jack1974
Apr 01, 2014
Yeah, I'll kick my own ass to work faster instead of thinking about such things. Is already 1st April and I'm a bit behind schedule

jack1974
Apr 08, 2014
I've started adding the Dungeon tileset today, since is used by a sidequest in the first Season

(and of course in others later in the game too)
Had to fix several things myself (not artist fault since I didn't explain how they were used) but now I've almost a full location done:


http://i.imgur.com/kzrgk9k.jpg" style="max-width:100%">
jack1974
Apr 13, 2014
The enemy formation pre-battle preview now works:


https://pbs.twimg.com/media/BlFjvxZCMAAxX9o.jpg:large" style="max-width:100%">
will be a bit more work since I need to define the battles in a funny way (differently from Loren) to make this preview work, but is quite useful so even if is more work overall I'm happy about the result.
OK enough features, now back to coding the first season!!!

Lonestar51
Apr 13, 2014
Will you work harder with positive feedback, or will you work harder if we say nothing, so you do not need to answer?
Well, let's try positive feedback:
Yay for the battle preview! Yay!
Yay for the progress on SOTW!
jack1974
Apr 13, 2014
Haha I'll work hard anyway, no worries

I just post to show people when I'm working and making progresses!
Miakoda
Apr 13, 2014
Haha I'll work hard anyway, no worries 
I just post to show people when I'm working and making progresses!
I'm sure you will :D
*looks at the tile sets*
So, will there be a pedestal to put Shea up so he can do a dance?
It's to trigger a secret door...um, yeah, that's the case

yayswords
Apr 13, 2014
He will work better if we give him feedback because then he realizes his own ideas suck, but then we have to wait extra for him to implement the good ones. It's quite the dilemma

jack1974
Apr 14, 2014
My ideas are THE BEST!!

I think I'll have plenty of feedback once the beta is out

Lonestar51
Apr 14, 2014
Haha I'll work hard anyway, no worries 
I just post to show people when I'm working and making progresses!
Well, jokes aside, a bit of response from the audience can be motivating. Maybe you do not need it, but you certainly deserve it.
He will work better if we give him feedback because then he realizes his own ideas suck, but then we have to wait extra for him to implement the good ones. It's quite the dilemma 
I am not exactly shy when it comes to bug reports, just read my recent ones for Roommates or Planet Stronghold. However, right now the possibility for issues to report is limited, mainly if a screenshot is confusing or sometimes a spelling error. Or the general idea of RPGs, but we all enjoy them too much for critique.
So right now the feedback is mostly encouragement, and letting jack know there is really a customer base who wait eagerly to buy SOTW. (...if only the beta would start...)
My ideas are THE BEST!! 
That's what I always say, too. My ideas are the best!

jack1974
Apr 14, 2014
Well yesterday worked up to 10PM and then had to stop myself (if I work until late then I have trouble sleeping). That's a good sign

I have everything ready for the 1st season, but for example I still need the middle-east/oriental looking town tileset for the second season, so I cannot do that until I have that art. Artist said should be able to make it next month though. So the plan should be that I can finish the first part/beta in a month or so and while it gets tested/tweaked he finishes the remaining tilesets.
At least in this project there are only small/minor things left

SpectralTime
Apr 14, 2014
Aw, man! Now that you said that, some sort of gigantic delay you didn't expect is gonna happen! Why'd you got to jinx the project, Celso?
jack1974
Apr 14, 2014
Well considering that in past 18 months everything that could have gone wrong HAS gone wrong regarding my working partners (problems with artists, writers, etc etc etc) with a FEW exceptions, I suppose that for statistical reasons ONE project out of 10 that goes smoothly could happen !
Jokes apart, if I didn't do the tileset maps thing, the random items, etc I could probably have already finished the first season. But when I'm playing it, I think is really worth it. Is more worrying games that don't make progress as I wanted because of slow writing, than others that are delayed because I am adding a lot of new content/gameplay and the extra time is due simply to new work for the various partners that *I* decided to add

jack1974
Apr 15, 2014


https://pbs.twimg.com/media/BlP-cGwCIAEyT53.jpg:large" style="max-width:100%">
posting this image only to get some proofread advice
No seriously, to show an important step: the beginning of the "open world / free roaming" stage. Now going to add the various sidequests and play test the game more. Once I got everything setup, this is going faster than I thought

Is quite fun the game so far, since differently from Loren you don't have "unlimited resources". You can buy potions but are very expensive, so you cannot simply grind unlimited amount of time knowing that you can stock up healing/mana potions and keep doing this.
Needless to say, you need to save often at higher difficulty levels!

yayswords
Apr 15, 2014
What's to stop me from taking on a very easy opponent and just delaying the victory so I can heal my party up and regen mana?
jack1974
Apr 15, 2014
Mana regen will be much harder than in Loren, at least in the early stages

Also, there won't be any really "easy opponents" fights. Anyway, I encourage everyone to find exploits in the system once the beta is ready. As long as the "trick" is not trivial (ie 100% success rate) I think is fine, I don't want to make a unbeatable / unforgivable game.
renke_
Apr 15, 2014
I don't want to make a unbeatable game.
weird and TOTALLY unorthodox design decision

jack1974
Apr 15, 2014
Well you got what I really wanted to say

I think the first season will give me a lot of feedback on things to tweak/change. Then after I am happy with it will finish the rest of the game (of course I can't change the game radically after the 1st season since would need to redo a lot of work).
jack1974
Apr 16, 2014


https://31.media.tumblr.com/f5afd58a2ae10118ab89e4a160239ed0/tumblr_n449m6m50V1qhts2bo1_1280.jpg" style="max-width:100%">
see which EPIC SIDEQUESTS you'll have to solve!!!
They complained that Loren was too clichè? save the carrots is going to revolution the world of fantasy roleplay storytelling!
(this is the first sidequest I'm coding, and is a bit funny. Don't worry you'll still have to face Liches hidden in underground tombs as well

)
Lonestar51
Apr 16, 2014
Saving the carrots? this is so asking for hentai jokes...
