation none of her stats can dip below the base score so there's less customization.



I dunno. It shouldn't be a punishment if someone just wants to quick start or doesn't like quizzes, but there should be some incentive to want to take the quiz/customize Lily.
jack1974
I think the possibility to get different starting stats should be a good incentive indeed, and since the overall points you get would be the same, nobody could complain. In practice they would get an extra customization possible (like a stronger / quicker character at start of game) based on their answers, or just skip it and go straight into the game.
jack1974
http://pics.brizzly.com/4MAB.jpg" style="max-width:100%">

It's taking shape... :) of course will need to have someone review all the texts since differently from the main game plot, I'm writing the quiz myself :oops:
pysali
I like it and you can even add in 'fun' options if you wanted like 'you've completed the quiz and we suggest your Lily is Evil. Would you like to keep this or change her to Good?" Just because someone picked the more bastard choices doesn't mean they might not still want to do 'good'. They just might be a bit extremist in their approach is all especially if they chose the more neutrally evil answers as opposed to the flat out mean/vindictive/evil ones.



Or if you do quick creation you start with certain weapons (generic stat whip or dagger for evil, mace or sword for good or something) but if you do the quiz you can choose from a pool of weapons to better reflect the feel of your Lily and have it compliment the stat choices chosen. Agility whip or strength mace. I assume Dexterity is chance to hit and Agility dodging and how fast you are? Or am I completely backwards? I get endurance is pretty much constitution/hit points and the others are self explanatory.



Your dialog works well. You missed a the at one point. 'If you skip it, you will start with the same amount of attribute points, but you won't be able to customize your character as fully as you can by taking the quiz.' I'm not super awesome great at grammar though so I'm sure someone can find flaws in what I just wrote.
jack1974
Yes I was planning to have some unique object available in the quiz, though not extremely powerful :)

About the stats:

STR="Give bonus damage to the normal attacks",

END="Bonus to hit points regeneration rate during combat",

DEX="Accuracy and critical hits bonus",

AGI="Evasion and fumble (attacker loses the next turn) bonus",

WIL="Bonus to mana points regeneration rate during combat",

INT="Bonus to the amount of hit and mana points you get when you level up"
SpectralTime
But you see, pysali, it's just the opposite: you can customize your character most fully by doing it yourself, so there must be some incentive to take the quiz over the manual route.
pysali
I don't know SpectralTime. While you'd have more control in manual creation there's a better chance of getting more variety and a bigger skill chance in the quiz. In the manual you'd probably not be able to go below 10 whereas in the quiz you could have one or two skills you don't care about go below 10 like say Strength and get the corresponding Int to 12 from a decision, giving you a chance to use your points where you want them (more overall points even if many of them are to chance) for a higher gain in intelligence because you have more in there. There'd still totally be a chance that you might have to use precious manual points to bring a skill up (if you're not a filthy cheater like me using the scroll wheel to backtrack) to a more reasonable level, but there's a lot of potential for getting a good extra boost to a skill you really want via the quiz. Plus maybe an awesome whip of awesome or something to sweeten the deal. :D



Either way I really liked your idea of here's X number of points, you can get more if you do the shiny awesome quiz.
jack1974
if you're not a filthy cheater like me using the scroll wheel to backtrack

Unless I disable that during the quiz! :twisted: (evil laugh) - I am joking!



Either way I really liked your idea of here's X number of points, you can get more if you do the shiny awesome quiz.

Cool, I liked doing it for Spirited Heart but was unsure if people liked it or saw it just as an annoyance!
pysali
In Spirited Heart I used it the first two times, but I was really happy to have the ability to quick create the third playthrough (I like to get all the romances). I'll probably do the same thing here. The first time take the quiz and get the bonus weapon and the second time do quick creation and start with the more even Lily/no bonus weapon. Sometimes I just like to skip right to the meat of the game (and I had the nasty annoyance once of spending half an hour making Shepard in ME2 and then having my X-box freeze and crash during a part of the required opening that doesn't allow you to save. It was very :( frustrating).



Also don't take my scroll feature away! That's how I get the pretty characters to like my avatar! Otherwise I always say something stupid to them!
jack1974
Yes even if in theory you can just play it two times, to get the good/evil version and then save, and use that point as base to pursue both the good and evil paths :) And no won't take the scroll back feature away don't worry 8)
Moussey
Why include an added advantage to the quiz? I thought the point of the quiz was to help indecisive players who don't know how alignment and stats will fit into the gameplay decide on a general play style. I see it as a helpful tool for newbies and first time players who aren't sure on what works better for them, not as extra work that deserves an added bonus. It wouldn't be fair to sort of penalize the players who don't need or want to use that tool to help them build their character.



I think you need one more option on the title screen there. You can have one for the test to help players decide on a character, one that allows players to customize their character manually, and one with a quick start for those who want to get into the game quicker. This is good for different people's playstyles, I think.
jack1974
Why include an added advantage to the quiz? I thought the point of the quiz was to help indecisive players who don't know how alignment and stats will fit into the gameplay decide on a general play style. I see it as a helpful tool for newbies and first time players who aren't sure on what works better for them, not as extra work that deserves an added bonus. It wouldn't be fair to sort of penalize the players who don't need or want to use that tool to help them build their character.

Well it could be that you can choose a weapon if you do manually, and the quiz picks one for you. I am not sure yet how the weapons will impact in the game so for now I won't assign any item.

I think you need one more option on the title screen there. You can have one for the test to help players decide on a character, one that allows players to customize their character manually, and one with a quick start for those who want to get into the game quicker. This is good for different people's playstyles, I think.

You mean like "randomize character and play"? if you don't want to manually pick/adjust the attributes the only way is randomize 8)
Moussey
I was thinking like it would be 10 across the board, just like you mentioned earlier. That's generally a good start.
jack1974
Ah ok understood now :)
deathknight1728
This is very interesting though the question is exactly how much of a rpg is this game? It says the game is an afterlife, dating sim, rpg. While that would sound great, is it more comparable to ask if this is more like PS, Loren, or more like Bionic Heart. I would say if its got a story and plays out like a rpg but with some dating sim features, I'll give it a shot. After all, it sounds promising.
jack1974
I put the game on hiatus though I might pick up this year again. The idea is to have some sort of RPG combat but different, like 1 vs 1 tag-team, or something else. I still need a bit of time to design the gameplay / combat :)