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renke_
hu? additional tavern fight? was this added in a recent release?
yayswords
Not really.


Keep visiting the northern tavern until a drunk starts hitting on Krimm. Not sure how far progressed you need to be, but I did it now while about to be one family's bitch, and might have been the same the first time.

jack1974
Yes it triggers after you did the first one. Happens randomly, and after that the barkeeper kicks you out (temporarily though) :lol:
WaverlyAlexa
I'm sorry, but an uncaught exception occurred.


While running game code:

File "game/plot/map.rpy", line 1178, in script call

File "game/plot/map.rpy", line 1609, in script call

File "game/plot/scene05_dingirra.rpy", line 270, in script call

File "game/plot/scene05_dingirra.rpy", line 515, in script call

File "game/script.rpy", line 2192, in script

File "game/script.rpy", line 2197, in <module>

File "game/RPG Framework/enviroment.rpy", line 773, in execute

File "game/RPG Framework/character.rpy", line 212, in die

File "game/script.rpy", line 78, in AddBattleField

File "game/RPG Framework/effects.rpy", line 63, in addTo

File "game/RPG Framework/character.rpy", line 64, in addEffect

KeyError: 'Default'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1178, in script call

File "game/plot/map.rpy", line 1609, in script call

File "game/plot/scene05_dingirra.rpy", line 270, in script call

File "game/plot/scene05_dingirra.rpy", line 515, in script call

File "game/script.rpy", line 2192, in script

File "/Users/WaverlyAlexa/Downloads/SOTW-0.8.21-all/renpy/ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "/Users/WaverlyAlexa/Downloads/SOTW-0.8.21-all/renpy/python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2197, in <module>

File "game/RPG Framework/enviroment.rpy", line 773, in execute

File "game/RPG Framework/character.rpy", line 212, in die

File "game/script.rpy", line 78, in AddBattleField

File "game/RPG Framework/effects.rpy", line 63, in addTo

File "game/RPG Framework/character.rpy", line 64, in addEffect

KeyError: 'Default'



Darwin-13.2.0-x86_64-i386-64bit

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.21

nightshadengale
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.



-When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.



-Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.
MegaDissu
Two bugs to report, one seemingly minor:


While running game code:

File "game/plot/map.rpy", line 1096, in script call

File "game/plot/map.rpy", line 1546, in script call

File "game/plot/scene05_dingirra.rpy", line 246, in script call

File "game/plot/scene05_dingirra.rpy", line 488, in script call

File "game/script.rpy", line 2189, in script

File "game/script.rpy", line 2194, in <module>

File "game/RPG Framework/enviroment.rpy", line 766, in execute

File "game/RPG Framework/character.rpy", line 212, in die

File "game/script.rpy", line 78, in AddBattleField

File "game/RPG Framework/effects.rpy", line 63, in addTo

File "game/RPG Framework/character.rpy", line 64, in addEffect

KeyError: 'Default'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1096, in script call

File "game/plot/map.rpy", line 1546, in script call

File "game/plot/scene05_dingirra.rpy", line 246, in script call

File "game/plot/scene05_dingirra.rpy", line 488, in script call

File "game/script.rpy", line 2189, in script

File "/Users/MegaDissu/Downloads/SOTW-0.8.18-all/renpy/ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "/Users/MegaDissu/Downloads/SOTW-0.8.18-all/renpy/python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2194, in <module>

File "game/RPG Framework/enviroment.rpy", line 766, in execute

File "game/RPG Framework/character.rpy", line 212, in die

File "game/script.rpy", line 78, in AddBattleField

File "game/RPG Framework/effects.rpy", line 63, in addTo

File "game/RPG Framework/character.rpy", line 64, in addEffect

KeyError: 'Default'



Darwin-12.5.0-x86_64-i386-64bit

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.18



And one that prevents me from playing the game past the first battle:



I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1178, in script call

File "game/plot/map.rpy", line 1629, in script call

File "game/plot/scene05_dingirra.rpy", line 246, in script call

File "game/plot/scene05_dingirra.rpy", line 488, in script call

File "game/script.rpy", line 2192, in script

File "game/script.rpy", line 2197, in <module>

File "game/RPG Framework/enviroment.rpy", line 773, in execute

File "game/RPG Framework/character.rpy", line 212, in die

File "game/script.rpy", line 78, in AddBattleField

File "game/RPG Framework/effects.rpy", line 63, in addTo

File "game/RPG Framework/character.rpy", line 64, in addEffect

KeyError: 'Default'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1178, in script call

File "game/plot/map.rpy", line 1629, in script call

File "game/plot/scene05_dingirra.rpy", line 246, in script call

File "game/plot/scene05_dingirra.rpy", line 488, in script call

File "game/script.rpy", line 2192, in script

File "/Users/MegaDissu/Downloads/SOTW-0.8.21-all/renpy/ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "/Users/MegaDissu/Downloads/SOTW-0.8.21-all/renpy/python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2197, in <module>

File "game/RPG Framework/enviroment.rpy", line 773, in execute

File "game/RPG Framework/character.rpy", line 212, in die

File "game/script.rpy", line 78, in AddBattleField

File "game/RPG Framework/effects.rpy", line 63, in addTo

File "game/RPG Framework/character.rpy", line 64, in addEffect

KeyError: 'Default'



Darwin-12.5.0-x86_64-i386-64bit

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.21

yayswords
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.

Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restores :)
nightshadengale
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.

Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restores :)

If he did, it wasn't in the log.
yayswords
What did he do according to the log?
jack1974
WaverlyAlexa and everyone reporting the "keyerror: Default" bug. It happens ONLY if you play using an ancient version, something even before act2. Start a new game from scratch using latest version :mrgreen:
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.

It should work, even if I didn't bother to actually check it so far. But all the effect should apply to enemies the same way as party members so I think should work!

-When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.

All the items you get are free passes for each family (except Lugal that gives you nothing!). They're also a symbol of them, so if other families see you carrying it they could think you belong with one of them. I thought was clear enough from the story but has been a while since I read it accurately :)

-Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.

Yes, I thought about that indeed, like if they were cardinal points or something. Will try to add it on next update.
Taleweaver


-When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.

All the items you get are free passes for each family (except Lugal that gives you nothing!). They're also a symbol of them, so if other families see you carrying it they could think you belong with one of them. I thought was clear enough from the story but has been a while since I read it accurately :)

I think it's the word "else" nightshadengale takes offence at. Cut it, and the sentence probably makes more sense.
jack1974
OK will do!
Jaeger
1)Image Error circled in red. Press spoiler to reveal picture.


http://oi62.tinypic.com/2h6gi09.jpg" style="max-width:100%">


2) I wish for more recovery options outside of battle, especially since (unlike Loren) HP and SP don't fill up automatically after a normal battle. I would suggest the ability to use healing and items and spells outside of fights.
jack1974
Will check that sprite, probably is how is composed on the fly (arms are a separate layer).

Using items and spells outside would be cool, I thought about it but not sure how to do that though :oops: Anyway, I made a wider range of difficulty options exactly for that :)
yayswords
vs. Lorin




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1178, in script call

File "game/plot/scene11_dingirra_adventures_2.rpy", line 3679, in script call

File "game/script.rpy", line 2192, in script

File "game/script.rpy", line 2197, in <module>

File "game/RPG Framework/enviroment.rpy", line 767, in execute

File "game/RPG Framework/skills.rpy", line 1234, in execute

File "game/RPG Framework/skills.rpy", line 1272, in buff

File "game/RPG Framework/skills.rpy", line 178, in note

IOError: Couldn't find file 'gfx/skill/clarity.png'.



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1178, in script call

File "game/plot/scene11_dingirra_adventures_2.rpy", line 3679, in script call

File "game/script.rpy", line 2192, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2197, in <module>

File "game/RPG Framework/enviroment.rpy", line 767, in execute

File "game/RPG Framework/skills.rpy", line 1234, in execute

File "game/RPG Framework/skills.rpy", line 1272, in buff

File "game/RPG Framework/skills.rpy", line 178, in note

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\exports.py", line 2103, in call_screen

rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ui.py", line 264, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\core.py", line 2065, in interact

repeat, rv = self.interact_core(preloads=preloads, **kwargs)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\core.py", line 2390, in interact_core

self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\core.py", line 1591, in draw_screen

renpy.config.screen_height,

File "render.pyx", line 362, in renpy.display.render.render_screen (gen\renpy.display.render.c:5303)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\screen.py", line 321, in render

child = renpy.display.render.render(self.child, w, h, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 893, in render

st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 708, in render

surf = render(d, width - x, rh, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\behavior.py", line 587, in render

rv = super(Button, self).render(width, height, st, at)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 893, in render

st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\motion.py", line 986, in render

child = render(self.child, width, height, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 672, in render

surf = render(d, rw, height - y, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\behavior.py", line 587, in render

rv = super(Button, self).render(width, height, st, at)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 913, in render

back = render(style.background, bw, bh, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\imagelike.py", line 147, in render

crend = render(self.image, width, height, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\im.py", line 465, in render

im = cache.get(self)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\im.py", line 198, in get

surf = image.load()

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\im.py", line 518, in load

raise e

IOError: Couldn't find file 'gfx/skill/clarity.png'.



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.21

jack1974
Ah frak forgot a file. Easy to fix. Might do another quick update to fix this and that other crash bug you found :)
yayswords
It was an entertaining bug at least, forced me to figure out a way to burst him down before he could run OOM :P



The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.



Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.
fabulaparva
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.

Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restores :)

If he did, it wasn't in the log.


Speaking of which, sometimes the Galanna battlemage does the darndest thing, by hitting yet another perfect balance on his next move. It makes no sense as the skill is capped at 10 turns, anyway, so it looks like he's wasting a turn. (Never personally seen his SP not to rise, though, he's just often wasting it)



"Galanna battlemage used Perfect Balance."

"The Buff will expire in 10 turns."

....<Others do stuff, like... Fight!>.....

"Galanna Battlemage decreased 15 HP and and increased 15 SP thanks to Perfect Balance."

"Galanna Battlemage used Perfect Balance."

"The Buff will expire in 10 turns."
jack1974
The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.



Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.

Hm no, all the quests in that part of the story use the "Skeleton V2" version!
Speaking of which, sometimes the Galanna battlemage does the darndest thing, by hitting yet another perfect balance on his next move. It makes no sense as the skill is capped at 10 turns, anyway, so it looks like he's wasting a turn. (Never personally seen his SP not to rise, though, he's just often wasting it)

Haha yes the AI could use some improvements :lol: Anima said will do the "upgraded AI" this weekend. Anyway, even for the old version I think a simple check should be done, if buff is already there, don't cast it again. Might be though because I have added the perfect balance in the "Heal slot". This because I wanted to give more than one buff to that enemy. Anyway with the new AI things should be easier for me :)
yayswords
Giant Skeleton using Slam like way too much. Can't you come up with something better? At first I kept dancing the characters back, but I've stopped bothering. There's a fat chance he will just use it again, even though the rows are ideally set up for him, and if he wants to attack he doesn't hurt anyway.



This is when the other skeletons are dead and he barely has any mana. He doesn't spam Slam early on I think.