When selling gems you get only about half of the money that it is said you will get.
Also I found one mistype in scene with Therjalla and Jaonne
when Jaonne cashes her meditating:
"I link myself to the life that his all around us."
Edit: Another mistype this time in scene between Marry-Ann and Thalia at a market
"I'd love to have a sibling to look help me look after the smithy."
Edit 2: Another mistype in scene with Therjalla and Jaonne
at party on elven ship:
"I wanted to wait until the party was over but I find my desire to remain at this part has waned after speaking with my own kind."
Pace675Jun 20, 2016
Another errror with lvl 5 catacombs the snakes den
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/encounters.rpy", line 119, in script call
File "game/encounters.rpy", line 1708, in script
File "game/encounters.rpy", line 1708, in <module>
NameError: name 'lvl5_silence' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/encounters.rpy", line 119, in script call
File "game/encounters.rpy", line 1708, in script
File "D:\games\QoT-0.6.1-all\QoT-0.6.1-all\renpy\ast.py", line 1648, in execute
if renpy.python.py_eval(condition):
File "D:\games\QoT-0.6.1-all\QoT-0.6.1-all\renpy\python.py", line 1606, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\games\QoT-0.6.1-all\QoT-0.6.1-all\renpy\python.py", line 1601, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/encounters.rpy", line 1708, in <module>
NameError: name 'lvl5_silence' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
kadakithisJun 20, 2016
I don't know if this is intentional, but it takes forever getting money out of missions. I am level 6 and all I have is 893 gold. Granted, I haven't visited the catacombs, but the robbery missions can become a bit of a grind, especially when merchants (who are supposed to have gold) never have more than 50. My problem is probably that I don't sell gems, but I wasn't planning to until I could fill up the sister's slots.
Harbinger1975Jun 20, 2016
This was in the Hound's Masion:
I'm sorry, but an uncaught exception occurred.
While running game code:
ScriptError: could not find label 'mercenaryempty'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Matthew\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "C:\Users\Matthew\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\main.py", line 472, in main
run(restart)
File "C:\Users\Matthew\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\main.py", line 141, in run
renpy.execution.run_context(True)
File "C:\Users\Matthew\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\execution.py", line 734, in run_context
context.run()
File "lib/windows-i686/robbery.rpyc", line 985, in script call
File "C:\Users\Matthew\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\ast.py", line 1314, in execute
File "lib/windows-i686/robbery.rpyc", line 985, in script call
File "C:\Users\Matthew\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\script.py", line 843, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'mercenaryempty'.
Windows-8-6.2.9200
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
It seems there is ALOT of crashing of the game in The Hounds (Military) robbery mission. It's more the second to last room that keeps crashing. I go across first THEN down. I'm not sure if that'll help
DarkWolfJun 20, 2016
I don't know if this is intentional, but it takes forever getting money out of missions. I am level 6 and all I have is 893 gold. Granted, I haven't visited the catacombs, but the robbery missions can become a bit of a grind, especially when merchants (who are supposed to have gold) never have more than 50. My problem is probably that I don't sell gems, but I wasn't planning to until I could fill up the sister's slots.
I don't think it takes that long to gather money to advance story (at least for the first time) but I think closing/armor is too expensive, at least for beginning but that is probably because all armor costs equally 500 gold witch I am not sure why Jack decide to do so. It took me 9h to gather 1000G (Without selling any gems) but I also both armor for Jaonne witch is 500G to technically I gathered 1500G and I concentrated more on romances and had already got around half hearts witch parings I want and got to lvl 5 in catacombs.
kadakithisJun 20, 2016
It can be a bit frustrating when your main source of gold doesn't give out gold. I kinda wish we got even a tiny amount of gold every time we fought, but it gets annoying fighting and fighting and fighting and only getting a few coins to show for it. I get that if you choose military as that is their purpose, but it can feel that way all the way across. Merchants so far give the least amount of gold and nobles the most. At this point, I stopped even robbing anyone but them. They have just as many fights to level up and they are the only ones who ever have gold.
DarkWolfJun 20, 2016
It can be a bit frustrating when your main source of gold doesn't give out gold. I kinda wish we got even a tiny amount of gold every time we fought, but it gets annoying fighting and fighting and fighting and only getting a few coins to show for it. I get that if you choose military as that is their purpose, but it can feel that way all the way across. Merchants so far give the least amount of gold and nobles the most. At this point, I stopped even robbing anyone but them. They have just as many fights to level up and they are the only ones who ever have gold.
Wait you are getting military and nobles as a robing option before advancing story the first time?! I just advanced story and I still only have merchants as a robing option, true they do give a lot more gold after advancing story.
kadakithisJun 21, 2016
Wait you are getting military and nobles as a robing option before advancing story the first time?! I just advanced story and I still only have merchants as a robing option, true they do give a lot more gold after advancing story.
Yeah, been robbing Nobles and Military since Merchants often give you less than the store, can't imagine trying to get to 1000 gold on merchants alone.
yayswordsJun 21, 2016
The sisters should really start with an ability point available. There's almost no strategy involved in the early fights.
Forsaken, I think many sentences could use some commas. Also, when Thalia says she would like to "lay" with Malvin it makes me feel even you have fallen victim to the lie/lay pandemic. Lay is past tense of lie, else it's used with an object. It should be lie, even if that is homonymous with telling falsehoods. Am I wrong?
DarkWolfJun 21, 2016
Wait you are getting military and nobles as a robing option before advancing story the first time?! I just advanced story and I still only have merchants as a robing option, true they do give a lot more gold after advancing story.
Yeah, been robbing Nobles and Military since Merchants often give you less than the store, can't imagine trying to get to 1000 gold on merchants alone.
Well I just did that cause I thought Nobles and Military are only available later, I guess that is one more bug to report.
DarkWolfJun 21, 2016
If you try to change difficulty from preferences you get this error:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_data.rpy", line 50, in get_selected
AttributeError: 'StoreModule' object has no attribute 'ac_difficulty'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
Also Miorgana & Kira CG shows a bit earlier, CG shows up while they are still confessing their feelings to each other and they kiss a dozen lines later.
yayswordsJun 21, 2016
Did you really give Into The Fray to every little idiot mob? Protect just gets removed instantly.
FrankaJun 21, 2016
Also, I have so far lost every single fight during robbery missions. I must be doing something very wrong... +Ok, I had to level to 5 in the catacombs to get anywhere.
I am playing in Hard difficulty and up till now I have never lost a battle. I haven't entered catacombs yet.
Looks like the problem was that I was going straight to Nobles, and the Heavy Guards utterly destroyed me. When I finally tried Merchants, I fell into a Snake pit, and that didn't help at level 1.
DarkWolfJun 21, 2016
Marry-Ann and Thalia CG is missing, I get a black screen and it says "Image 'CG ThaliaxMaryAnn' not found" in red moving letters, similar like for Arianna's CG.
jack1974Jun 21, 2016
I just woke up and seems I have some work to do I'll get to fix all those problems after breakfast.
Regarding the writing I'll let Forsaken answer since I don't know what is better to use (past/present/etc).
Regarding the money, yes that was my main doubt, if was too slow. I think will add some money after each encounter for sure and also tweak how much you get.
In theory you can just click end turn and get money with the shop without doing robberies, but that is probably still too slow!
JaegerJun 21, 2016
1. Grammar/typing error
Error: The strange produce a small mirror from its cloak.
Suggestion: The strangerproduces a small mirror from his/her cloak.
2. A confusing pair of sentences.
Someone called me to Ahkra out of the blue. When I spoke to them, they told me to find you.
^^^ The individual sentences are okay on their own. However, the first sentence (someone0 suggests a single person. The second setences, "them" and "they" suggest a group of people. The subject should either be singular or plural.
3. Finally, a bug (I'm not sure if this has been addressed already)
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 401, in script call
File "game/plot/moirgane.rpy", line 11, in script
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1271, in execute
File "game/gui.rpy", line 1282, in execute
File "game/gui.rpy", line 1287, in execute
File "game/gui.rpy", line 1290, in execute
File "game/gui.rpy", line 1292, in execute
File "game/gui.rpy", line 1293, in execute
File "game/gui.rpy", line 1294, in execute
NameError: name 'DTypeAss' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 401, in script call
File "game/plot/moirgane.rpy", line 11, in script
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\ast.py", line 604, in execute
renpy.exports.say(who, what, interact=self.interact)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\exports.py", line 1122, in say
who(what, interact=interact)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\character.py", line 841, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\character.py", line 690, in do_display
**display_args)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\character.py", line 493, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\core.py", line 2693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\screen.py", line 386, in visit_all
callback(self)
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\core.py", line 2693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\screen.py", line 396, in per_interact
self.update()
File "C:\Users\Norm\Downloads\QoT-0.6.1-all\QoT-0.6.1-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1271, in execute
File "game/gui.rpy", line 1282, in execute
File "game/gui.rpy", line 1287, in execute
File "game/gui.rpy", line 1290, in execute
File "game/gui.rpy", line 1292, in execute
File "game/gui.rpy", line 1293, in execute
File "game/gui.rpy", line 1294, in execute
File "<screen language>", line 1294, in <module>
NameError: name 'DTypeAss' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
[/code]
Harbinger1975Jun 21, 2016
I will say this, Jack, despite the bugs, despite the crashes. I am thoroughly loving this game. Excellent work, yet again (Like that even really needs to be said? WinterWolves always does good work).
jack1974Jun 21, 2016
Another thing I am not completely sure if it is a bug or not but I nearly never get to find all gold that place claims to have even after searching true all rooms
Yes this is correct (it's explained in a text in the game, like if you click on the money "box" during the robberies). Sisters know the potential amount but could be less than that (but not more).
EDIT: Also whenever you come up with merchant family pendant if you chose question them and end up returning them pendant you still get gold of how much pendant is worth.
I randomized a bit the other amount you get now.
Regarding disabling otome but still seeing otome characters in the map, I am not sure how that's possible, so if you (Franka) have a save with that happening I'd like to get it it's not a permanent option though: so if you change it, but then load a previous save in which you had them enabled, they will show again.
Also, question; I'm playing on V/N mode, and I was wondering, are the gems supposed to sell for only half-price? As in, if a gem is supposed to sell for 400, is it correct that's it's only selling at 200?
No that's wrong! Now it's fixed
Lastly I've noticed an issue with the Counterattack buff on enemies. On several occasions I've had one enemy in a group cast the buff and it will absorb repeated melee attacks without depleting. I've had fights where an enemy would absorb 4 melee hits with no change in the charges, or be hit with a melee AOE and likewise not deplete while the mob next to it with the same buff would lose a charge from the AOE. It only seems to act that way on one enemy in any given fight, all the rest are normal.
Yes, some skills last a certain amount of hits, others a certain amount of TURNS. But the turns are calculated based on the caster/target, not who is attacking. I think that's the case of counterattack. Also AOE will deplete only the target and not the ones on the side, otherwise would be too strong.
It can be a bit frustrating when your main source of gold doesn't give out gold. I kinda wish we got even a tiny amount of gold every time we fought, but it gets annoying fighting and fighting and fighting and only getting a few coins to show for it. I get that if you choose military as that is their purpose, but it can feel that way all the way across. Merchants so far give the least amount of gold and nobles the most. At this point, I stopped even robbing anyone but them. They have just as many fights to level up and they are the only ones who ever have gold.
On next update you'll get more gold from everyone, including the fights. After all, grinding should be OPTIONAL. So if people still want to rob, they can just not advance the plot. But those interested in the fights but not obsessed by them, can go on with the story
The sisters should really start with an ability point available. There's almost no strategy involved in the early fights.
Makes sense, will do that in the beginning of the story, before the first robbery.
Did you really give Into The Fray to every little idiot mob? Protect just gets removed instantly.
Haha, I added it to the skeletons, which I guess is a common enemy. Will change it. Also change the AI so that they don't ALWAYS use it, even if they have it. Otherwise as you said protect is a bit useless.
I will say this, Jack, despite the bugs, despite the crashes. I am thoroughly loving this game. Excellent work, yet again (Like that even really needs to be said? WinterWolves always does good work).
Thanks Yes I knew the game was currently in a condition commonly referred as bug cluster fuck (tm) but I wanted to get it out before the incoming heatwave!
OK I have fixed MOST of the bugs. The hardest are the catacombs, since those missing variables doesn't make much sense. I need to manually replay them to find out what's wrong. I could do an update now, but I'd rather fix also the catacombs too
FrankaJun 21, 2016
The gem drops I'm getting from Catacombs level 7 are not showing up in my inventory. All my sockets have been filled though, maybe that has something to do with it? I'm missing out on some powerful gems here.
I'll see if I can make more guys appear, it's happened several times now.
I've been starting in the right spot for level 6+7 of the catacombs.
FrankaJun 21, 2016
Looks like it was just the drops from the elemental rooms that were bugged, Lich Queen gems did drop for me.