Ah yes forgot that, right now all change-zone spots near the borders are automatically displayed as blue, need to do a better check for locations nearby the borders which should still be green.
renke_Jul 30, 2014
the goblin fight in Act 1 has the red battle and the blue exit arrow stacked - I think before the change only the red one appeared
jack1974Jul 30, 2014
Ah yes lol because they were same size. Was a bit lazy
nightshadengaleJul 30, 2014
The new transition arrows looks really nice!
Is it intentional that you can't backtrack though dungeon maps to leave and heal? It's fine (if occasionally annoying) as a gameplay mechanic, but it doesn't really make sense for some of them.
(Also, speaking of dungeons, Jack, did you see this post I made a few days ago? Probably should have put something in it besides the spoiler button... At any rate I still find this really jarring.)
Personally, my response to
"Jariel asked us to hang out in the bathhouse, but we can only get in through the steam tunnels, which are full of escaped slaves who we can't communicate with and who appear to think we're there to bring them in"
would have been along the lines of
"Maybe we should go back and see if he'll come out to look for us, since he knows we're coming"
rather than
"WHELP, I GUESS WE HAVE NO CHOICE BUT TO SLAUGHTER THEM ALL."
Maybe the lizardmen could be replaced with not-all-dead-yet giant ants?
jack1974Jul 31, 2014
Yes I made the dungeons that way on purpose, to give some sense of danger. Otherwise if you could just backtrack and leave... don't know, would feel a bit weird to me
As for the post yes saw it, but don't want to replace the lizardmen since I think is a cool idea. They're forced to go well... they didn't know that there were lizardmen, remember Riley though would be just a matter of squeezing in the small tunnels and entering the bathhouse without problems, undisturbed. As usual his ideas aren't that good
fabulaparvaJul 31, 2014
^... and my brain just kersploded due to all the possible double entendres...
yayswordsJul 31, 2014
My flowchart is "they give loot and/or xp" -> "WHELP, I GUESS WE HAVE NO CHOICE BUT TO SLAUGHTER THEM ALL."
I don't mind the party agreeing with me!
yayswordsJul 31, 2014
Kiduu pikemen spend a lot of turns doing nothing, not even defending.
[12:58:44] Start AI action request for Kiduu Pikeman A
[12:58:44] Request action from node Root
[12:58:44] Condition is False
[12:58:44] Request action from AI action OverdriveAction
[12:58:44] Return action for slot Overdrive with Poison Dagger as slotted skill.
And then nothing.
[13:04:51] Lugal Halberdier used Ironwall Oil.
BRING IT BRO
jack1974Jul 31, 2014
Yes the pikemen still use the dumbAI
If I have time will update more, but now I want to concentrate on next act enemies first
fabulaparvaJul 31, 2014
Minor issue:
The Gamesh crossbowmen felt intimidating for one turn. They had taken aim at my front row. Then they took aim again. I felt less intimidated. And then they took aim again. I killed them before they took an actual shot at me. After a good giggle, that is.
Anyways, not something you want to see in act 3 anymore, I presume.
EDIT: Adding to that, once they do shoot, they might not target the ones they took aim at.
jack1974Jul 31, 2014
Are you sure was the same enemy? since take aim is based on who "takes aim", if there were 2 they would both do that to get the damage bonus. I guess on the party there isn't that problem since only 1 character can use that skill... mumble mumble
fabulaparvaJul 31, 2014
There were two crossbowmen and one guy in the front. There were at least 3 take aims done one after another, so at least one of them did it twice.
jack1974Jul 31, 2014
Ah ok will check better then
nightshadengaleJul 31, 2014
Yes I made the dungeons that way on purpose, to give some sense of danger. Otherwise if you could just backtrack and leave... don't know, would feel a bit weird to me
As for the post yes saw it, but don't want to replace the lizardmen since I think is a cool idea. They're forced to go well... they didn't know that there were lizardmen, remember Riley though would be just a matter of squeezing in the small tunnels and entering the bathhouse without problems, undisturbed. As usual his ideas aren't that good
My issue is that it's purely a pleasure trip. If it were a critical mission I'd be fine with having to kill them, but since the mission is just "let's hang out in the bathhouse" it seems morally reprehensible to not turn around and leave when they realize they'll have to kill innocent people to get there.
yayswordsJul 31, 2014
Okay, firstly: If you walk over the steam vents you won't have to kill anything except the fire demon. I can't remember how the story goes in there but I'm pretty sure they don't know lizardmen are in there until they first encounter them, which doesn't happen immediately. The option to walk over the vents is immediate, on the other hand. Then again I suppose it constitutes metagaming to directly opt to walk over the vents to avoid combat. We could perhaps have the option to go back and go over the steam vents after the first encounter, but I'm not sure how the party would know that using the vents would keep them out of combat.
Anyway, now for... killing innocent people. Who's attacking whom? You're just trying to avoid the steam vents after all. And then the lizardmen attack you on sight. Every single time. Plus they weren't exactly invited to take up residence in the tunnels. What do lizardmen eat? Steam? I'm fairly sure not, yet they live in the city. At worst they kill for food (even if they don't eat humans), at best they steal.
MiakodaJul 31, 2014
What do lizardmen eat? Steam? I'm fairly sure not, yet they live in the city. At worst they kill for food (even if they don't eat humans), at best they steal.
Shame one couldn't collect pieces of guards, and give them to the lizardmen. Waste not, want not
jack1974Aug 01, 2014
Well yes, lizardmen aren't exactly a civilized race, and as yayswords said, is not like the party is:
Shea: "LIZARDMEN! LET'S SLAUGHTER THEM ALL!!"
you can avoid any single battle with them going through the vents. But really they're more close to normal wild animals/lizards, and they're hostile (as seen also in Loren). Otherwise you could say the same even for goblins, orcs, or later in the game gnolls
(note that I support fully the idea that's not morally good to kill innocent creatures)