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Franka
Yeah, that's the bug where you can't click a room to start in, presumably if you finish a robbery mission in the right spot, you may be able to enter a room in the catacombs. I mean, it was at least possible in the last version. :)
jack1974
One thing I noticed right away is that hiding text window still doesn't work. True I am not sure if it doesn't work or is never meant to be there in a first place.

No in this game is disabled since many sprites were done waist-up only, so would show people cut in half :mrgreen:
Yeah, that's the bug where you can't click a room to start in, presumably if you finish a robbery mission in the right spot, you may be able to enter a room in the catacombs. I mean, it was at least possible in the last version. :)

Haha that's weird, it never happened to me. Probably because I went straight to the catacombs and didn't do any robbery before. I need to manually set the position for each floor probably!

I still need to check the catacombs, today had to do some other errands, will do it tomorrow morning.

As always any "bugged save" is welcome, since is the fastest way for me to solve bugs :)

How to send me a save: http://www.winterwolves.net/viewtopic.php?f=33&t=2971
Franka
Sure, I'll send you a save where I can't enter the catacombs (for many, many days now). :)
DarkWolf
One thing I noticed right away is that hiding text window still doesn't work. True I am not sure if it doesn't work or is never meant to be there in a first place.

No in this game is disabled since many sprites were done waist-up only, so would show people cut in half :mrgreen:


Aw that's too bad. Then may I suggest enabling it at least during times when CGs are shown.



Also regarding CGs, if you enter in achievements to see Thalia and Mary-Ann romance scene for some reason they will be in forest instead in original location.
Franka
I know we're mostly squashing bugs right now, but if I can make a suggestion, I think you should give us a reason to rob merchants.



As it is right now, nobles yield the best money as well as good chances to get gems. Military gives good fights with decent XP and also sometimes gems. Merchants give poor money and XP, and never (?) gems. While it's quick to do merchants, I would suggest they give more money, and let the nobles' specialty be gems and nerf their money? Especially since you can also sell gems for ridiculous amounts (there's rarely ever any reason to choose money over gems when getting the treasure room, 3 gems will be worth more than the gold you can get, even if you can't use them).
jack1974
Sure, I'll send you a save where I can't enter the catacombs (for many, many days now). :)

Why are you so eager to go in a such unhospital place!?!? :mrgreen:
Also regarding CGs, if you enter in achievements to see Thalia and Mary-Ann romance scene for some reason they will be in forest instead in original location.

Ah lol, going to look, probably wrote a wrong background name :)
I know we're mostly squashing bugs right now, but if I can make a suggestion, I think you should give us a reason to rob merchants.

They were supposed to be the mid-way between nobles and military. However your suggestion could work, make them the main goal for money, while nobles the main goal for gems. I mean nobles would still have money, but probably more gems than money?
Franka
I know we're mostly squashing bugs right now, but if I can make a suggestion, I think you should give us a reason to rob merchants.

They were supposed to be the mid-way between nobles and military. However your suggestion could work, make them the main goal for money, while nobles the main goal for gems. I mean nobles would still have money, but probably more gems than money?


Probably decrease money a lot from nobles, they already have different rooms that give gems, plus the vault where you can get 3 gems, and meanwhile increase money from merchants a lot. It also makes a certain sense that nobles would keep their wealth as gems and merchants have more need of cash.



In my current game I get merchants with <300 gold while nobles can give as much as 1400 gold, plus gem drops. I don't know if the rewards scale, but that's still a huge difference.
jack1974
Yes you're right. Unless the noble is Scrooge Mcduck that wants to swim in gold coins, nobody would keep 1400 gold in their masion, but convert them in smaller and easily transportable gems :)
jack1974
Updated to 0.6.3, there are still catacombs rooms that trigger twice, but at leat now I HOPE that you can always enter them (I put a fixed position on the first catacomb level, so it should always work!).
DarkWolf
Yes it did fix entering catacombs as when I started new game with 0.6.2 version I couldn't enter them but in version 0.6.1 I could but I didn't start from the same location as now and I apparently missed 1 scene then, it also works with save from 0.6.2 version.



Also I don't know if save would help you to figure out problem regarding only merchants appearing as a robing option as I seem to be only one that has that problem and it doesn't seem to be save related as I tried removing all my saves and starting new game and it's still the same, but if you think it would help you just say a word.
DarkWolf
In catacombs LV 2 events with necromancers are all going backwards.



EDIT: Oh it is because you put starting location at an end, and if you go back you will have to fight him again, in fact as many times as you chose that room you will end up fighting him every time.



Edit2L LVL 3 catacombs trow you in a fight when you enter after witch it immediately teals you you unlocks LVL 4 and when you try to enter LVl 4 you get this error:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/encounters.rpy", line 112, in script

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "game/encounters.rpy", line 355, in execute

File "game/encounters.rpy", line 355, in execute

File "game/encounters.rpy", line 359, in execute

File "game/encounters.rpy", line 361, in execute

File "game/encounters.rpy", line 364, in execute

File "game/encounters.rpy", line 365, in execute

File "game/script.rpy", line 28, in evalFixed

NameError: name 'lvl3_forkchoice' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/encounters.rpy", line 112, in script

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\ast.py", line 1697, in execute

self.call("execute")

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\ast.py", line 1715, in call

return renpy.statements.call(method, parsed, *args, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\statements.py", line 144, in call

return method(parsed, *args, **kwargs)

File "renpy/common/000statements.rpy", line 463, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\exports.py", line 2475, in call_screen

rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\ui.py", line 277, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\display\core.py", line 2437, in interact

scene_lists.replace_transient()

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\display\core.py", line 727, in replace_transient

self.remove(layer, tag)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\display\core.py", line 1014, in remove

self.hide_or_replace(layer, remove_index, "hide")

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\display\core.py", line 938, in hide_or_replace

d = oldsle.displayable._hide(now - st, now - at, prefix)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\display\screen.py", line 430, in _hide

self.update()

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\display\screen.py", line 565, in update

self.screen.function(**self.scope)

File "game/encounters.rpy", line 355, in execute

File "game/encounters.rpy", line 355, in execute

File "game/encounters.rpy", line 359, in execute

File "game/encounters.rpy", line 361, in execute

File "game/encounters.rpy", line 364, in execute

File "game/encounters.rpy", line 365, in execute

File "<screen language>", line 365, in <module>

File "game/script.rpy", line 28, in evalFixed

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\python.py", line 1606, in py_eval

return py_eval_bytecode(code, globals, locals)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\python.py", line 1601, in py_eval_bytecode

return eval(bytecode, globals, locals)

File "<none>", line 1, in <module>

NameError: name 'lvl3_forkchoice' is not defined



Windows-7-6.1.7601-SP1

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.3
DarkWolf
This happened when I tried to go to forest with Joanne to meat Therjalla after a scene where you get CG:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/script.rpy", line 2258, in script call

File "game/plot/therjalla.rpy", line 1450, in script

File "game/plot/therjalla.rpy", line 1450, in <module>

KeyError: 'JoanneTherjalla'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/script.rpy", line 2258, in script call

File "game/plot/therjalla.rpy", line 1450, in script

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\ast.py", line 806, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\python.py", line 1577, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/therjalla.rpy", line 1450, in <module>

KeyError: 'JoanneTherjalla'



Windows-7-6.1.7601-SP1

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.3


And this happened when I suppose to trigger a final romance scene with Mary-Ann


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/gameflow.rpy", line 479, in script call

File "game/plot/maryAnn.rpy", line 2578, in script

File "game/plot/maryAnn.rpy", line 2578, in <module>

KeyError: 'ThaliaMaryAnn'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/gameflow.rpy", line 479, in script call

File "game/plot/maryAnn.rpy", line 2578, in script

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\ast.py", line 806, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Vuk\Desktop\QoT-0.6.3-all\renpy\python.py", line 1577, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/maryAnn.rpy", line 2578, in <module>

KeyError: 'ThaliaMaryAnn'



Windows-7-6.1.7601-SP1

Ren'Py 6.99.10.1227

Queen Of Thieves 0.6.3


Seems like instead of repeating endlessly now final romance scene cause a crush.
jack1974

Also I don't know if save would help you to figure out problem regarding only merchants appearing as a robing option as I seem to be only one that has that problem and it doesn't seem to be save related as I tried removing all my saves and starting new game and it's still the same, but if you think it would help you just say a word.

Stupid question but you know you need to change the current area clicking on the button/banners on top-right of the robbery screen? :)

I'll check catacombs today, as well as those other crashes you found!
DarkWolf

Also I don't know if save would help you to figure out problem regarding only merchants appearing as a robing option as I seem to be only one that has that problem and it doesn't seem to be save related as I tried removing all my saves and starting new game and it's still the same, but if you think it would help you just say a word.

Stupid question but you know you need to change the current area clicking on the button/banners on top-right of the robbery screen? :)


No I didn't know that :oops: .
jack1974
Haha good, at least that's not a bug then! :) I'll see if I can make it more clear.
DarkWolf
While robing nobles I come across one missing background image, background is all black and there are red letters saying "image 'bg hothouse' not found".
jack1974
Yes that's still missing, also there's another one missing "pit" or something :)
DarkWolf
Yes that's still missing, also there's another one missing "pit" or something :)


Yes 'bg pit', I come across it right now and wanted to report it too :) .
jack1974
Like with the main plot CG images, I hope to have them done in the following months!
Harbinger1975
Hey Jack. Running into an issue. So I erased all my old saves, started new and did great up until I hit the full romance with Mary-Ann (and yes, updated to .6.3). Once I get the point of Thalia fully romances to Mary-Ann, I get this:


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/maryAnn.rpy", line 2578, in <module>
KeyError: 'ThaliaMaryAnn'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "lib/windows-i686/gameflow.rpyc", line 479, in script call
File "lib/windows-i686/plot/maryAnn.rpyc", line 2578, in script
File "C:\Users\Matthew\Downloads\QoT Beta 0.6.3\QoT-0.6.3-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Matthew\Downloads\QoT Beta 0.6.3\QoT-0.6.3-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/maryAnn.rpy", line 2578, in <module>
KeyError: 'ThaliaMaryAnn'

Windows-8-6.2.9200
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.3
[/code]



I can't remember if you answer it or not. But I wanted to give you an up-to-date report after I did a completely new game.