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jack1974
Ah lol really? I never noticed this. Are you sure isn't because there's some barrier? If there's a barrier (unpassable terrain) then only 1 square is uncovered. I'll take a look again tomorrow.
Jaeger


Free the Farm quest



The Arnox Warchief requests the liberation of the farm from Apex Rahns. However, instead of fighting Apex Rahns, I'm fighting Arnoxs.

jack1974
Haha lol! This was an hilarious bug :lol:
Jaeger
I noticed that when enemies use the invisible ability, they cannot be targeted with normal attacks other than splash damage with heavy weapons. However, they still be targetted directly with grenades and single-target special attacks (Drunk Shot, Critical Hit, etc.). Is this intentional or a bug?
jack1974
Yes is intentional, otherwise they'd be too strong. In my idea the special skills use psionic so they're able to target invisible units, and the grenades have splash damage ,etc. But in practice it's because otherwise an invisible enemy would be impossible to hit and it's too much.
Jaeger
Ok thanks



With changes made with Psionic Shield, it seems to only do fixed damage now, regardless of how much damage is inflicted. For example, I had Rumi cast Psionic Shield on Milo. Milo gets hit for 22 damage, but the shield reflects 15 damage. Considering the skill is maxed out it should have reflected back the full 22 damage instead.



In spite of what the description says, it seems Disarm status effect lasts a turn longer than what the description says. When maxed out, it will disable enemies for 6 turns instead of 5. Shock seems to be worse in every respect. The delay is longer, cost 3 times the PP, and status effect wears away if hit. Don't get me wrong, Shock is a useful skill, it's just Disarm is much better.



Critical Hit, starts with 35 delay and seems to decrease the delay by 5 with each successive level. However, there currently no benefit to increasing it to the 5th level, since the delay is still 20, like the 4th level. Max level should be 15 or lower levels need to be adjusted if that's too much.
jack1974
Whoops will check the issues you mention today.

About Shock vs Disarm: originally Disarm wasn't inflicting any damage, and I thought it was too weak so I added some (percentage based vs fixed by level of Shock). But from what you say, probably I need to reduce the damage a lot at least. Disarm wasn't intended as damaging/debuffing (like Shock) but more like debuffing only. There's also the issue that Paralyze now has almost same effect since you can use defensive skills, while when I started coding the game it wasn't working like that.

Anyway, need to do some tweaks for sure :)
Jaeger
At low levels, Shock does indeed inflict greater damage. At max levels, Disarm can inflict as much if not more damage than Shock. Granted, it may also have to do with the fact that Michelle's base damage has increased after I maxed out Dual Wield and acquired her legendary weapon.
jack1974
Yes must be because of that. I think Disarm needs a bit of nerfing! :twisted: :twisted:
jack1974
Regarding Critical Hit, I see it differently here, starts at 40 and goes down to 20 ! I mean it's in the code so it shouldn't be possible that's wrong :shock:

Here I see 40-35-30-25-20!
Jaeger

Regarding Critical Hit, I see it differently here, starts at 40 and goes down to 20 ! I mean it's in the code so it shouldn't be possible that's wrong :shock:

Here I see 40-35-30-25-20!


Looking back at my previous saves, if you don't put any points in Critical Hit, it says the Time is 40. However when you do add a single point, it changes the value to 35. In practice it's more like 35-30-25-20-20.



Granted I'm playing version 1.0.4, did you change anything combat-related in 1.0.5?



Edit: Going to download 1.0.6 see if it changes anything.
jack1974
Ah I think I know what it is. In the level up, they show the next level. In the skills screen though it shows the CURRENT skill level.

So for example if you have 1 point in that skill, in the level up will show 35 because it's the second level (a preview of the next level skill values). This happens for all other skills though.
Jaeger
I'm looking at the skills screen (not level up) of an older save. It shows the time as 35. The written description shows current level. However, the target area, PP cost, and time cost seem to display the next level. In actual combat, the time cost is 40 as intended.
jack1974
Ah OK, I'll take a look then! In any case it's just a text error, in the game I'm pretty sure it works with the right values :)
Jaeger
text error both during The Truth (Project Eden subquest)




* Lakadema's eyes are described as blue even though the in-game art is green.

* Phillipp says: "She has pretty big eyes, it should be easy to shot them" "Shot" is past tense should be replaced with "shoot".



Tom's personal quest:

*first sentence: tom--> Tom

*pyschopatic --> psychopathic



Jacob's personal quest

That'stoo risky --> That's too risky!



Damien's person quest

stil-->still

feell-->feel





talk scene with Cliff about fate of his parents

I am here for you Cliff-->I am here for you, Cliff.



talk scene with Lakadema

That's nteresting.-->That's interesting.



talk scene with Shiler


It's because of you if the planet is dying! --> It's because of you the planet is dying!





talk scene with Cliff concerning Lakadema

I know how stubborn you are so I won't insist.---> I know how stubborn you are, so I won't insist.

jack1974
Thanks!
Jaeger
You're welcome




During the pub scene where the cast are talking about "loss", near the end of the scene (if choosing the "friendly" option) Philipp appears in the military uniform. LOL, I didn't think Philipp is ready to leave the pub so soon!





briefing for Stop the Descoria and Food for Thoughts



Descoria infected robots --->Descoria-infected robots



The recon teams we sent didn't make back ---> The recon teams we sent didn't make it back.

Asimoov's laws --Asimov's Laws

jack1974
Thanks again. Doh I always thought the right name was Asimoov with two o! :)
Jaeger
I finished the final chapter siding with Cullen. Some writing/typo issues I found along the way.




final scene of Lakadema quest

You weren't planning on stopping by anyways, so should resume your duties, Nelson. --> You weren't planning on stopping by anyways, so you should resume your duties, Nelson.



talk scene with Michelle after meeting Gustavo

For a moment I thought you lost your mind, Lisa.-->For a moment, I thought you lost your mind, Lisa



talk scene with Michelle, Lisa, and Rumi. Lisa freaks out after Michelle forgets her com device. character graphics not present.



After meeting Gustavo, Outposts 8,9, and 10 disappear. Not particularly important, but it's strange to see their respective sprites disappear from their respective sectors.



Gustavo asking for the stones

ashtray-->astray



Queen Shiler before attacking colony

lack of intelligences-->lack of intelligence



talk scene with Michelle

cheecks-->cheeks



final scene with Cliff

touchthe--> touch the



ending with Cullen

alwasy-->always

jack1974
Thanks again. Glad at least you found no crashes :)