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jack1974
hey, you enabbled preordering - so 1.0-release will be within the next 12 months? :P

I hope sooner! :mrgreen:
I believe we have a regression: For my twins I chose SPRegen and HPRegen as traits. My char is Shea, and Althea got both regeneration bonus.

Hmm you mean that Shea got the bonus and Althea got 2, or both bonus went to Althea and Shea got none?

(lol never thought this trait thing would give me so many problems!!)
renke_
Althea (my non-playing char) has +1 SP and +1 HP regen, Shea got not birthday present.
renke_
My first exception :)



While walking from east of Ninim to the frozen woods:




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 695, in script call

File "game/plot/map.rpy", line 715, in script

File "game/plot/map.rpy", line 724, in <module>

TypeError: 'int' object is not iterable



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 695, in script call

File "game/plot/map.rpy", line 715, in script

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/map.rpy", line 724, in <module>

TypeError: 'int' object is not iterable



Linux-3.14.3-200.fc20.x86_64-x86_64-with-fedora-20-Heisenbug

Ren'Py 6.17.5.492

Seasons Of The Wolf 0.8.7



do you need a save game?
Lonestar51
Oh, I have the same exception ;-)
jack1974
Althea (my non-playing char) has +1 SP and +1 HP regen, Shea got not birthday present.

OK is better, only means that I assigned them badly :

And yes a savegame for that bug is welcome since I can't reproduce it here!
Lonestar51
You need one savegame, or two?



BTW: My save was done with 8.6c, and it failed with 8.7. Could this be the issue?
renke_
I started a new game and it crashed anyway - the save should be somewhere in Jack's inbox.
jack1974
Fixed, was an issue of the new system I implemented to have location/events with multiple tiles like the Dingirrans tents :)
renke_
Missing file exception while I tried to visit in chapter 3 Ninim by night.




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 669, in script

File "renpy/common/000statements.rpy", line 426, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

IOError: Couldn't find file 'map/campfire_light01.png'.



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 669, in script

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/ast.py", line 1593, in execute

self.call("execute")

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/ast.py", line 1611, in call

renpy.statements.call(method, parsed, *args, **kwargs)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/statements.py", line 144, in call

return method(parsed, *args, **kwargs)

File "renpy/common/000statements.rpy", line 426, in execute_call_screen

store._return = renpy.call_screen(name, *args, **kwargs)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/exports.py", line 2103, in call_screen

rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/ui.py", line 264, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/core.py", line 2058, in interact

repeat, rv = self.interact_core(preloads=preloads, **kwargs)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/core.py", line 2383, in interact_core

self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/core.py", line 1584, in draw_screen

renpy.config.screen_height,

File "render.pyx", line 362, in renpy.display.render.render_screen (gen/renpy.display.render.c:5303)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 536, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 536, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 536, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/screen.py", line 306, in render

child = renpy.display.render.render(self.child, w, h, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 536, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "accelerator.pyx", line 109, in renpy.display.accelerator.transform_render (gen/renpy.display.accelerator.c:1654)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 263, in render

surf = render(self.child, width, height, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 1022, in render

return renpy.display.render.render(self.child, w, h, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 536, in render

surf = render(child, width, height, cst, cat)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/layout.py", line 263, in render

surf = render(self.child, width, height, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/image.py", line 164, in render

return wrap_render(self.target, width, height, st, at)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/image.py", line 54, in wrap_render

rend = render(child, w, h, st, at)

File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2767)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "accelerator.pyx", line 109, in renpy.display.accelerator.transform_render (gen/renpy.display.accelerator.c:1654)

File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2494)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/im.py", line 465, in render

im = cache.get(self)

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/im.py", line 198, in get

surf = image.load()

File "/home/renke/Downloads/sotw/SOTW-0.8.7-all/renpy/display/im.py", line 518, in load

raise e

IOError: Couldn't find file 'map/campfire_light01.png'.



Linux-3.14.3-200.fc20.x86_64-x86_64-with-fedora-20-Heisenbug

Ren'Py 6.17.5.492

Seasons Of The Wolf 0.8.7

jack1974
Ugh, missed a file, will reupload now!
yayswords
When you track the pelt thieves, day turns into night but you don't heal. It does when you wait for the ratmen. Intended?



I guess the issue is it turns into night, because if you track them at night it stays night. So if you wanna do the quest and it's day, you should go rest until night first :P
jack1974
Yes, but I can add a healing indeed, makes sense!

_renke said the game seems harder now, so let me know since you play at Nightmare level. I didn't change any difficulty setting but all the bugfixes might have made the game different (ie. bleeding effect that got increased duration by mistake, etc).
yayswords
I learned much when I beat the last one so I don't think I'll find it harder. I think I've found a quite powerful tactic for the first season, but it only works with a small party :P



BTW I updated post check it.
yayswords
Are you sure about shop restock timers? I find myself saving before going to shops, and if they've restocked, I just reload until I like their new inventory. I wouldn't mind a button to random a new selection...



...especially after reloading 20+ times :P



A bunch of stuff about Recover:

- The tooltip for the actual buff is totally wrong

- Vaelis has 2 regen from items, but when he uses Recover it says his regen is 20

- ...and then it restores at least 30 mana per turn. I can't say if it's more because I can't spend more :P it was working correctly before I combined it with the regen item.



I am sending you a save so you can try it, heaven knows I had to reload a lot to get that necklace.



Also just for shits and giggles I tried selling the kodiak's pelt before telling Astor I had killed it and we still used it as evidence :P also 7/8 quests done chapter one!
SirJid
I've noticed what seems to be a bug with Vaelis's Final Blow skill.

When an enemy has under 30% health, just mousing over the ability will kill the enemy without using stamina or ending Vaelis's turn.

This has happened several times in multiple fights with regular enemies, but it didn't happen with bosses.
jack1974
Are you sure about shop restock timers? I find myself saving before going to shops, and if they've restocked, I just reload until I like their new inventory. I wouldn't mind a button to random a new selection...



...especially after reloading 20+ times :P

That happens only the first time, after the first time you enter, if you exit and reload 20 times it will always be the same. You can get same effect (for now!) if you enter a shop and then use mousewheel to rollback. I left those things during beta but will eliminate them in final version :)

A bunch of stuff about Recover:

- The tooltip for the actual buff is totally wrong

- Vaelis has 2 regen from items, but when he uses Recover it says his regen is 20

- ...and then it restores at least 30 mana per turn. I can't say if it's more because I can't spend more :P it was working correctly before I combined it with the regen item.

Ah OK, the interaction with the regen item must screw things a little :lol:



Also just for shits and giggles I tried selling the kodiak's pelt before telling Astor I had killed it and we still used it as evidence :P also 7/8 quests done chapter one!

Haha but party kept an ear as a proof! :wink:
When an enemy has under 30% health, just mousing over the ability will kill the enemy without using stamina or ending Vaelis's turn.

This has happened several times in multiple fights with regular enemies, but it didn't happen with bosses.

Ah that's the bug people were talking about. Yes on bosses doesn't happen because the insta-kill doesn't work on bosses :) will check it
yayswords
Oh I meant I was reloading the save, not reclicking the shop. Well I did that, after reloading the save. Silly me not to think of the mouse wheel.
fabulaparva
Are the items that can be looted from the goblin camp intentionally always in the same locations? I seem to be finding them always in the same spots: kind of destroys the whole point of having 4 locations to choose from.
jack1974
Well if you replay it for the 50th time yes :lol: the first time you don't know where they are.

I can put all in random locations but any walkthroughs would make no sense then...
fabulaparva
:o But I've only played it liek 44 times in a row now!

Kidding, I see your point, thanks for the clarification. :)