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jack1974
Yes I reused various details of the existing background/CG images to make the card backgrounds and differentiate some enemy variants more (for example two boragrubs).
Miakoda
As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*



https://pbs.twimg.com/media/CQK9Y6YVEAA9Ayu.jpg:large" style="max-width:100%">



*Romance not included.
Ryocchi
As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*



https://pbs.twimg.com/media/CQK9Y6YVEAA9Ayu.jpg:large" style="max-width:100%">



*Romance not included.


Damn! that profile and that sexy smirk ;)
jack1974
https://pbs.twimg.com/media/CQc1fnyUsAA9nJy.jpg" style="max-width:100%">

the final card design. There are still resource icons missing, since I haven't yet made my mind of how many I'll use (not sure if 3 or 4). Anyway very happy about the result. Artist will do the deck builder next :)
Jaeger
Dig the circuit pattern. The readability of the card remains to be seen though, especially when viewed from a distance.
jack1974
Yes, I might use a variation for when it's played on the battlefield, to show more clearly the stats. Even if the important ones are the two on the bottom in practice.
Franka
Yeah, nothing wrong with the design, the circuit board pattern is cool, the important thing is that all information is displayed clearly though.
jack1974
https://pbs.twimg.com/media/CQkT3K5WEAEYTc4.jpg:large" style="max-width:100%">

started adding the cards to the deck builder. Obviously still a work in progress, but I am already liking it :)
jack1974
https://pbs.twimg.com/media/CQo9OXJUEAUi5_G.jpg:large" style="max-width:100%">

Anima added sort by rarity and paging (using a big scrollable window was a bad idea). Also the card colors now are based on the type: unit, offense, defense. This screen is almost done, just some missing GUI :)

I've also finished coding mission 15, so I'm halfway of the "first pass" (will need to retest everything one last time).
Miakoda
Heh, I know it is just the same sprite as the Marksman Unit, but I really like the red hair on the scout.
ValHallen
The name of the Cards shouldn't be where in the text card. If possible should be abovr or under the image, like in magic, hearthstone, yu-ghi-oh or pokémon.
jack1974
I know. Everything is still work in progress :)
ValHallen
I thought the cards' art was final, sorry.
jack1974
No, I haven't even decided how many resources each one will cost, and if there will be just 1,2 or more :lol:

I'm making the battles mostly to test all the various skills, but layout/balancing is in the very early stages.
jack1974
https://pbs.twimg.com/media/CQs8K6EWEAAtAto.jpg:large" style="max-width:100%">

I've made the smaller card border version for when they're played on the battlefield. There's still a LOT of placeholder stuff in that image, but I think it's starting to look good already 8)
jack1974
https://pbs.twimg.com/media/CQtoYzUUsAAxCU_.jpg:large" style="max-width:100%">

examining a card close up :)

I'll probably change the terms like "Battlecry" and so on. A pity because they're quite self-explanatory :)

Also the engine already support level-ups, this card indeed is golden (even if I forgot to change the border in the zoomed in version). Normal stats are 1/2 :mrgreen:
Troyen
"Deployment" or something instead of "Battlecry"? I don't think Battlecry was self-explanatory before Hearthstone. You just need a term that you use consistently.



P.S. Looking forward to the romance expansion. Being able to romance all our gold cards will be a lot of fun!
jack1974
Yes I'll use that or "On Summon". I think it should be clear enough :)
jack1974
https://pbs.twimg.com/media/CQ3JFgEWoAAr5RF.jpg:large" style="max-width:100%">

here's a screenshot showing Remi the FRIENDLY alien cat :mrgreen:
jack1974
https://pbs.twimg.com/media/CQ5sDwEW8AEqLaK.jpg:large" style="max-width:100%">

added the force shield visual effect (second from left on top row). I need to find a good one for the "invisibility" now :)