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Anima_
Dear god, way too many colours at once. The symbol idea is cute but seriously way too many colours.
jack1974
You mean the resource symbols, or the heroes symbols ? those are going to be "monochromatic" :)
Anima_
The hero symbols are cute. It just the whole screen has far too many colours. All of them lively, attention seeking and unruly.
jack1974
I think is just a matter of saturation. Even Hearthstone deck builder is full of colors, but they're less saturated. I'll tweak it once I get the final art :)

http://i.imgur.com/nGndveE.png" style="max-width:100%">
Anima_
Yeah I can see the similarities. Though it's pretty subtle.
Franka
Subtle indeed. :lol:
jack1974
https://pbs.twimg.com/media/CSgECHkVEAArYUB.jpg:large" style="max-width:100%">

Here I present you Diana Nelson, commander, sniper and part-time poet :mrgreen:
DunKalar
Hm a catchy phrase to start drinking ;D
jack1974
https://pbs.twimg.com/media/CSlHF9bWIAArO78.jpg:large" style="max-width:100%">

I managed to do a cool thing, before you had to click to zoom each card. Now I display a card on the left part always zoomed, and as you hover on the card in hand and played on the battlefield, it gets updated.

Of course might need still to adjust GUI and so on, but now is much better to play.

Also, made up to mission 5. I think a beta demo of the first 10 missions shouldn't take much :)
jack1974
https://pbs.twimg.com/media/CStusU4WEAAbKK7.jpg:large" style="max-width:100%">

today finished coding the main menu, and merged the VN project with the card battle one. Now I need to "link" the scenes with the battles, retest them all (both scenes and battles) and the demo is done. Should make it for mid-November I think! :)
jack1974
https://pbs.twimg.com/media/CSufEhiWUAA0m4a.jpg:large" style="max-width:100%">

a preview of a jealousy scene. Seriously this game is worth playing just to see any scene in which Lucius is involved :lol:
jack1974
https://pbs.twimg.com/media/CSzMuUqXIAAg5BW.jpg" style="max-width:100%">

Watch out Mira, Alex seems interested in YOUR tomatoes :mrgreen:
Harbinger1975
Is it sad that I'm more excited for your games, than the big AAA games, Jack? Does that tell you how far the big companies have fallen and how rewarding your games are (or any solid indie game- yours are just the ones I enjoy the most)?
jack1974
Haha I don't know honestly, but I'm glad to hear it! :lol:
pahldus
Well, it is pretty simple why I like your games better than most AAA titles. You care !!!



Really it is that simple, you care what we think of your game, you care about making a good game, you care about feedback! That is all we can ask and as a result you put out games that have good story, and are polished.
jack1974
Thank you :)
jack1974
https://pbs.twimg.com/media/CS9Fx6jWIAA33MJ.jpg" style="max-width:100%">

https://pbs.twimg.com/media/CS9FwcjWoAAqkHq.jpg" style="max-width:100%">

artist showed me sketches of the new card borders (probably won't make it in the demo, but will be in final game for sure).

It's cool because with the shapes, and the carefully picked color lightness, even colorblind people should be able to play the game :)
jack1974
https://pbs.twimg.com/media/CTChsjiWsAAevCl.jpg:large" style="max-width:100%">

from this screen you'll be able to do any team talk, side-mission, manage the deck or continue with the story. As you can see, there aren't many characters... yeah, another very small game with just a few character to interact with :wink:
Troyen
Does each character have their own deck or...? What's the role each character has on the gameplay itself?



14 characters is a lot...
Anima_
Each characters has their own set of cards. A deck can contain cards from up to two heroes + the default Empire cards. Every hero has 10 cards (more common cards can be included up to three times) and the Empire has 20 cards.