jack1974
Sep 28, 2015
Yes I reused various details of the existing background/CG images to make the card backgrounds and differentiate some enemy variants more (for example two boragrubs).
Miakoda
Sep 30, 2015
As some of you may have seen, Jack1974 shared another picture via twitter. Introducing the extra-cuddly Alpha Apex Rahn*


https://pbs.twimg.com/media/CQK9Y6YVEAA9Ayu.jpg:large" style="max-width:100%">
*Romance not included.
jack1974
Oct 04, 2015


https://pbs.twimg.com/media/CQc1fnyUsAA9nJy.jpg" style="max-width:100%">
the final card design. There are still resource icons missing, since I haven't yet made my mind of how many I'll use (not sure if 3 or 4). Anyway very happy about the result. Artist will do the deck builder next

Jaeger
Oct 04, 2015
Dig the circuit pattern. The readability of the card remains to be seen though, especially when viewed from a distance.
jack1974
Oct 04, 2015
Yes, I might use a variation for when it's played on the battlefield, to show more clearly the stats. Even if the important ones are the two on the bottom in practice.
Franka
Oct 04, 2015
Yeah, nothing wrong with the design, the circuit board pattern is cool, the important thing is that all information is displayed clearly though.
jack1974
Oct 05, 2015


https://pbs.twimg.com/media/CQkT3K5WEAEYTc4.jpg:large" style="max-width:100%">
started adding the cards to the deck builder. Obviously still a work in progress, but I am already liking it

jack1974
Oct 06, 2015


https://pbs.twimg.com/media/CQo9OXJUEAUi5_G.jpg:large" style="max-width:100%">
Anima added sort by rarity and paging (using a big scrollable window was a bad idea). Also the card colors now are based on the type: unit, offense, defense. This screen is almost done, just some missing GUI

I've also finished coding mission 15, so I'm halfway of the "first pass" (will need to retest everything one last time).
Miakoda
Oct 06, 2015
Heh, I know it is just the same sprite as the Marksman Unit, but I really like the red hair on the scout.
ValHallen
Oct 06, 2015
The name of the Cards shouldn't be where in the text card. If possible should be abovr or under the image, like in magic, hearthstone, yu-ghi-oh or pokémon.
jack1974
Oct 06, 2015
I know. Everything is still work in progress

ValHallen
Oct 06, 2015
I thought the cards' art was final, sorry.
jack1974
Oct 06, 2015
No, I haven't even decided how many resources each one will cost, and if there will be just 1,2 or more

I'm making the battles mostly to test all the various skills, but layout/balancing is in the very early stages.
jack1974
Oct 07, 2015


https://pbs.twimg.com/media/CQs8K6EWEAAtAto.jpg:large" style="max-width:100%">
I've made the smaller card border version for when they're played on the battlefield. There's still a LOT of placeholder stuff in that image, but I think it's starting to look good already

jack1974
Oct 07, 2015


https://pbs.twimg.com/media/CQtoYzUUsAAxCU_.jpg:large" style="max-width:100%">
examining a card close up

I'll probably change the terms like "Battlecry" and so on. A pity because they're quite self-explanatory

Also the engine already support level-ups, this card indeed is golden (even if I forgot to change the border in the zoomed in version). Normal stats are 1/2

Troyen
Oct 08, 2015
"Deployment" or something instead of "Battlecry"? I don't think Battlecry was self-explanatory before Hearthstone. You just need a term that you use consistently.
P.S. Looking forward to the romance expansion. Being able to romance all our gold cards will be a lot of fun!
jack1974
Oct 08, 2015
Yes I'll use that or "On Summon". I think it should be clear enough

jack1974
Oct 09, 2015


https://pbs.twimg.com/media/CQ3JFgEWoAAr5RF.jpg:large" style="max-width:100%">
here's a screenshot showing Remi the FRIENDLY alien cat

jack1974
Oct 09, 2015


https://pbs.twimg.com/media/CQ5sDwEW8AEqLaK.jpg:large" style="max-width:100%">
added the force shield visual effect (second from left on top row). I need to find a good one for the "invisibility" now
