No are still there, you'll be able to make the same background choices.
How important is it to everyone that (at least one) rival/rejected romance be remembered by the game? How important is it to everyone that you be able to re-start that relationship, at the expense of the current one? I can get certain characters on board with polygamy, but let's not count on it at the moment.
How important is it to everyone that (at least one) rival/rejected romance be remembered by the game? How important is it to everyone that you be able to re-start that relationship, at the expense of the current one? I can get certain characters on board with polygamy, but let's not count on it at the moment.
Hmm. If you can comfortably pull off rival/rejected romances tastefully enough to make an impact on us then I say it's very important! Anything that can add flavor and depth to the tale is great. Especially if it influences the story line itself, even if only in minute ways. I enjoyed the small events between two people when trying to romance them, I think the karen/elenor/loren scene was depicted quite splendidly, as no matter what we chose it left an ache and it showed clear effects on the characters.
I do feel however that I have a suggestion that's important. In the case of rejection, it would be nice to see a different stance taken towards the pc, even if it's only noticeable to the actual player and saren/elenor misses it. It was kind of weird picking Karen over loren as elenor, having her run off and cry, then talking to me like normal in the next story event. I think that's the biggest hurdle, breaking immersion is a huge nono in a story driven game like this!
Honestly, I'd rather have a "can't romance characters from last game unless you start with that romance" system. Having a "we didn't get together last time" version of each romance would certainly be neat--but it seems like having major variations on a path will always come at the expense of depth/length for each variation. I'd rather have one super-awesome path with a few minor variations.
Honestly, I'd rather have a "can't romance characters from last game unless you start with that romance" system. Having a "we didn't get together last time" version of each romance would certainly be neat--but it seems like having major variations on a path will always come at the expense of depth/length for each variation. I'd rather have one super-awesome path with a few minor variations.
Depends how long time passes between the two games. If it's enough for one or both of the characters to change, then there could certainly be a "you weren't what I was looking for, but now you are" scenario.
No that was already discussed, the "old romances" will continue from the previous game. Makes no sense to "reset" them at beginning of new story