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jack1974
Thanks got the file (and removed the link).

Troyen: yes very likely! I need to find the time to do that :)
jack1974
Weird I tried your save, but here Rigel CG correctly hides at end of the scene :shock: And instead you see it until the end of game ?!
Franka
By the way, there's a dialogue box over the rolling credits.



http://i.imgur.com/umFDZpB.png" style="max-width:100%">
cergyn
Weird I tried your save, but here Rigel CG correctly hides at end of the scene :shock: And instead you see it until the end of game ?!

Yeah, instead of sprites and bg i keep seeing this image. If you hide an UI, you see them. Will try to start a new game later? but for now it looks like this:

http://i.imgur.com/N3xoq8K.jpg" style="max-width:100%">
Troyen
That's actually a pretty hilarious composition. Completely changes the tone of the game. :mrgreen:
jack1974
Haha lol! Sorry, I forgot that here I already implemented a check, that's why I wasn't seeing it. If I remove the fix again, I see the bug. Anyway, on next update will work fine :)

Will also check the dialogue box on credits!
Franka
There are very few invisible Organic units left after we get Spy, making his text ability mostly useless. Double Attack is good though.



Support Request can give Credits. OP?



Adrenaline Injection is terrible compared to Steroids.
Franka
Are Headhunter / Solidarity / Puppeteer in the game yet? I think I should have gotten them, I mean I did kill everyone / ally everyone / coerce everyone.
MIIMII
hi there, new member here. wanted to pop in and say i got this error -
While running game code:

File "game/gameflow.rpy", line 178, in script call

File "game/plot/talk.rpy", line 6773, in script

File "game/plot/talk.rpy", line 6773, in <module>

NameError: name 'luciusromancelevel' is not defined
Minamber
I think there is a problem with the second mission.

I'm told to play the mine card to get enough materials, but it costs 3 credits and we don't get any at the start of the mission. I managed to win on my second try, but it seems a bit hard for a starter mission where you don't get to pick your deck.



Edit: Another problem is that whenever I complete a side mission, I get an error about the "global name 'NPCSideMissions' is not defined". It's not a big deal since I can just ignore it, though.
jack1974
Are Headhunter / Solidarity / Puppeteer in the game yet? I think I should have gotten them, I mean I did kill everyone / ally everyone / coerce everyone.

Yes they're in the game, but now that I look I think probably I forgot to add the checks! They should display after the knighting scene. Will take a better look, and if you have any saves feel free to send them :)
hi there, new member here. wanted to pop in and say i got this error

Was a typo in the code, thanks :)
I think there is a problem with the second mission.

I'm told to play the mine card to get enough materials, but it costs 3 credits and we don't get any at the start of the mission. I managed to win on my second try, but it seems a bit hard for a starter mission where you don't get to pick your deck.

Ah yes, I need to review it since I changed how the card works :lol: indeed you don't need to use the mine card anymore to win!

Edit: Another problem is that whenever I complete a side mission, I get an error about the "global name 'NPCSideMissions' is not defined". It's not a big deal since I can just ignore it, though.

This can only happen if you continued a save from an OLD version. Since 0.8-something should work.



I'll do an update in a few hours to fix all the bugs above, thanks again for spotting them :)
Franka
As I replay the missions for balance, I am also working on rewriting all card texts to a more unified format, hope it will be useful. But for now, off to work my day job!



Example:

Customize: Target allied unit with the “Robotic” trait is healed by 3 Hit Points and gains +1 Attack permanently.
jack1974
Yes that will be useful. The only thing to remember is that description must fit the space :)
Franka
We'll work it out when it becomes a problem. :)
Alex81
Just finished playing the game in VN mode, (version 0.8.8)




I'm at the point where Diana is being recalled to Earth by the Empress.

I get the choice to romance Mira, or Shiler, or neither, as Alex ...

If I choose neither i continue to the knighting ceremony as Diana

If I choose to romance Mira or Shiler, I get those romance scenes followed by Alex being knighted.

I've done the entire playthrough with version 0.8.8

jack1974
That's strange, they should show it only in developer mode :shock: Anyway, I just used them to test, so I can safely remove them on next update :)

Are you using a Mac by chance? If so I think why it happened.
Alex81
That's strange, they should show it only in developer mode :shock: Anyway, I just used them to test, so I can safely remove them on next update :)

Are you using a Mac by chance? If so I think why it happened.

http://s25.photobucket.com/user/alexanderstrand/media/screenshot0020_zpsvzojnnng.png.html



Using an MSI computer with Windows 10



Either way going to try a fresh playthrough with a new character, and latest version of the game



Most the things I noticed on the 0.8.8 build was typos and strange sentence structures, I've mentioned most of them in the typo-thread :)
jack1974
Yes are those menus! I removed them anyway, so on next update they won't show :)
Alex81
:D for a moment I believed I could romance Shiler with Diana, lol
jack1974
No those menu were generic ones to do quick tests :)