cheska
Jun 20, 2014
Yes this is partly why I've taken more time on SOTW. When I noticed there was really no hope for Loren sequels to be out soon, I decided was worth spending more time on this one. In theory before Loren 2 I also should finish Planet Stronghold 2...
Anyways, they'll be all out, but I don't want to rush things anymore since after all is normal for indie RPGs to take 2-3 years of work! And between each RPG release I also do dating/life sim, so... 
wow ur productive. ^__^ but it was nice while it lasted. ^__^ all of them reached level 6 (normal mode) ~ im too lazy to play anything harder.
jack1974
Jun 27, 2014
Is the latest version? I thought I got rid of those

edit: yes found them, fixed. Thanks!
jack1974
Jun 27, 2014
The coding continues... this is the last boss fight before the bathhouse scene


https://pbs.twimg.com/media/BrJbAsACEAAQV2B.jpg:large" style="max-width:100%">
added a new skill which is quite nasty: a fire damage shield, that also adds the burning condition to any melee attacker. Even if is a lone mob, this guy is tough

Troyen
Jun 27, 2014
Druid skill.
You know, one solution to the "I don't have any air environments" problem would be to add a number of bosses or mobs that are weak to air. That way the key mob resistance might cancel out the lack of an environmental bonus. Also, perhaps a moderate climate (not desert, not icy north) could just have air weakness, though I don't know how many of those you are planning to have.
jack1974
Jun 27, 2014
During the last act, the "journey home", there are more variety of scenery (most sidequests and map battles) so for sure I can use Air environment there. But yes even doing some boss mobs weak to Air could be a good idea

jack1974
Jun 29, 2014
Today finished coding Chalassa's personal quest. Now I'm at chapter 13, the last of second act!!! Then after I finish this, I'll need to add Dingirra's map, various shops, and test everything a bit so that all the stuff I worked in the past month doesn't break up
"A small game" ROFL the best joke of the year. Is the biggest game I've ever made!!!

though I must say I'm quite proud of it so far.
Troyen
Jun 29, 2014
Anyone else remember the first beta back in April had a note saying the rest of the game would be ready in a couple months...?
jack1974
Jun 29, 2014
I don't think I ever said the rest would be ready in a couple of months! Anyway, even if I said that, consider that the first act betatesting kept me busy for a whole month tweaking (something I didn't do for Loren, max 1-2 weeks of tweaks if I remember well), during which made no progress on Act 2...

Still I greatly underestimated this project scope, and now I wish I didn't do any extra sidequests, since just the main plot is already big!
jack1974
Jul 03, 2014
Finished coding the second act main plot today!!

Starting tomorrow will add the map and recheck everything, since before the scenes would happen in sequence, while when the map is there player can have more freedom deciding where to go. Also need to check the quests amount, locations, etc.
So still quite work, but is the 3rd July so in 11-12 days should make it

fabulaparva
Jul 03, 2014
So delighted to hear this!

jack1974
Jul 05, 2014
I am waiting for a voiceover actress to do some lines for a trailer... but I've been waiting since a month. I want to do it voiced since has much more impact than just texts, I think maybe I'll be forced to replace her. The main problem is that she already did the battle lines of the bard character and they were good

(the intro is spoken by Jariel so should be same voice)
Troyen
Jul 06, 2014
Huh, I always mute the steam commercials anyway.
jack1974
Jul 08, 2014
I've reached already scene11, I think I'm going to change slightly the text there, since is safe to do it at that point (before would mess up with the story and can't do it). The way was written, there's a succession of events a day after another, which of course is cool (also at those times I didn't even think I would have the iso map, so I didn't tell anything to the writer that just did his job).
I will simply change the last battle to happen in a week, so players have 7 days to roam around Dingirra one last time before the final battle, which I think could be useful to get better equipment etc. Besides I coded the map much faster than I thought, so probably will add some SHORT / SMALL sidequest or just fun stuff to discover

Without this change, the beta could be ready even tomorrow, but I want to give players a bit more time to explore the town. Plus maybe the artist in those days can finish the banner/big arena image still missing from the tileset !
Lonestar51
Jul 08, 2014
Maybe I should go out a bit more now that the sun is out and the weather is nice. but compared to SOTW... which is out soon... maybe just the few days until the second act is released.
This means I will be able to support a certain starving indie-developer by throwing money at the screen?
jack1974
Jul 08, 2014
Well I expect there'll be bugs in act 2 like happened in the first, so you might want to skip the first days of testing

I don't think will release act 2 before this weekend anyway!
