Player00013
Feb 22, 2018
Haha no, they never travel so far. I have in mind to show her in another game though 
Can she appear in Planet Stronghold 2? With the MC being like "what's this old woman doing here on the battlefield?" And then she is like "whoops, wrong dimension" since she is in the demon's realm now.
jack1974
Feb 22, 2018
Lol that might be a bit too much of a stretch

jack1974
Feb 24, 2018
Good news, heard back from the writer who said should be able to send me the last missing texts next week or so. Perhaps the full beta (with all content but still a beta) by mid-March will be possible after all

pahldus
Feb 24, 2018
Woohoo, so I may be able to play the game sometime before May potentially. I really don't like doing beta tests, because I usually am fatigued from the game by the time it comes out and end up not buying. And that just makes me feel bad, cuz then I am not truly supporting the developer.
Troyen
Feb 27, 2018
1.6 million characters! How many of them can we romance?

jack1974
Feb 27, 2018
Haha, sadly only 6 of them!
jack1974
Feb 28, 2018


https://pbs.twimg.com/media/DXG4W2OW4AYmiTH.jpg" style="max-width:100%">
lol I can't believe I'm coding the LAST scene of the game!

more political intrigues and choices.
After this I will still need probably 2-3 weeks to retest the whole act3, since a lot of things can happen (all the romances, epilogues, etc). I'm sure I'll forget about something since there are a lot of possible combinations but that's what testers are for

jack1974
Feb 28, 2018
Woo!!! IT'S FINISHED!!!!!!! The final wordcount is:
305,331 words
a SMALL GAME (TM)
haha anyway, I now need to script and playtest all the new things I added so the mid-March estimate is still valid

I think in next days to take a break will code all the VBH sprites (need to look at some cute girls after all this RPG stuff!) and then next week resume working on this and finish the new beta update with all the content!

Alex81
Mar 01, 2018
Itchio? I'm a little bit iffy using new (scary/unexplored/untested) sites, but I'll do it!
Can't wait to try (-will- of course give feedback, mention if I see something strange /glitches/funny writing)
jack1974
Mar 01, 2018
Itchio is very popular right now, you see a lot of "big indie" names in it (Night in the wood, etc). And just to make sure, the current version on sale ISN'T FINISHED, it's up to act 2 like was before. I plan to upload the finished (full content but still beta) version towards mid-March

jack1974
Mar 02, 2018
Did I say mid-March!? Screw it, I'M UPLOADING IT NOW!!!!!!!!

Player00013
Mar 04, 2018
Lol that might be a bit too much of a stretch 
Do you think it would break the fourth wall too much? If someone would break it I'm sure it would be Rowinda

jack1974
Mar 04, 2018
Haha yes, as much as I like her this might be too much, also considering PS2 general setting/mood is not very happy (colony survival, etc).
jack1974
Mar 06, 2018
Yes in some of my future games there are such characters, in Volleyball Heaven for example one girl is bisex though more attracted towards women, etc

grey_duck
Mar 09, 2018
I wasn't sure where else to put this, but I have a feature suggestion for the game (and no, I won't be upset if it doesn't happen).
In addition to the accessories that have spells tied to them, create a handful of weapons (staffs, probably) that allow the wielder to cast a spell. I say this because the Envoy seems to me to be something of a blank slate. Many of the special weapons and armor are listed as usable by one character and/or the Envoy. It's easy enough to, say, build the Envoy for speed and ranged attacks and give it a gun. Or pump up its power and skill, give it equipment meant for Galan, and have a bruiser. The one thing it is hard to do is build the Envoy into a mage. The scholar occupation lets you use scrolls and such, and a book or other accessory can give you access to a decent combat spell, but that's all you get. One combat spell. When you consider the concentration skill line, and the fact that two of the three active Envoy skills only cost 1 SP, it feels like a bit of a waste of SP.
So that's my argument for creating some weapons that have a spell built in. I'm guessing that the way your item database is set up, it wouldn't be terribly hard to do, and I'm curious to hear your thoughts on it.
Just for the record, I've got an elf scholar that I'm going to keep running as a mage anyway, and we'll see how that goes

jack1974
Mar 10, 2018
Well in this game the Envoy/MC particularity is his/her ability with "social talents", which can be really powerful if used correctly. But in any case adding spells to weapons is much more complex than it seems: indeed Leena's reward item, the flamberge hilt, was supposed to be a weapon instead (flaming sword). However when I tried, it didn't work (now I can't remember why, was 3-4 months ago!).
I might try again and see why I was stuck with it (but if it was possible, I would have used a normal item reward for Leena, so I think there was something that wans't working).
Not saying that you're wrong of course, what you said made sense

jack1974
Mar 12, 2018
Today got the new ending and I've already coded it, I'm only waiting to see if any other bugs shows up before doing this new update, hopefully one of the last. It's cool to FINALLY be on the finishing line with this game, the biggest I've ever done

Troyen
Mar 12, 2018
So now that 1.0.1 is out, is the game officially released or are you just allergic to the 0.9.10 numbering schemes that other people these days use?
