Weird I tried your save, but here Rigel CG correctly hides at end of the scene And instead you see it until the end of game ?!
Yeah, instead of sprites and bg i keep seeing this image. If you hide an UI, you see them. Will try to start a new game later? but for now it looks like this:
That's actually a pretty hilarious composition. Completely changes the tone of the game.
jack1974Dec 20, 2015
Haha lol! Sorry, I forgot that here I already implemented a check, that's why I wasn't seeing it. If I remove the fix again, I see the bug. Anyway, on next update will work fine
Will also check the dialogue box on credits!
FrankaDec 20, 2015
There are very few invisible Organic units left after we get Spy, making his text ability mostly useless. Double Attack is good though.
Support Request can give Credits. OP?
Adrenaline Injection is terrible compared to Steroids.
FrankaDec 20, 2015
Are Headhunter / Solidarity / Puppeteer in the game yet? I think I should have gotten them, I mean I did kill everyone / ally everyone / coerce everyone.
MIIMIIDec 20, 2015
hi there, new member here. wanted to pop in and say i got this error -
While running game code:
File "game/gameflow.rpy", line 178, in script call
File "game/plot/talk.rpy", line 6773, in script
File "game/plot/talk.rpy", line 6773, in <module>
NameError: name 'luciusromancelevel' is not defined
MinamberDec 20, 2015
I think there is a problem with the second mission.
I'm told to play the mine card to get enough materials, but it costs 3 credits and we don't get any at the start of the mission. I managed to win on my second try, but it seems a bit hard for a starter mission where you don't get to pick your deck.
Edit: Another problem is that whenever I complete a side mission, I get an error about the "global name 'NPCSideMissions' is not defined". It's not a big deal since I can just ignore it, though.
jack1974Dec 21, 2015
Are Headhunter / Solidarity / Puppeteer in the game yet? I think I should have gotten them, I mean I did kill everyone / ally everyone / coerce everyone.
Yes they're in the game, but now that I look I think probably I forgot to add the checks! They should display after the knighting scene. Will take a better look, and if you have any saves feel free to send them
hi there, new member here. wanted to pop in and say i got this error
Was a typo in the code, thanks
I think there is a problem with the second mission.
I'm told to play the mine card to get enough materials, but it costs 3 credits and we don't get any at the start of the mission. I managed to win on my second try, but it seems a bit hard for a starter mission where you don't get to pick your deck.
Ah yes, I need to review it since I changed how the card works indeed you don't need to use the mine card anymore to win!
Edit: Another problem is that whenever I complete a side mission, I get an error about the "global name 'NPCSideMissions' is not defined". It's not a big deal since I can just ignore it, though.
This can only happen if you continued a save from an OLD version. Since 0.8-something should work.
I'll do an update in a few hours to fix all the bugs above, thanks again for spotting them
FrankaDec 21, 2015
As I replay the missions for balance, I am also working on rewriting all card texts to a more unified format, hope it will be useful. But for now, off to work my day job!
Example:
Customize: Target allied unit with the “Robotic” trait is healed by 3 Hit Points and gains +1 Attack permanently.
jack1974Dec 21, 2015
Yes that will be useful. The only thing to remember is that description must fit the space
FrankaDec 21, 2015
We'll work it out when it becomes a problem.
Alex81Dec 21, 2015
Just finished playing the game in VN mode, (version 0.8.
I'm at the point where Diana is being recalled to Earth by the Empress.
I get the choice to romance Mira, or Shiler, or neither, as Alex ...
If I choose neither i continue to the knighting ceremony as Diana
If I choose to romance Mira or Shiler, I get those romance scenes followed by Alex being knighted.
I've done the entire playthrough with version 0.8.8
jack1974Dec 21, 2015
That's strange, they should show it only in developer mode Anyway, I just used them to test, so I can safely remove them on next update
Are you using a Mac by chance? If so I think why it happened.
Alex81Dec 21, 2015
That's strange, they should show it only in developer mode Anyway, I just used them to test, so I can safely remove them on next update
Are you using a Mac by chance? If so I think why it happened.