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renke_
I'm gonna pick Chalassa for this every time so I can ask myself how lockpicking could be as noisy as brute forcing.

if I remember correctly the SFX in Gothic for lock-picking was not much more quiet than hitting with a sword ^^
fabulaparva

we don't have Planet Stronghold-like non-combat skills, but I'm trying to add some choices like in that game. The person you pick to do the task won't be available during the combat against the guards that have been alerted by your noises :mrgreen:


Is this choice going to affect only the next fight and cause no changes in dialogue beyond that? If so, then I'm probably going to be über-boring and just have the character with least appealing skillset to open the door. Looks like those stone halls would have quite the echo, so they'll be noisy no matter what they'll do. I'm all for Krimm bashing the door down with some brutal finesse (oxymoron?), but her skills -- judging from what's been shown so far -- are too good not to be used. :P



The dungeon tileset looks topnotch. Very atmospheric. :) Now what might creep around in there... (in addition to more ratmen, that is.)
renke_
just have the character with least appealing skillset

but it isn't possible to choose the druid ;)
jack1974
Is not only that, unless you bought several healing potions, you'll need to do that dungeon in a single run, so sometimes you'd pick an injured character, or the opposite, a character you like/with strong skillsets as you say and spare him for other battles.



Pfuit you all people denigrating the druid class, when you'll see the amount of damage he can do against some specific enemies with high defense you'll change your mind!! :)
fabulaparva
:shock: I have nuffin' against the druid class!



Yay for single-run missions! I'll be so cursing.... I mean loving it in NM-mode! :lol:
yayswords
I don't think the druid is weak, just boring :P
Taleweaver
Dingirra will definitely be solvable even without a highly aggressively-skilled spellcaster. Riley's not much of a fireball-slinger, but he has other uses.
jack1974
I'm at the last batch of quests before the final showdown, and I really don't think will add many sidequests, or they will be very simple (kill this guy style) since is already a lot big. Even when I say this, I just added a boss mod in the dungeon I'm working on, when I see the occasion I can't resist to put some extra bonus stuff :)
Troyen
I don't think the druid is weak, just boring :P

Well, as long as you don't pick any air spells... ;)
yayswords
I'm debating the air nuke for enemy casters actually. If I don't have enough magic to oneshot them, and they get healed to full, that one gives me a strong second shot. Sure all the nukes reduce resistance, but that one reduces magic too, which further improves it.
Taleweaver
I'm at the last batch of quests before the final showdown, and I really don't think will add many sidequests, or they will be very simple (kill this guy style) since is already a lot big. Even when I say this, I just added a boss mod in the dungeon I'm working on, when I see the occasion I can't resist to put some extra bonus stuff :)

So we can expect the beta this weekend? :)
jack1974
Haha no sorry, I still don't have the Dingirra tileset :)

I am still going on in the normal plot, but even when I'm finished with all of that, I still have to start again from beginning of Act 2 to add the map and retest everything (adding probably some vendors, some small encounters, etc). I don't think at this point will be out before end of month :(
Talena
Haha no sorry, I still don't have the Dingirra tileset :)

I am still going on in the normal plot, but even when I'm finished with all of that, I still have to start again from beginning of Act 2 to add the map and retest everything (adding probably some vendors, some small encounters, etc). I don't think at this point will be out before end of month :(




I'm looking forward to buying it as soon as you release it :) It is really looking good in the beta, can't wait to see all the finishing touches you are doing.



Well done and thank you to all involved for all the hard work that has gone into SoTW.
jack1974
I almost finished the first quest of this part, and then checked what was left and... :mrgreen:

I think I greatly underestimated the amount of work yet to be done! This whole chapter alone is HUGE. At this point end of month would be a miracle, more likely mid-July at least. Sorry but I forgot how big this part was :oops:
Taleweaver
Hey, you wanted it to include lots of sidequests, didn't you?
jack1974
Yes and it's OK! :) I just wanted to update the crowd of fans knocking at my door with pitchforks screaming "when the second act will be available!?" :lol:
Taleweaver
Speaking of which, when will the second act be available?



Now?



Now?



Now?



NOW????????
jack1974
Yes, that's what I'm talking about lol :lol:
gamesempie
And here I thought SOTW was suppose to be a "small" game to keep us entertained while you worked on Loren 2. Well you defiantly got everyone entertained but now I'm starting to have nightmares about how long Loren 2 is going to take.
jack1974
Yes this is partly why I've taken more time on SOTW. When I noticed there was really no hope for Loren sequels to be out soon, I decided was worth spending more time on this one. In theory before Loren 2 I also should finish Planet Stronghold 2... :oops: Anyways, they'll be all out, but I don't want to rush things anymore since after all is normal for indie RPGs to take 2-3 years of work! And between each RPG release I also do dating/life sim, so... :)